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And yeah, emotes are just that. Fun and games. They aren't mean to give an advantage.
@ OP - This game is in alpha so it's important to always be constructive and patient with the team. Things such as the huggy minigame was removed due to bugs mostly, but it might not even be needed.
Perks dont rly matter, perks dont make u good in the game. they just give u little advantage
unfortunately project playtime as of chapter 3's launch is not a priority for them which i hope they return to soon
they just unfortunately underbaked the phase soo much especially with how most of the team working in project playtime moved to focus on chapter 3 back in october and most devs took the idea of the people that gave feedback to them and turned it into something completely unrecognizeable without having the playerbase's perspective on it
I do think they will return pretty soon considering project playtime became hyped up again after chapter 3's successful launch
But some stuff like Toybox being pay to win?????,Emotes being useless???
when did the toybox became pay to win, Explain How?
if anything they lose more money with the fact they transformed an entire toybox into a ticket spending spree and also now players can no longer have to rely on buying play coins using real money in order to get cosmetics for monsters and survivors so its a good thing for the players who are invested in playing project playtime consistently
beyond that the emotes got downgraded which i agree is bad but useless?
no i still use it and so does many other people
also side note the dash handles were removed to prevent people from flying across the map running away from the monster