Lootun
TadaceAce May 17, 2024 @ 3:38pm
All Achieves Done - Feedback - Spoilers obviously
Big fan. Thoroughly enjoyed this game. Very solid semi idler. Just going to dump feedback here from someone that 100% it after the 1.0 release.

Gear
Gear is solid and pretty balanced. The progression and unlocking new ways to make gear even stronger is very satisfying. Per the reliquary, please make the items show who has it equipped.

A suggestion that might be difficult to implement is to allow allow imprints to be tied to the selected character rather than a template. Additionally have the equip comparator prefer stats set for the imprint, especially for defense.

Crit seems king. Every time I tried to utilize something else like stacking % damage and using the divines that grant 30% more bonus it was always a downgrade.

Attack speed is also just generally very strong as it scales in multiple ways. Since most things rely on hitting, more hits just means more buff uptime, more debuffs, all more damage.

Fated Augments are a neat addition that I wish were available significantly earlier and were leveled throughout the game. Frost strike seemed to carry my sustain for most of the playthrough but having fated restoration would have opened up some more options.


Enemies
Not much to say here. Enemies felt very easy but mileage may vary depending on builds. I really didn't hit a wall with my main party / raid group until heroic raids in which I had to farm some gear and mats and put some effort into the build.

Endgame really devolved into making my dps tanky enough not to get one shot by the area attack. A balance pass to crank up tank damage and reduce area damage is recommended. My tank, at least not my decent ones, at no point ever were in danger of dying.


Classes

I fully acknowledge that there are a ton of variables that go into this and other people might have incredibly different experience.

Tanks are pretty solid and generally balanced. I found warden to be the least useful but that could have just been the lack of support in the party. I super appreciate that each tank played very differently and that you managed to make a dodge tank that didn't die to every bad streak of rng.

My top DPS sitting at roughly 3B dps each are purifying bolt crusader, rend barb, frost strike archmage, thunderbolt archmage, and explosive arrow marksman.

Mage -
Vizier is just a worse Archmage imo. I see no path to make Vizier even comparable to archmage. Archmage does more damage and applies the debuffs faster and better. Vizier gets the highest flare but that's about the only pro I could find.

Two mage skills really stand out - Frost Strike and Thunderbolt. Frost Strike makes for a strong party wide barrier healer with almost no sacrifice to dps. Thunderbolt works as a large dps boost for your party due to the -Critical Defense.

Warrior -
Barb is always good. One of the two ailment classes. Give him rend and he'll always be one of your better dps. Juggernaut seems... bad? It's like a hybrid tank/dps and it just does both poorly.

Ranger -
Ranger comes with some useful skills. Explosive shot is great as the "add killer". Target weakest and get a big chunk of your dps spread around. Disable is great on paper, but as mentioned earlier, it only impacts direct damage and at no point ever were my tanks in danger. Rain of arrows reduces critical defense, a great dps boost for the whole party.

Perhaps I'm in the minority but I preferred marksman over assassin. Focus gives all the stats you want on a dps, attack speed, less area damage, crit, among others. My poison sting assassin does very mediocre damage and is squishy to boot.

Paladin -
Even though its beneficial to have a variety in your raid group, I'd argue you want a crusader in every party if you were truly min maxing. Crusader competes as a top dps while being your top buffer, a good sustain support, and somewhat tanky. They're all about cranking out blessings so purifying bolt seemed like the logic choice. Then there's inquisitor... I must be missing something because this and Jugg are competing for worst class in the game.

I'm not sure what to add to the game next. New raids? New skills and expanded skill trees? New build enabling divines? The problem with new classes if you've really already nailed the different archetypes and between the different classes and skills every sort of character design is already there. With that said, new classes with new mechanics would be the biggest addition to the game.
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Showing 1-3 of 3 comments
adoomgod May 20, 2024 @ 5:33pm 
Can you elaborate on your effective party comps setups?
Larilidan May 20, 2024 @ 11:22pm 
Originally posted by adoomgod:
Can you elaborate on your effective party comps setups?

While I agree with most of the other feedback from the poster, I'd take their comments on the class balance with a grain of salt due to this comment:

Originally posted by TadaceAce:
My top DPS sitting at roughly 3B dps each are purifying bolt crusader, rend barb, frost strike archmage, thunderbolt archmage, and explosive arrow marksman.

I just finished all achievements yesterday and my top DPS Assassin is sitting at 49 billion in the endless depths raid without perfect min-maxing.

You can probably finish the game with any combination of 1 tank + 2 or 5 dps.
Sathar May 21, 2024 @ 3:08pm 
my DPS at endless depths

https://i.imgur.com/KkdgdMh.png

After I finished everything else, I have only one question left: how far can I go in endless mode.
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Showing 1-3 of 3 comments
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