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Hi, apologies for this, the game has suffered a bit from feature creep, though I do believe the game is in a stronger place for it, both in terms of available content and quality of life.
I would say at this point I am around 80% of the way through the roadmap. The remaning pre launch updates are 0.10 which will contain a new class and a new gamemode, and 1.0 which will contain the reworked Endless Spires gamemode.
Is it a Buff that can be taken away but has no effect?
Hi, apologies for this, it seems that there is a bug with the Envy enchant where it will steal the buff but will not provide the attributes granted by the buff correctly, resulting in the blank description that you see. This will be fixed in the next update.
I'm looking forward to your next update.
I wish the Damage Meter would show the DEAD count of the character.
It will be easier to know who is the cause of mission failure.
Reset DEAD counts would be helpful.
If the Gravedancer replaces Bleed's stack with immediate damage, Maim is no longer triggered, but Barbarian's Swift Assault is still triggered.
There are other Passives that are conditioned to Stack.
However, I don't know which ones are triggered and which are not.
Most things that trigger when you apply a stack of Bleed, Poison, or Ignite will continue to trigger while Gravedancer is equipped. Maim, Venom and Flare should be the only exceptions. Anything that requires stacks of Bleed, Poison, or Ignite to be on the target will need some other Character to provide those stacks in order to function.
As a side note I have added a Character death counter to the Damage Meter for the next update which I should be ready to release in the next few days.
Where should I report a bug?
I found a bug and will report it here for the time being.
Sometimes candidates are not displayed correctly in Attribute Target in Transmute Attributes.
I have only identified cases where a small number of candidate types are displayed.
In this case, clicking one of the items in the Recipe List and then going back to Transmute Attributes again may fix the problem.
If I encounter the bug again, I will report it again.
More Bracer Enchants would be great.
The only one for Elemental seems to be Avenge.
Empowerment is mentioned briefly under the Game Mechanics -> Monsters section but essentially it empowers a monster with a random damage type (Physical, Fire, Cold, Lightning, or Arcane) causing all of their attacks to deal that damage type and granting them a new Skill.
Empowered Monsters also provide more loot, exp and gold in addition to some item drops that can only drop from Empowered Monsters.
A general rule for Missions is that if you have no issues clearing them then enable the Empowered / Monster rarity upgrades to increase the amount of loot you get but if you are struggling then disable them to make the Mission easier.
I see my confusion now, empowerment wasn't colored like it is for the mission expertise skill and I glossed over it, sorry about that. Thank you for the other information!