Lootun
 This topic has been pinned, so it's probably important
arrowsoftgames  [developer] May 7, 2022 @ 9:49am
Lootun Developer Questions
Hello and welcome to the Lootun discussion forums.

Please feel free to ask any questions you might have about Lootun and I will do my best to answer them here.
< >
Showing 151-165 of 275 comments
I don't know if this has already been asked but could we possibly get a test map? Like adjustable amount of enemies and infinite HP to test builds and dps.
Rambo Oct 17, 2023 @ 2:19am 
Hi this game has been in EA for 14 months and your initial plan was 6-12 months. What new features remain to be implemented and how close are you to 1.0? Thanks
arrowsoftgames  [developer] Oct 17, 2023 @ 8:05am 
Originally posted by Rambo:
Hi this game has been in EA for 14 months and your initial plan was 6-12 months. What new features remain to be implemented and how close are you to 1.0? Thanks

Hi, apologies for this, the game has suffered a bit from feature creep, though I do believe the game is in a stronger place for it, both in terms of available content and quality of life.

I would say at this point I am around 80% of the way through the roadmap. The remaning pre launch updates are 0.10 which will contain a new class and a new gamemode, and 1.0 which will contain the reworked Endless Spires gamemode.
kurokawa Oct 31, 2023 @ 10:21pm 
The description of the Berserk taken away with Envy is blank.
Is it a Buff that can be taken away but has no effect?
arrowsoftgames  [developer] Nov 1, 2023 @ 11:40am 
Originally posted by kurokawa:
The description of the Berserk taken away with Envy is blank.
Is it a Buff that can be taken away but has no effect?

Hi, apologies for this, it seems that there is a bug with the Envy enchant where it will steal the buff but will not provide the attributes granted by the buff correctly, resulting in the blank description that you see. This will be fixed in the next update.
Last edited by arrowsoftgames; Nov 4, 2023 @ 8:49pm
pgames-food Nov 1, 2023 @ 8:07pm 
ah cool, i saw this too in a raid boss :)
kurokawa Nov 2, 2023 @ 1:33pm 
Thank you very much.
I'm looking forward to your next update.

I wish the Damage Meter would show the DEAD count of the character.
It will be easier to know who is the cause of mission failure.
Reset DEAD counts would be helpful.
kurokawa Nov 4, 2023 @ 4:20pm 
I have a question about the effect of the Reliquary "Gravedancer".

If the Gravedancer replaces Bleed's stack with immediate damage, Maim is no longer triggered, but Barbarian's Swift Assault is still triggered.
There are other Passives that are conditioned to Stack.
However, I don't know which ones are triggered and which are not.
arrowsoftgames  [developer] Nov 4, 2023 @ 8:45pm 
Originally posted by kurokawa:
I have a question about the effect of the Reliquary "Gravedancer".

If the Gravedancer replaces Bleed's stack with immediate damage, Maim is no longer triggered, but Barbarian's Swift Assault is still triggered.
There are other Passives that are conditioned to Stack.
However, I don't know which ones are triggered and which are not.

Most things that trigger when you apply a stack of Bleed, Poison, or Ignite will continue to trigger while Gravedancer is equipped. Maim, Venom and Flare should be the only exceptions. Anything that requires stacks of Bleed, Poison, or Ignite to be on the target will need some other Character to provide those stacks in order to function.

As a side note I have added a Character death counter to the Damage Meter for the next update which I should be ready to release in the next few days.
Last edited by arrowsoftgames; Nov 4, 2023 @ 8:48pm
kurokawa Nov 6, 2023 @ 12:27am 
Thank you for answering about Gravedancer and Character death counter.

Where should I report a bug?
I found a bug and will report it here for the time being.

Sometimes candidates are not displayed correctly in Attribute Target in Transmute Attributes.
I have only identified cases where a small number of candidate types are displayed.
In this case, clicking one of the items in the Recipe List and then going back to Transmute Attributes again may fix the problem.
kurokawa Nov 6, 2023 @ 3:20pm 
Originally posted by kurokawa:
Thank you for answering about Gravedancer and Character death counter.

Where should I report a bug?
I found a bug and will report it here for the time being.

Sometimes candidates are not displayed correctly in Attribute Target in Transmute Attributes.
I have only identified cases where a small number of candidate types are displayed.
In this case, clicking one of the items in the Recipe List and then going back to Transmute Attributes again may fix the problem.
Sorry. This may just be me not understanding the Transmute Attributes system.
If I encounter the bug again, I will report it again.

More Bracer Enchants would be great.
The only one for Elemental seems to be Avenge.
sleeeeepy Nov 11, 2023 @ 3:08pm 
Originally posted by kurokawa:
Thank you for answering about Gravedancer and Character death counter.

Where should I report a bug?
I found a bug and will report it here for the time being.

Sometimes candidates are not displayed correctly in Attribute Target in Transmute Attributes.
I have only identified cases where a small number of candidate types are displayed.
In this case, clicking one of the items in the Recipe List and then going back to Transmute Attributes again may fix the problem.
Enchants won't always give you the full options. They won't let you make an impossible item like Cold with Damage over Time. You need to have Fire or Physical to have Damage over Time. Magic won't have Physical etc.
Grumple Stiltskin Nov 15, 2023 @ 5:07pm 
Empowered isn't in the glossary as far as I can tell. What does Empowered do, and why would I want to spawn monsters with that modifier?
arrowsoftgames  [developer] Nov 16, 2023 @ 8:39am 
Originally posted by Grumple Stiltskin:
Empowered isn't in the glossary as far as I can tell. What does Empowered do, and why would I want to spawn monsters with that modifier?

Empowerment is mentioned briefly under the Game Mechanics -> Monsters section but essentially it empowers a monster with a random damage type (Physical, Fire, Cold, Lightning, or Arcane) causing all of their attacks to deal that damage type and granting them a new Skill.

Empowered Monsters also provide more loot, exp and gold in addition to some item drops that can only drop from Empowered Monsters.

A general rule for Missions is that if you have no issues clearing them then enable the Empowered / Monster rarity upgrades to increase the amount of loot you get but if you are struggling then disable them to make the Mission easier.
Grumple Stiltskin Nov 16, 2023 @ 5:38pm 
Originally posted by arrowsoftgames:
Originally posted by Grumple Stiltskin:
Empowered isn't in the glossary as far as I can tell. What does Empowered do, and why would I want to spawn monsters with that modifier?

Empowerment is mentioned briefly under the Game Mechanics -> Monsters section but essentially it empowers a monster with a random damage type (Physical, Fire, Cold, Lightning, or Arcane) causing all of their attacks to deal that damage type and granting them a new Skill.

Empowered Monsters also provide more loot, exp and gold in addition to some item drops that can only drop from Empowered Monsters.

A general rule for Missions is that if you have no issues clearing them then enable the Empowered / Monster rarity upgrades to increase the amount of loot you get but if you are struggling then disable them to make the Mission easier.

I see my confusion now, empowerment wasn't colored like it is for the mission expertise skill and I glossed over it, sorry about that. Thank you for the other information!
< >
Showing 151-165 of 275 comments
Per page: 1530 50