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The combat itself is, if I had to pick something to be closer to, would be Shin Megami Tensei, but the game is far more forgiving than Shin Megami Tensei.
Though. OP above is a bit wrong. There are levels, but they are few 1-5 levels in each type of unique-combat encounters, strength training and magic training. There is also two staffs with multiple 3-4 and options 3 each, and some other weapons with one upgrade.
There isn't the complex crafting and min-maxing of individual items that are present in Atelier, but you have a similar collection-crafting-stat boosting (via training) loop. You have the same level of satisfaction of getting stronger and then taking out these high powered minibosses you can encounter early.
I personal feel WitchSpring R is a bit closer to Ni no Kuni than Atelier, if you liked that one. Collecting pets (a set group of around 20) feels like getting special familiars in Ni no Kuni, and they both have the same "view through a child's eye" approach to darker story topics.