Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Unfortunately, as soon as you get to chapter 2, the difficulty drops like a rock. The normal enemies you fight everywhere are even weaker than the ones you were just fighting at the end of chapter 1, you no longer have a large variety of optional bosses to challenge you, and you almost immediately get much stronger items. And the difficulty will stay trivial for nearly the entire game after that. You'll find some tougher optional bosses again towards the end of the game, but there's a good chance they'll mostly still be easy by the time you reach them. You can expect at least a bit of challenge from one particular optional boss (Nightmare) and maybe from the final boss, and that's about it.
There are ways to maintain a bit of challenge, if you intentionally limit yourself. The game will be harder if you avoid using swords and just stick to staves, if you focus on magic over strength, and if you avoid stat-boosting items (it might be best to just never use them at all, but if you do you should at the very least avoid re-killing enemies that drop them, since you can get a ton even without really grinding). It still won't be an especially challenging game though.
But you can increase the challenge by limiting what you do, like not training as much, basically, make strict limitations.
But I think that's an inherent problem with turn based games, though maybe a bit more with this one. The battles are only as tough as the enemies levels are higher than you. I think this game is better played as an interactive story, otherwise, it'll probably get boring fast.
In this game, on [hard] you will be naturally one-shotted by bosses, and the need to use the actions proper will certainly be on spot. meaning, you didn't had mana to cast mana shield and defend on charge attack or stacked enough stun to interrupt - die! that stays from first chapter to last altho later on perks grant you tools to mitigate lethal damage even so you have wide room for error.
but death isn't punishing in this game, you can just retry the fight, so if you're able to kill using your gear and it was just a strategic problem - you're fine! and your consumables are not wasted if you lost the fight.
you can also grind enough to kill optional bosses and boost yourself a plenty (alike in atelier)
haven't tried [very hard] or [normal], and so far i see [hard] difficulty is just perrrrfect for first run. [very hard] should be a real grind game to compare
This thread baited me because this has been my experience.
VH mode has me grinding to keep up. I'm using pets and items to their fullest. Yet not even the life staff can save me from bosses once they begin winding up their finishers. It becomes a fun puzzle of "how do I kill this boss fast enough without also dying in the process?"
I tried not to consume stat boosting items in the beginning, but I hunt them down now. I also drain the shop of stat-boosting items when I have the gold. Barely keeps me afloat lol.
I played on the max difficulty (I don't know if they added a difficulty after) and just did the one for speed mostly, and occasionally strength or health if I started dying too fast, and it became insanely easy. I can get 2-3 attacks before they can even get one. But I also explored and tried to do everything before proceeding.