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- a grey background to match the rest of the board under the 'Spin' and 'Unlock new column' buttons instead of the black void when they are disabled, or a red/greyed out version of them.
- a red/greyed out version of the 'Unlock new column' button when all columns have been purchased or purchase is no longer possible.
- more cards or artifacts that add to scaling damage to some card types
- more ways to remove cards, perhaps for a fee in the shop once per shop
- more variety and/or randomization of the enemy animations
- an option to push past the 7th boss after a victory as an extra challenge. (Perhaps all the serial killer murders or cultists have summoned an even greater evil in the context of the game?)
- more synergies for same symbols on rows/lines to get an better feeling for an slot machine (what it is in the end)
- artifacts like "touch of midas" should also work for future coins and not only for the current ones, just like the zombie artifact
- either make first artifacts cheaper, or start with more money, as its really rare to buy even 1 artifact after the first fight, when not using the +10 start money curse
So for example say the shop sells an item called... kibble which gives a +1 to animals and costs 8 gold but isn't tagged as an artifact. That is something that could be affordable after the first battle. Then later on an artifact that upgrades "Kibble" to "Kibbles-n-bits" to give animals a +3 and costs 35 or 40 gold. The artifact would end up costing a total of 43-48 gold, but also be a big bonus to an animal heavy deck. It would also give players something else to think about. Do they spend the 8 gold now and hope for the upgrade later, or save their money for an extra column and maybe something in the next shop.
Just something that makes the shop more usable early game. I think the earliest I have ever bought something from the shop was at like lvl 4.
There also definitely needs to be more cross-archetype synergy (dogs that like humanoids, a gardener humanoid that likes plants, etc), and unusual effects beyond just tweaking the numbers. More status effects too...