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Also I've been playing sim racing games since the 90's, the throttle behavior in this game is NOT normal and not OK.
There is a very simple solution for this "problem", push the throttle pedal until the car accelerates out of the hairpin.
I did read the pinned thread, they said there was an input issue with one type of ps controller, and they fixed it. The issue was with only one type of controller, it was not a problem for any other controllers, or pedals.
It doesn't matter how long you have been playing sim racing games, that doesn't mean there is a bug with the throttle, the devs have confirmed that it is working as designed. If you don't like how the throttle works in the game, fine, but there is no bug.
Accelerating out of the hairpins isn't an issue with the throttle, I have no problems doing it, now the handbrake has many problem worthy of complaints. People are over rotating in the hairpins because of the handbrake physics, not the throttle.
There are literally thousands of people have no problems with the throttle. In fact, it's only a small minority of people having any problems with the throttle.
Maybe if you would stop being a troll, and listen to the people that know what their talking about, you wouldn't be having problems with the throttle.
All you have to do is modulate the throttle between 50-100% and you won't have any problems with the throttle. If that's too hard for you, then you shouldn't be commenting on the throttle.
You are poisoning every thread about this issue. Do you work for nacoon ?
Your work is bad no other simulation has such bad implementation of a torque of a engine.
300 hp are enough to power drift outside of a corner on tarmac. I m not supposed to sit on first gear waiting the engine to remember its hp...
But what people are calling the "throttle bug" is:
A) the completely ridiculous non-functioning of the clutch (it is never needed no matter what settings are used or what type of car)
and
B) the completely ridiculous automagic throttle/transmission/gear change/launch programming that affects even cars from the olden days that had zero electronics.
A + B = cars that do not behave in any realistic or plausible manner when you use the throttle. Hence why it is being called the "throttle bug."
So, when will the behaviour of two of the three pedals in the game be fixed so they behave like a throttle and clutch in any of the real cars simulated in the game? When will the drive lines of the cars work like the ones being simulated? I haven't even tried any hybrid models yet because if a game cannot simulate the simplest 100% manual transmission from the 1960's, or a sequential transmission from the 1980's or 1990's, I have no reason to hope they can simulate something that is actually quite complex.
This mess, combined with unnecessarily fiddly FFB settings prevents any enjoyment of the game from those of us who have actually driven a real car and expect the game to resemble such.
It's really a shame that KT intended this behavior of the game and blather something about realism ... that's complete nonsense.
So I was going back to DR2 and had a hell of fun in VR with the monthly events.
It seems that a lot of other players see it the same way (at least steamdb shows for WRCG around 520 max concurrent players per day and for DR2 around 2100).