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You still taking a lot of risk staying put, which is not really an option in most cases so
Not sure if the healing on parry would get OP though, but probably not
Assuming you can land it. I'd prefer it to lose the heal for a few more active frames.
Not taking a risk getting hit in a first place is more OP though
I do know it's a terrible idea to change the counter frames on an upgrade. The player needs to know and feel that counter window, not have it changing from run to run and from one part of a run to another.
Ususally I love parry in games, In this game I skip it if possible!
Last run it was offered more than 10 times. never got anything else!
RNG hate it at times!
Makes not wanna play with Lee at all compared to his skills. So better crank up Lee and leave Parry alone :O
The Problem with Tyrannosaurus is the button layout, at first i rebind my mech skill button to R1 for constantly charging it. But it gets confusing if you use the original layout (ps controller). So i just skip that skill.
I mean the red sword, probably misnamed it. Well, that solves the active frames issue then.
I play on keyboard, so the mapping isn't the problem. Tyrannosaurus can't be used whatsoever unless you unlock being able to move while charging. And it's one out of 3 skills without HP restoration on hit. Smashing Fist is actually the best in that department.