WE ARE FOOTBALL 2024

WE ARE FOOTBALL 2024

View Stats:
schwieriger Spieler
Hallo zusammen,

ich weiß nicht wie es euch geht, aber ich werde mit dem Konzept "schwieriger Spieler" im Spiel einfach nicht warm; aus vielerlei Gründen.
Was mir am meisten dabei auffällt ist das einfach sehr viele Spieler schwierig sind, also mehr als die Hälfte des Teams. Und einer meiner Stürmer ist ein schwieriger Spieler, aber gleichzeitig auch "charakterlich wichtig für die Mannschaft".
Was soll denn das? Hat jemand schon herausgefunden wann/wie ein Spieler "schwierig" ist wie man damit umgeht?
< >
Showing 1-14 of 14 comments
Soccer Mar 28, 2024 @ 2:41pm 
Motivieren mit Bezahlung und Gesprächen ist einen Versuch wert.

Generell bei schweigen Spielern: Verkaufen. Beim Kauf darauf achten keine Spieler mit "0"-Charakter zu haben. Also keine mit Verträglichkeit 0 oder Geselligkeit 0.

Wenn du einen Spieler ersetzt einfach darauf achten dass der neue Spieler eine Charakter"farbe" hat, die du sonst selten auf dem Feld hast.
Doctoriuseful Mar 29, 2024 @ 5:48am 
Danke für die Tipps.
Es ging mir jedoch eher um das Konzept an sich. Mir kommt das zu dominant im Spiel vor, also zumindest stimmt da das Balancing nicht mMn.
Was meint Ihr?

Edit: Ich hab gerade nochmal in meinem Team die schwierigen Kandidaten angeschaut. Mein TW hat Verträglichkeit 3 und Geselligkeit 4. Also sind das wohl nicht die einzigen Variablen die dazu beitragen ...
Last edited by Doctoriuseful; Mar 29, 2024 @ 6:23am
Soccer Mar 29, 2024 @ 7:38am 
Also fallst du nicht "DarthSonic" im disord bist, dort wird das gerade auch angesprochen und Gerald hat geantwortet. Wenn noch nicht dort einfach mal in den Discord hüpfen.
ovehaithabu Mar 29, 2024 @ 12:57pm 
Originally posted by Doctoriuseful:
Danke für die Tipps.
Es ging mir jedoch eher um das Konzept an sich. Mir kommt das zu dominant im Spiel vor, also zumindest stimmt da das Balancing nicht mMn.
Was meint Ihr?

Edit: Ich hab gerade nochmal in meinem Team die schwierigen Kandidaten angeschaut. Mein TW hat Verträglichkeit 3 und Geselligkeit 4. Also sind das wohl nicht die einzigen Variablen die dazu beitragen ...
If I test this with my team in the editor it seems that you can have only one of the following : Perfectionism 4, Extraversion 4, Confidence 4, Agreeable 1 or anything zero. I don't know the German words for the attributes.

Edit : so with the above in mind you could create a team without any difficult players

https://ibb.co/zxFy00X
Last edited by ovehaithabu; Mar 29, 2024 @ 1:03pm
Doctoriuseful Mar 30, 2024 @ 5:45am 
Originally posted by ovehaithabu:
Originally posted by Doctoriuseful:
Danke für die Tipps.
Es ging mir jedoch eher um das Konzept an sich. Mir kommt das zu dominant im Spiel vor, also zumindest stimmt da das Balancing nicht mMn.
Was meint Ihr?

Edit: Ich hab gerade nochmal in meinem Team die schwierigen Kandidaten angeschaut. Mein TW hat Verträglichkeit 3 und Geselligkeit 4. Also sind das wohl nicht die einzigen Variablen die dazu beitragen ...
If I test this with my team in the editor it seems that you can have only one of the following : Perfectionism 4, Extraversion 4, Confidence 4, Agreeable 1 or anything zero. I don't know the German words for the attributes.

Edit : so with the above in mind you could create a team without any difficult players

https://ibb.co/zxFy00X

Wohuu. That sounds even more complicated :D
Nokia Mar 30, 2024 @ 6:00am 
I don't think it is possible to have a team without any "difficult" players, at least not easy at all.

BUT: If a player is difficult, he can still be a very good one for the team.
The key i found was: Keep difficult players happy.

What can i do to improve the difficult players happiness?
Because only if he becomes unhappy, the difficult player can "be a problem".

I have played for several seasons and the "happiness strategy" served me well, even with difficult players.

On page 49 in the WAF-Guide it explains about the different player types there are and that it is best to have a "healthy mix", because every player type has positive and negative traits and therefore a mix of all is best, as far as i understand.
Soccer Mar 30, 2024 @ 8:01am 
Yeah every character trait comes with advantages and disadvantages. A good team is a mixed team, with multiple different characters in the squad.
ovehaithabu Mar 30, 2024 @ 10:25am 
Originally posted by Doctoriuseful:
Originally posted by ovehaithabu:
If I test this with my team in the editor it seems that you can have only one of the following : Perfectionism 4, Extraversion 4, Confidence 4, Agreeable 1 or anything zero. I don't know the German words for the attributes.

Edit : so with the above in mind you could create a team without any difficult players

https://ibb.co/zxFy00X

Wohuu. That sounds even more complicated :D
Yes, took me a lot of tries until I figured it out. The player type is even more complicated if you want to have a few level 3 artists and analysts in the team :)
ovehaithabu Mar 30, 2024 @ 10:42am 
Originally posted by UFL40:
Yeah every character trait comes with advantages and disadvantages. A good team is a mixed team, with multiple different characters in the squad.
Correct, you won't get a perfect team. For example you won't have a "positive type" unless that player has extroversion 3 or 4, however all players that are 3 or 4 in extroversion also gets evaluated as "lives of the party" by the psychiatrist and the sad smiley indicates that it's not great to have too many of them. Plus extroversion 4 players are at risk of also becoming difficult players.
If on the other hand players are 0 or 1 in extroversion they count as "killjoys".
ovehaithabu Mar 30, 2024 @ 11:07am 
Originally posted by Nokia:
I don't think it is possible to have a team without any "difficult" players, at least not easy at all.
I agree, you only get no difficult players if you edit the team yourself, otherwise there will always be some and even if you "cure" one with your manager talks there will be some that become difficult. It's probably a focus of the game to deal with these characters.

Originally posted by Nokia:
On page 49 in the WAF-Guide it explains about the different player types there are and that it is best to have a "healthy mix", because every player type has positive and negative traits and therefore a mix of all is best, as far as i understand.
I'd say that refers to the mix of analysts, team players, leaders and artists.
Nokia Mar 30, 2024 @ 11:26am 
Yes, dealing with them hits the point in my opinion perfectly.
And if the dealing doesn't work anymore: Selling could be the solution.

The other quote on page 49 in the guide does refer to the character traits of the players (and specifically not to the artist, team players and such).

These character traits will define, whether one is an artist, team player, leader or analyst, but there in the guide it focuses on the player types "fan favourite", "difficult player", "top character", "positive guy", "dreams of a big club", "overmotivated player".
That the team should have a healthy mix of these types.

If you had a team with only "positive guys" it wouldn't always be helpful, for example.
ovehaithabu Mar 30, 2024 @ 12:56pm 
Originally posted by Nokia:
Yes, dealing with them hits the point in my opinion perfectly.
And if the dealing doesn't work anymore: Selling could be the solution.

The other quote on page 49 in the guide does refer to the character traits of the players (and specifically not to the artist, team players and such).

These character traits will define, whether one is an artist, team player, leader or analyst, but there in the guide it focuses on the player types "fan favourite", "difficult player", "top character", "positive guy", "dreams of a big club", "overmotivated player".
That the team should have a healthy mix of these types.

If you had a team with only "positive guys" it wouldn't always be helpful, for example.
That seems to be true for some player types but possibly not for all. I had tried around a good bit and this would be true for players that "lives of the party", If I edit the team that 0 players fall into that category I get a very sad smiley, if I have all players in that category I also get a very sad smiley, same if I have 10 players there, if I have 9 players there it is "just" a sad smiley, not a very sad one and with 6 I finally get a happy smile. That tells me it's good to have a few players there but not too few and certainly not too many.

For "Difficult Players", "Anxious Types", "Players with discipline issues" and "Killjoys" however the smiley is very happy if the value is zero so I assume you don't need a mix of those in the team to have a great team.

I still have not found out everything, I note that there is more that the attributes Perfectionism, Extroversion, Confidence, Agreeableness, Openness and Negotiations to the player type. I tried to have everyone with identical attributes and I have 0 analysts, 3 artists, 10 team players and 11 leaders. Skills seem to play a role here, if I add technique I can make a level 2 artist (filed player) a level 3 artist while adding penalty area domination and reflexes to a goalkeeper turned him from a team player to an artist without that i changed the attributes.

"fan favourite" is possibly a random hidden value as it turns out to be a different player in a different game with the same configuration. It also does not depend on "how the player plays" as I had a game where someone who was on the bench in each game became "fan favourite". If I code a player to be from the own youth it has no effect here. The hierarchy is not random; it is the same if I start a few new games, I can't say yet what this is based on but with all players having identical attributes and identical skills I still have a mixed pyramid there. I suspect that games played, international games played, age and strength plays a role. All my players are level 1 but if I change a few to level 2 they move up in the hierarchy but there are still level 1 players on the top and level 2 players in the 2nd row.

I had no time yet to look into "top character", "dreams of a big club" or "overmotivated player". There is an editor setting for "one club player" which possibly removed the "drams of a big club". Overmotivated has possibly to to with the willingness to play different positions being much higher than the ableness.
JohnnieHH Apr 18, 2024 @ 7:07am 
Ich weis nicht ob das ein Bug ist, aber bei mir werden 90% der Spieler zu schwierigen Spielern...
Emperor2000 Apr 18, 2024 @ 7:18am 
Originally posted by JohnnieHH:
Ich weis nicht ob das ein Bug ist, aber bei mir werden 90% der Spieler zu schwierigen Spielern...
Ja, ich hatte sogar ein Team im Editor erstellt ohne schwierige Spieler, nach einer Saison, waren auf einmal 6 davon schwierig und ich hatte nur noch Analytiker und Anführer, Teamplayer und Künstler sind quasi ausgestorben.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Mar 28, 2024 @ 2:39pm
Posts: 14