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Now I have to play the original! Yeah I felt like Barnes was a missed opportunity. I tried both giving him the book and keeping it from him. Aside from some short dialogue nothing came of it.
I would have loved to see an "after the credits" scene where the flowershop owner walks into the back room of the bookshop looking for Barnes, camera zooms in on her face as she screams and then the camera fades to black as we hear the sound of some lurid Eldritch creature.
I have mixed feelings about the ending. Sherlock Holmes is quirky but I don’t think he’s insane. I did originally like how they tried to explain away some of his behavior with what happened with Jon in Chapter One but I don’t really like the direction they’re going with him going mad. Hopefully this is just a one time thing.
I think them surviving the wave is a like when Sherlock miraculously survived the fall at Reichenbach Falls.
The possibility that chapter eight was a dream is interesting considering the amount of travel both of them do in the story and would fit in line with the narrative they’re pursuing for Sherlock.
Yes, I did feel a bit weird about the sedative but only really because of what I already mentioned. While it makes sense for Watson to do whatever he can to help/calm his friend in his capacity as not only Sherlock’s only friend but also as a doctor, it felt weird that Sherlock seemed like a shadow of himself and he’s not even that old in this incarnation yet.
I give the devs a lot of credit for working on a game and finishing it while their country was being invaded. Yet having said that, it kind of shows, unfortunately. However, I am glad to have another frogwares Sherlock title to play.
The John pacing in the final scene was fascinatingly painful. I was actually rooting for Cthulhu just to get some cultists out of the way. New York Subway Simulator is not fun.
The forced "Make Sherlock Crazy or Lose the Game" dialog was equally painful. The fact that responding as "book Holmes" is an instant loss sucks. Why not just give Holmes the dialog you want if you already know what he "needs" to say in this version.
I don't like the word "triggering", but I *really* hated the way John gave Sherlock the sedative. No means no, especially said with such intensity. Given Holmes famous drug issues; and Watson's dislike of it, I find it particularly out of character that Watson would force it on him.
I'm always excited for a new Frogwares Holmes. I wish everyone peace. I hope we don't have to wait multiple years for the next iteration, because this ending leaves me a sour taste in my mouth.
1. There's no closure in regards to that missing servant. You are not prompted to go back to the quest giver at the mansion in London to explain what you have discovered or where his servant is.
2. In New Orleans there's no closure with that really corrupt Sheriff. How did he know so much about Sherlock and Watson if they only just arrived? What is the fate of Lucy and Champagne when they say they will do something about him? I feel like more should have been done there.
3. I get why Sherlock keeps noticing those creepy painting everywhere in real life (you know which ones I'm talking about), but why is Dr. Watson seeing them appear?
4. Where did Gerda disappear to?
5. I hoped there would be more after the mission that Mycroft gives Watson. I was just told to not speak of it again and that was it? And i had no prompt to mention any of it to Sherlock or get inside that Embassy. I could see the lights on through the window on the second floor, like the note mentions, but there was nothing i could do about it and I wish i could.
6. I did not give the book to Barnes cause he became quickly obsessed with it, but I was hoping for some kind of follow up mission to do with that.
7. I didn't like the last mission at the to of the lighthouse at all. I was expecting a "boss fight" or something equivalent to that and it didn't feel like it at all.
8. I don't like that there's no humour in this new game and also Sherlock in Chapter 1. I think previous games had more humour, funny moments or quirky quests, which fits in the Sherlock Universe. I'm comparing this to The Devil's Daughter game and i think it was more fun and interesting.
9. I didn't like that all the different outfits you can put on manually are purely cosmetic, apart from Watson stealing the clothes from a drunk that one time. In Chapter 1 people will refuse to talk to Sherlock if he's not wearing the correct disguise. In The Devil's daughter game clothing also functioned as a disguise.
10. What did they do with that occult book at the end?
I found the length of the Cthulhu puzzles a bit disappointing. There were only like, two or three sections and I had hoped for more, especially since that was a selling point of the game and they could have really used those sections to stretch their creative muscles and come up with some truly brain-breaking puzzles.
These were also some of the easiest "mysteries" in the entire series. I got them all on my first try and everything was pretty much spelled out, I was hoping for more of a challenge.
Overall a good game, especially when considering the circumstances it was developed under, just a little underwhelming.
Also, the statue of Sir Arthur could have been a bit larger instead of just a little gold bust.
As far as the story, the whole idea of Holmes suffering a legit mental illness rather than mere eccentricity or implied high-functioning sociopathy is at least a different take on the character. I do admit that I find myself liking the pre-Chapter One Holmes a lot better than this new version.
I don't know where they're going with this series, but I'd rather see another game set after the Devil's Daughter in that continuity rather than another game featuring this Holmes and Watson.
The actual ending scene with them back home I think was a little worse than the original (or at least awkward, if it's meant to be a serious character development), but for what it's worth in the old Awakened they both basically just walked it off and moved on from the horrors of the universe by the next game so time will tell if this actually has lasting effects on them in the grand scheme of the series. I wouldn't be surprised at all if it only really amounts to Sherlock being more like a "patient" of Dr. Watson in this timeline, which honestly isn't that big of a leap from how Watson basically protected him from himself pretty commonly. If they're serious about these Moriarty hints they keep dropping in both C1 and this, or doing a Nemesis remake next to match the DLC quest from C1 and newspapers in this, I can't imagine they'll stick with the horror vibes (though frankly I wouldn't be opposed to it either, in terms of it being something new and different).
4. I think Gerda was implied to have been the one who killed the doctor, since Heidi was on her desk afterward. She probably ran off after that.
5. 100% agree; I assume it's just a continuation of the Moriarty teasing they did in Chapter One, which I assume is going to be the subject of the next proper sequel, but it felt like it kind of dropped off pretty abruptly. It felt like Mycroft ultimately didn't really do anything at all with his appearance, despite it seeming to set it up as if he was doing something important.
6. I was hoping there would be something more to it too, but I assume it's just meant to be a brief easter egg reference to the original. It's a little disappointing because that was the funniest bit of continuity in the series (and arguably the only bit from Awakened, considering Sherlock and Watson were mostly fine after it), in my opinion; by the time Nemesis happened Barnes had pretty much gone mad as a result of giving him the necronomicon, and they just kept on with it despite Nemesis not being a horror game at all. Considering it's a choice in this one, I doubt they're going to make that canon, so it would've been nice to see an effect of it within this game at least. Though I guess to be fair, even before the mystery really starts up Barnes in this timeline seems somewhat interested in the occult, so who knows what they'll end up doing?
9. I didn't really mind the wardrobe not having an effect either way, but I did think it was kind of weird that it was included at all to some extent. You spend over half the game either with it disabled anyways due to your clothes being either at the bottom of a river or inaccessible on account of your imprisonment, which made it feel kind of funny how often they handed out new outfits, especially with the DLC adding a bunch too.
I'm still holding out hope for Sherlock Holmes vs Dracula.
I would throw money at a kickstarter for that in an instant. Honestly, I wouldn't mind seeing more of the "Sherlock Holmes vs." games in general; I think they were a really cool concept.
Is this how the typical Sherlock Holmes games go? In chapter one it was a struggle between Sherlocks truth and your morality. That was basically the game. The culprits culpability and identity comes strictly second.
In this game it was dark and mysterious, but it doesn't really tie into the grander universe all too well due to the ending. Even the Cthulhu elements were quite mild due to only ever seeing cultists, so it was made to be a mass hallucination due to possibly drugs type of game rather than a true Cthulhu experience with monsters etc. Also this game features lots of unanswered questions.
So i have played exactly 2 games. Both focused on something other than doing a difficult case and catching the culprit.
The series has changed a lot over the years, so there are kind of distinct "eras" of it at this point. The original Awakened and the games surrounding it were more about solving a single case that was more like a full blown adventure than a typical "mystery" (though the others from that time usually had more defined culprits, at least, like Arsene Lupin or Jack the Ripper), and this game is kind of an extension of that era with little bits of the modern case solving added in.
Crimes & Punishments and The Devil's Daughter are probably the closest to what you're picturing as "traditional" Sherlock Holmes, with both of them being a collection of individual cases with a heavier emphasis on figuring out who did it and why. They both still have the element of moral dilemmas, but in those games the moral conundrum came after you'd already thoroughly nailed the culprit to the wall for their crime, and it was more "I know this person did it, but do they really deserve to hang for it given the circumstances?".
The modern games are harder to place, because so far they've all gone for fairly different approaches; it kind of feels like Frogwares has been trying to find the right balance between selling enough to be successful and pleasing the long-time fans, with the occasional dabbles into more action-heavy gameplay or big open worlds. At this point it feels like there's no telling what exactly the next game will be in that regard, though I'm right there with you on hoping it steers back towards having more explicit culprits, one way or another.
I agree. It was painfully obvious that they didn't put as much into the ending as previous series entries. I totally get it, given their circumstances, but I would have preferred they had offered "multiple endings" as one of their stretch goals in the Kickstarter rather than "better physics". I care more about role-playing Sherlock than not being able to accidentally kick a candlestick at a crime scene. And for me every "Real Sherlock" answer ended in failure. It made no sense to me. Sherlock hadn't fully lost his rationality in my mind, so "Mad Sherlock" felt... forced.
And I really hated the forced sedation at the end. All kind of bad vibes there. Sherlock wasn't "having an episode" so bringing out the drugs struck me as an over reaction. This is what that whole interaction looked like to me:
Here, let me confide in you... oh wait, your reaction is to drug me? No, wait. Please!
Again, it felt forced. Like they were trying so hard to end with Mad Sherlock and Drugged Sherlock that they made it so with very little justification. Almost makes me wonder if it was a result of poor writing, trying to set up some plot for the next game that requires Sherlock having drug/mental issues, or if they were so strapped for a deadline they just... partially implemented what the originally planned for the end and here's the outcome.