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All the other games with Lovecraftian setting were darker, gloomish and foggish, and they want to highlight that in The Awakened, so graphics shouldn't be the main concern here as far as the game presents good gameplay.
Hope they follow the more traditional Sherlock Holmes games in its smaller world-levels.
While Crimes&Punishments was my favourite too, I've played all the other titles and enjoyed them, so I'm hoping for this one as well.
Agreed.
Out of curiosity and strictly for feedback purposes, what kind of interactions would you have liked to have in Chapter One? We did our best to fill the game with side quests and little secrets and other activities, but I assume you wanted more interaction with people or something like that? Or you're thinking of something else?
Interactions was really lacking. You could hear a few NPC's talking, but you couldn't "♥♥♥♥-chat" with anyone unless you where in a mission(quest) (and had the right "evidence" pinned and right costume. (another problem with the game))
Sure you could stumble upon a small mission a few places, reading a flyer somewhere, but for how big the city was it could have been much more. Of course i'm not meaning you should get a mission around every corner, its not Skyrim.
But an NPC stopping you and maybe ask for help, or even tell randomly you something you might need later, or even random "street crime", would make it feel more alive.
Unfortunately, this is a bad trend that can be seen in many recent, especially horror, games. Terribly excessive volumetric lighting and fog and some graphic designers think the more is simply the better, so they crank it up beyond the max in both exteriors and interiors. Soon we'll probably start seeing the artsy games with nothing else than just the whitish haze.
I feel exactly the same! The newer games seem to be getting worse and worse the more they try and distance themselves from the formula that worked so well. Devil's Daughter was the start of the downward slide. With Chapter One just bleh, and Awakened now starting out as damned wobbly, I just know what they're thinking at this point.
I personally love the sinking city, it's OOOZING with atmosphere and good ideas. It's a weird way to approach the lovecraftian genre, and it's a clunky fun, romp. But the SH has taken a knock, for whatever reason they've decided to distance themselves from Crimes & Punishments, which is a shame as that was really the pinnacle of these games.
Atmosphere was spot on!
But yeah, there really wasn't a whole lot to do beyond the basic game. But I did enjoy the areas, they did feel a lot different than the average Cthulhu game. That and the story was intriguing, at the very least :)