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1. I could be wrong on this one, but leveling up should increase your qinggong. You'll get there eventually.
2. From certain manuals (which is not worth it).
3. Training by the wooden log near the pond in Shifa Temple (not recommended).
Need it to improve move range as well as action point....(i know wind passive helps a bit but that only goes so far and hard to get the points on that)
Is there someone who know how to increase without putting into dex attributes as the OP asked?
Not sure of any other way besides raising Dex and leveling.
It is extremely time consuming (in-game time, mind you) for very small gains. Not worth the effort, basically.
Mobility is rarely a decisive factor in fights. It can give you an edge, but it is the grittier stats (attack, defense, evasion and so on) that will see you through.
The bonus to action speed given by Qinggong is its most useful component, but even then it takes forever to climb high enough for it to become noticeable.
Edit: The thieves sect and Melody House (late game spoiler) have internals that give a hundred Qinggong when fully mastered. But you either need to kill a dude to get them, or to join a crappy sect, or to wait until the late game to be able to hire the right person.
Not exactly practical.
But it greatly enchances quality of grind. Being able to reach any enemy and end fights in a few turns rather than waiting for everyone to get into contact.
I recruit character solely based on Quingong & AS. Basically these 2 stats are crucial (attack & defense you will anyway have from gear & manual, there is no way around it - unlike QG & AS, which are missable stats).
My play was very gruesome & miserable & lasting before I figured out how much AS & movespeed matters
Yeah, though my team of 3 very fast qinggong char vs 3 low qinggong char, most of the time, the slow character didn't even get the chance to attack without their slow speed and low movement range, which is why i wanna increase their qinggong as well.
You don't really need quinggong for that. You need AS (Action Speed). Quinggon increase AS but only to a certain limit (it is in the tooltip, irrc 700 is softcap.
There are books that increase it (passive manuals), as well as leveling Wind branch of passives helps a lot, including directly to AS.
Also there are accessories but they don't give much.
I guess probably i need every little AS increasal i can get for those slower units...it is no fun to always my top 3 speeders get to move.
Thanks for your input, though a tank that don't have enough speed to make to the frontline won't be able to agrro the enemy.
Is not that i need the help of my remaining slow teammates to beat the enemies, but i want to have their turn....is just that, always my 3 fastest characters got to move several times before the slower one can take action, and even if they can, most of the time they can't reach. It is no fun....
I have no problem fighting higher level enemies, except the sect leaders.
Which is why i come to this post to find ways to increase their AS.
In Normal difficulty I did wooden post training at Shifa for like 100 days to match their numbers. This should be done with some combination of Hua Siniang/fated (2 post training passes a day and costs 60 stamina. Each day she gives you back 30 stamina) the wholesome starting trait for +200 max Stamina if available and mid-late game having pharmacy loaded with high con characters. With homeland unlocked you have the 3 shichen rest in your pocket, and Hua Siniang and preferably the dog as pet you get epic food and appraise items the whole time to level your Con and Luck. Even better If you have the Coin gaining characters, you could also buy food from Hua each day and max out everyones Con quickly. Could also depart to Confucius statue next door for Int.
In higher difficulties passing days like this make your enemies stronger and blows up your run, but in normal it was VERY rewarding and didnt take long at all. I just dont know at what point it stopped being useful. If it really is 700, I wasted a lot of time.
It's why I try and avoid picking any of the +Action Speed at character creation. It makes you so much more powerful, even if it does so in an indirect manner. More frequent Actions equals more chances to gain XP after all. I avoid them if I'm wanting to go with a group, because they'll never get a chance to go.