Hero's Adventure: Road to Passion

Hero's Adventure: Road to Passion

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Heisen Nov 17, 2023 @ 6:36pm
Ways to increase Qinggong?
What are the way to increase qinggong effectively without pouring attributes on dex?
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Showing 1-15 of 15 comments
FunkyWeirdo Nov 17, 2023 @ 7:01pm 
I assume you need it for quests like: stealing books in Shifa temple or getting away from the merchant after stealing his gems in Daliang. If you're talking about speed in combat or range of tiles, that's another topic.

1. I could be wrong on this one, but leveling up should increase your qinggong. You'll get there eventually.

2. From certain manuals (which is not worth it).

3. Training by the wooden log near the pond in Shifa Temple (not recommended).
darkshintos Nov 17, 2023 @ 7:51pm 
Every Point of Dex will increase Qinggong by Level/2.
小龙马 Nov 24, 2023 @ 1:42pm 
I am also looking for way to increase it...though i haven't reach very far, i got around 30+ manuals(internal+external) and none of which can increase qinggong...

Need it to improve move range as well as action point....(i know wind passive helps a bit but that only goes so far and hard to get the points on that)

Is there someone who know how to increase without putting into dex attributes as the OP asked?
jonro605may Nov 24, 2023 @ 2:33pm 
The training area with the logs over the water at Shifa temple train qinggong, although you probably need to be a member to use it.

Not sure of any other way besides raising Dex and leveling.
Mr. Redhand Nov 24, 2023 @ 5:45pm 
Originally posted by FunkyWeirdo:
I assume you need it for quests like: stealing books in Shifa temple or getting away from the merchant after stealing his gems in Daliang. If you're talking about speed in combat or range of tiles, that's another topic.

1. I could be wrong on this one, but leveling up should increase your qinggong. You'll get there eventually.

2. From certain manuals (which is not worth it).

3. Training by the wooden log near the pond in Shifa Temple (not recommended).
why is training with the wood logs not recommended when there is no other alternative?
[FTJ] Otto Nov 24, 2023 @ 8:48pm 
Originally posted by Sakari Foxx:
why is training with the wood logs not recommended when there is no other alternative?

It is extremely time consuming (in-game time, mind you) for very small gains. Not worth the effort, basically.

Mobility is rarely a decisive factor in fights. It can give you an edge, but it is the grittier stats (attack, defense, evasion and so on) that will see you through.
The bonus to action speed given by Qinggong is its most useful component, but even then it takes forever to climb high enough for it to become noticeable.

Edit: The thieves sect and Melody House (late game spoiler) have internals that give a hundred Qinggong when fully mastered. But you either need to kill a dude to get them, or to join a crappy sect, or to wait until the late game to be able to hire the right person.
Not exactly practical.
Last edited by [FTJ] Otto; Nov 24, 2023 @ 8:59pm
Elfie Nov 24, 2023 @ 9:20pm 
Originally posted by FTJ Otto:
Mobility is rarely a decisive factor in fights. It can give you an edge, but it is the grittier stats (attack, defense, evasion and so on) that will see you through.

But it greatly enchances quality of grind. Being able to reach any enemy and end fights in a few turns rather than waiting for everyone to get into contact.

I recruit character solely based on Quingong & AS. Basically these 2 stats are crucial (attack & defense you will anyway have from gear & manual, there is no way around it - unlike QG & AS, which are missable stats).

My play was very gruesome & miserable & lasting before I figured out how much AS & movespeed matters
Mr. Redhand Nov 24, 2023 @ 10:02pm 
Originally posted by Elfie:
Originally posted by FTJ Otto:
Mobility is rarely a decisive factor in fights. It can give you an edge, but it is the grittier stats (attack, defense, evasion and so on) that will see you through.

But it greatly enchances quality of grind. Being able to reach any enemy and end fights in a few turns rather than waiting for everyone to get into contact.

I recruit character solely based on Quingong & AS. Basically these 2 stats are crucial (attack & defense you will anyway have from gear & manual, there is no way around it - unlike QG & AS, which are missable stats).

My play was very gruesome & miserable & lasting before I figured out how much AS & movespeed matters
if you have enough food it doesnt take that long
小龙马 Nov 26, 2023 @ 10:07am 
Originally posted by FTJ Otto:
Originally posted by Sakari Foxx:
why is training with the wood logs not recommended when there is no other alternative?

It is extremely time consuming (in-game time, mind you) for very small gains. Not worth the effort, basically.

Mobility is rarely a decisive factor in fights. It can give you an edge, but it is the grittier stats (attack, defense, evasion and so on) that will see you through.
The bonus to action speed given by Qinggong is its most useful component, but even then it takes forever to climb high enough for it to become noticeable.

Edit: The thieves sect and Melody House (late game spoiler) have internals that give a hundred Qinggong when fully mastered. But you either need to kill a dude to get them, or to join a crappy sect, or to wait until the late game to be able to hire the right person.
Not exactly practical.

Yeah, though my team of 3 very fast qinggong char vs 3 low qinggong char, most of the time, the slow character didn't even get the chance to attack without their slow speed and low movement range, which is why i wanna increase their qinggong as well.
Elfie Dec 9, 2023 @ 5:13am 
Originally posted by 小龙马:

Yeah, though my team of 3 very fast qinggong char vs 3 low qinggong char, most of the time, the slow character didn't even get the chance to attack without their slow speed and low movement range, which is why i wanna increase their qinggong as well.

You don't really need quinggong for that. You need AS (Action Speed). Quinggon increase AS but only to a certain limit (it is in the tooltip, irrc 700 is softcap.

There are books that increase it (passive manuals), as well as leveling Wind branch of passives helps a lot, including directly to AS.

Also there are accessories but they don't give much.
小龙马 Dec 9, 2023 @ 10:34am 
Originally posted by Elfie:
You don't really need quinggong for that. You need AS (Action Speed). Quinggon increase AS but only to a certain limit (it is in the tooltip, irrc 700 is softcap.

There are books that increase it (passive manuals), as well as leveling Wind branch of passives helps a lot, including directly to AS.

Also there are accessories but they don't give much.

I guess probably i need every little AS increasal i can get for those slower units...it is no fun to always my top 3 speeders get to move.
Yeezus Dec 9, 2023 @ 12:30pm 
Originally posted by 小龙马:
Originally posted by Elfie:
You don't really need quinggong for that. You need AS (Action Speed). Quinggon increase AS but only to a certain limit (it is in the tooltip, irrc 700 is softcap.

There are books that increase it (passive manuals), as well as leveling Wind branch of passives helps a lot, including directly to AS.

Also there are accessories but they don't give much.

I guess probably i need every little AS increasal i can get for those slower units...it is no fun to always my top 3 speeders get to move.
Just use them for tank if they're on the correct skill tree. Enemy will hit closest target, with damage transfer that would be great. My zhang lata is not fast but he's great. For easier battle just let your speediest hero do it fine. Only in harder battle will you use a lot of allies anyways if you build characters correctly.
小龙马 Dec 10, 2023 @ 1:04am 
Originally posted by Yeezus:
Just use them for tank if they're on the correct skill tree. Enemy will hit closest target, with damage transfer that would be great. My zhang lata is not fast but he's great. For easier battle just let your speediest hero do it fine. Only in harder battle will you use a lot of allies anyways if you build characters correctly.

Thanks for your input, though a tank that don't have enough speed to make to the frontline won't be able to agrro the enemy.

Is not that i need the help of my remaining slow teammates to beat the enemies, but i want to have their turn....is just that, always my 3 fastest characters got to move several times before the slower one can take action, and even if they can, most of the time they can't reach. It is no fun....

I have no problem fighting higher level enemies, except the sect leaders.

Which is why i come to this post to find ways to increase their AS.
Eightfold Path Mar 16, 2024 @ 5:10pm 
When I hover over Qingong in character menu, it only tells you the upper level bonus, not the thresholds by which you reach it or earlier levels of benefit. Is their a chart in game or a link someone can provide that shows the thresholds at which move/AS go up? The fastest (and most useful) characters have 1200+. Pao Chunqiu and Dugu Jianyi for example always act first, run out and meet any enemy on turn 1, attack twice with combo, trigger fire talent for extra action, attack twice with combo again, and appear in turn order twice as often. Blade and sword have tons of support so these are 4-6 legendary Ext characters and have no problem with damage either.

In Normal difficulty I did wooden post training at Shifa for like 100 days to match their numbers. This should be done with some combination of Hua Siniang/fated (2 post training passes a day and costs 60 stamina. Each day she gives you back 30 stamina) the wholesome starting trait for +200 max Stamina if available and mid-late game having pharmacy loaded with high con characters. With homeland unlocked you have the 3 shichen rest in your pocket, and Hua Siniang and preferably the dog as pet you get epic food and appraise items the whole time to level your Con and Luck. Even better If you have the Coin gaining characters, you could also buy food from Hua each day and max out everyones Con quickly. Could also depart to Confucius statue next door for Int.

In higher difficulties passing days like this make your enemies stronger and blows up your run, but in normal it was VERY rewarding and didnt take long at all. I just dont know at what point it stopped being useful. If it really is 700, I wasted a lot of time.
Last edited by Eightfold Path; Mar 16, 2024 @ 5:31pm
KentDA Oct 25, 2024 @ 8:55pm 
You can use the logs without being a member. The downfall is that it seems only the protagonist can use it. So, not useful if you're trying to bring slower members up to par. It's sad that Wind Passives are so essential if you ever want to realistically get involved in fights.

It's why I try and avoid picking any of the +Action Speed at character creation. It makes you so much more powerful, even if it does so in an indirect manner. More frequent Actions equals more chances to gain XP after all. I avoid them if I'm wanting to go with a group, because they'll never get a chance to go.
Last edited by KentDA; Oct 25, 2024 @ 9:39pm
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Date Posted: Nov 17, 2023 @ 6:36pm
Posts: 15