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- I suggest to put your points into dex/con/str (in that order). Luck and int are easy to raise later.
- Wasting time will make the game harder for you starting from hard difficulty because specific enemies grow slightly stronger every day. Not sure how that works in detail though. Maybe they just level up, maybe they gain additional stats forever.
- No idea about the mysterious stranger. Usually you get one-shotted when running a damage-oriented build. Maybe he can be useful as a diversion for a round. But honestly, there are better traits to pick.
- Choose any trait that increases your action speed first and foremost. Weapon skill increase can also be useful for additional damage. Same with stat perks. I go for perks that I cannot get during a specific run because of my choices.
If you want more achieve points you could cheese the start for the ending you get for just meditating instead of choosing thief or constable, then winning the fight. Doable if you let constable stand and tank for you. Then do free mode and continue cheesing for more points.
Don't waste your days sleeping, though. That trait is honestly very meh and the enemies will scale faster than you do. You're wasting a lot of points for them.
In my experience:
Attributes > Externals > Internals > equipment.
Internals are good when they have special effects and some feel very good for certain battles with gimmicks, etc, but otherwise they are just hp and mp. Having high base stats - str, con, dex, etc - make you strongest in both the short and long term.