Hero's Adventure: Road to Passion

Hero's Adventure: Road to Passion

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Vantezzle Aug 25, 2023 @ 9:44am
So there's an english version now?
And how much content/playtime the game has?
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Showing 1-15 of 20 comments
Crisis Aug 25, 2023 @ 1:01pm 
enough for you to play and beat it in certain routes
CaoLex Aug 25, 2023 @ 2:21pm 
Originally posted by Vantezzle:
And how much content/playtime the game has?
I say on normal there is like 15 hours for one route if you aren't going too deep into the grind and don't do "reach day 100 by sleeping" stuff intentionally. But there is plenty routes, some you can do in the same game, some you can't and there is plenty of new-game plus stuff (which is technically accessable from start but you can't really do it until your character becoming stronger throught from start and he becomes stronger from achivements).

There is suprising amount of variations everything have, you literally can be friends with the villians of your previous playthrought. You can be killed by chicken or this chicken can be your faithfull pet. You also can marry for money.

In total there is like at least 90 hours of content? And game isn't even really fully finished content wise yet (only four regions for now).

You also can play it like life sim and just do the same ♥♥♥♥ forever. But it is not very fun after you are ascending all skills that possible to ascent and out of slots for learning martial arts.
Last edited by CaoLex; Nov 17, 2023 @ 2:21am
Glenn Aug 26, 2023 @ 8:37pm 
This game is made to be played in “cycles”. You get stronger each cycle based on the achievements unlocked in the previous cycle. By doing so you can unlock new “builds”.

Obviously there’s also multiple endings and at different difficulties.

I’m at 100th hour now and I’m still having fun
CaoLex Aug 27, 2023 @ 12:27am 
Originally posted by Glenn:
This game is made to be played in “cycles”. You get stronger each cycle based on the achievements unlocked in the previous cycle. By doing so you can unlock new “builds”.

Obviously there’s also multiple endings and at different difficulties.

I’m at 100th hour now and I’m still having fun
Gallery shows 22 endings
isaz Aug 27, 2023 @ 9:18am 
What ending that is true end?
Glenn Aug 27, 2023 @ 6:39pm 
Originally posted by CaoLex:
Originally posted by Glenn:
This game is made to be played in “cycles”. You get stronger each cycle based on the achievements unlocked in the previous cycle. By doing so you can unlock new “builds”.

Obviously there’s also multiple endings and at different difficulties.

I’m at 100th hour now and I’m still having fun
Gallery shows 22 endings


Loads of endings, some are hilarious
Glenn Aug 27, 2023 @ 6:43pm 
Originally posted by isaz:
What ending that is true end?
I think there’s 5 of them. I know 3 of them. 1’s to be world number 1 by defeating the top 4 experts, 1’s to terminate all the 6 top sects, 1’s to be famous and get invited to be the leader, and defeating the 6 sect leaders.

I play the Chinese version so I can’t tell you what they are exactly lol
Vantezzle Sep 21, 2023 @ 6:25pm 
Bought it, thanks everyone.
darkshintos Sep 21, 2023 @ 6:38pm 
Most of the true endings have rumors you hear in each cities inn and the achievements will give you some information as well.
CaoLex Sep 23, 2023 @ 6:57am 
So, I figured it out.
The "true" ending are seems to be the ones that have red stumps.
It's just their complition hasn't been carried over when that patch rolled out so there is a need to repeat one of them (the final decision and final battle for some of them).
CloudKira Sep 23, 2023 @ 2:02pm 
Is the English version constantly updated?
CaoLex Sep 23, 2023 @ 2:08pm 
Originally posted by CloudKira:
Is the English version constantly updated?
The whole game is constantly updated.
Translation doesn't seem to lag behind like happened with the Tale of Immortal. But on the other hand it is of lower quality.
G Willikers Sep 24, 2023 @ 7:32pm 
I was under the impression that this was meant to be more of a sandbox and not a linear rpg with endings. So is it more of a rogue like where each subsequent playthrough unlocks increased stats?
CaoLex Sep 24, 2023 @ 11:13pm 
Originally posted by G Willikers:
I was under the impression that this was meant to be more of a sandbox and not a linear rpg with endings. So is it more of a rogue like where each subsequent playthrough unlocks increased stats?
Achivements unlock stats (based on total amount of unlocked achivements) and new perk for character generation.
Hovewer, many achivements tied to joining sect (which have their own questline, which triggers on sect relationship level) while some tied to the endings.
You also need to achive any true ending to unlock "custom difficulty". Because many achivements are tied to mutually exclusive choice you will need to complete game multiple times to have really wide array of options and some event lines require you to have a strong character in the first place. Others are tied to holy gring so you can do whatever you want and can continue to play at your own pace to unlock them. Any "ascented" skill will be keep at max to next playthroughts.

There are even achivements that unlock you ability to start at the max level or halfway to the max, have any of 6 virtues at max from start (one of which tied to shaolin full-time monk storyline, the most annoying of them all), ability to learn any move ignoring requirement, and ability to use any move even when you equip wrong weapon (which allow you to mix move styles and using strongest weapon you have with disregard of it's type).

Playing it as sandbox you will accidently unlock plenty of achivements.
If you really really against grinding achivements, you can use save from someone esle, which have most of them unlocked.
But system itself designed to nudge you to see most of available content.
Last edited by CaoLex; Sep 24, 2023 @ 11:48pm
G Willikers Sep 25, 2023 @ 1:12am 
I see, thanks for the reply. Interesting system
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Date Posted: Aug 25, 2023 @ 9:44am
Posts: 20