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Doesn't that even seem unfair? I mean how can anyone beat that? So in this case Thousand Evil incantation lvl 3 goes off twice and then within reach goes off twice how is anyone supposed to counter that, let alone survive?
Typically if you see debuff heavy users like him go with Formation Master for reliable denial of their big hits
I will agree that it not taking 2x the qi is a little strange. If it casts twice it should be double cost, same with things like ST into Great Spirit
If the man had tier 3 Evil Incantation then sadly not much can be done. Thats 4 yellow tier cards. Sometimes you just highroll a good build
Just seems super unfair, he pretty much killed everyone on turn 4... all the time... balance surely comes into question.
4 turns of setup is quite some time. Can always go for something like weaken, qi drain, or as said before attempt hexproof. The main killer really is the flaw + Within's extra damage. 40% is nothing to scoff at. I suppose defence also technically could work, but attempting to build up that much that quick can be a problem
Wow Qi drain is brilliant, that would have certainly worked... sadly I was Dharma, so yeah I died super hard... lol
Click on your portrait > records > session of interest, there should be Share button in top right corner.
Or you can make a screenshot from there. Session code would be of more use (and significantly more convenient) though.
Well, that's combo deck exemplar in a nutshell.
Bodybuilders with self-debuff stacking are usually happy to get extra debuffs so they'll hit much harder in return.
Qi denial decks exist.
Astral Move: Cide is a thing. Especially if your deck's tempo of card playing matches his. Stops combo decks on its tracks just fine.
Musician Astrologers (or Musician Bodybuilder) focused on Internal Injury can finish him off faster than he'll finish his combo.
Same goes for Sword Intent decks. Sword Embryo in particular is strong here.
Max HP stacking decks can outpace it with some luck.
Hexproof stacking is somewhat accessible.
Guard Up soaks any damage regardless of hit strength but is also barely available outside of few very specific decks.
Well, there expected to be no decks capable of winning every single time - that's what Balance in games of this kind is for.
Depending on round amount and if you had a flaw card perhaps you could have done them in before the weaken kicks off on you. Hard to say for certain
I've not verified, so not quite sure, but it seems the rule is:
The card playing *in a slot* cost its requirement; card play by *effect* cost nothing unless other wise said.
Otherwise some card may not worth to play at all, eg <devine brush>, <chain sword formation> (for def/qi req of <rule sky*>) etc.
Things like Chase state explicitly that Qi cost (and other assotiated costs TO PLAY the card) should be paid.
Things like Echo Formation - don't and so costs shouldn't be paid.
In case of double-trigger effect, Qi is spent to play the card, not to trigger its effect. So, 2-for-1 bargain, classic...