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Sometimes it's just fun to make a game.
I said what I said as a complement but I think you have something to say about my complement by asking me a passive aggressive loaded question.
not everything has to be for profit. There are a lot of activities that can be FUN, WORK, and FREE to share.
why do I have this crazy feeling that you work for steam or some game PR biz or some publisher who wants to profit off this dev and is pissed because they are giving it out for free on steam. It seems to me like you want to make a buck off them.
games are meant to be fun, first and foremost. There are too many games on steam that don't get this. They cost too much, are not FUN, and just attempts to subsidize someone's hobby.
I think this is great marketing. who else did this?
oh yes, shareware like:
castle wolfenstien
doom
quake arena
duke nukem
linux
and the myriad of free open source games that came with linux. Like Netrek, the granddad of online team based MP point capture games.
free games like the countless Multi User Dungeons of the 80's and 90's that were the basis for the game engines that ran MMO's like World of Warcraft.
this developer is following the footsteps of great developers, obviously smart, and judging by the game, detail oriented and meticulous, like a good software engineer, not some programmer wannabe.
I look forward to seeing what this dev has in store for us.
>As a -solo game Dev- i tryed to make something similar (thou you hit it 10/10 out of the park with 3D planets and solar system all-in-one), but failed to complete the task, due to the the huge work and mostly Time that goes into it (which i didn't have at the time), mostly because of multiplayer, and creating a thon of assets for the game and all the systems that work together smoothly, being solo, it was a task to big for 1 dude that had not enough time when it started, if you guys want sum extra dev-man hands or just an extra brain to add-up, let me know i'm all ears and finished my studies already :)
Also.
Would suggest some updates to fix some bugs and to give some more "engaging" visual/sound feedbacks (i mean SFX, the graphics are actually okayish)
Like explosions are all tiny gray smoke puffs and it all looks like grey smoke and dust, there's literally no bright colours on explosions or explosion sounds (it sounds like a roof falling when ships are destroyed) and the bullets/explosions are all tiny smoke only, on the average combat (not including lasers later in the game) everything looks like dark dust puffs, would love to see some sound and yellowish/red/white boom here and there on projectile collision and ship / building destruction.
This is because you don't know sometimes when something is destroyed if there's a bit of a medium/big fight, also interplanetary laser, you don't know if buildings you hit are 100% destroyed other than they turn darker, and on such chill building management game (until there's some action) it's nice to make the action contrast a lot from being chill, like some games like Factorio and Anno do, where combat feels a lot more destructive to swiftly spice it from chill to combat, and then back to chill.
Had more suggestions, but i think a reply on a post it's not the place for it, again 10/10! Great Work!
Like, when someone wants to pay an artist in 'exposure'.
Or is it possible to increase the price, once out of EA, on steam, for an indie studio?
Like, "Hey we r testing this game right now, in EA. Feel free to play, to help us bug fix, and whatever....but after that, we will sell the game for 5-10€$. But if u got it for free already u can keep it, of course!"
seems pretty reasonable to me...