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A) Clay, B) Iron, C) Coal and last but not least, D) Limestone. Oil is not going to be a major problem as you're going to be colonising the Barren Planets which are in themselves quite rich in the said resource, and also, if you can overlook the comparison for Oil.
The planet having the most Iron and Coal should be your 'go to planet', as Clay is going to be secondary once to colonise to more than 2 planets and lemme tell ya' the colonisation of two planets is going to be pretty quick, and is going to be done with an hour of your initial playtime.
Iron and its substitutes are going to be used in the construction and upgrades of every building after you're going to upgrade your residences to 2nd tier and is going to be the raw material for 20-25% of processes. Exuding all of this, steel and ammunition are going to be made from iron ore, and is going to be of utmost importance when you're in multiplayer or in singleplayer VS AI.
Coal is going to be used for energy generation and in the making of ammunition and steel, and will constitute for nearly 30-40% of your power generation other than Off-Shore Wind parks (unlocked on Level-3) and Wind Turbines (Level - 1 Residency). The developers have realised that power generation through coal is so much economical and a better alternative to other methods, that they've added literal 'coal farms' in the research tree, as you'll be seeing later onward. I'll prefer that if you're having a large coal and iron deposit, then, pick the planet, as it'll save you up most of the income that you'll be spending on OSWP (Off-Shore Wind Parks) and WT (Wind Turbines) as a single instalment can cost upwards of 25II and generate only 20 power, and also consume land.
Then, if your planet is having more mountains and lakes, don't worry if that particular planet has rich resource deposits as well.
After sometime, you'll see the ship has arrived on your desired location. Then left-click on the ship and a tab will come on the lower-right side of your screen, and on the tab's lower right-hand side, there'll be a home icon...click on it and then remove your cursor from that icon without clicking any button and then hover the green surface of the planet, and a green hexagonal box will appear when you move it on the planet's surface. Click somewhere on the surface and a station will be posted on that particular location. The building you've just established is like your "planet's headquarters, a space elevator and trading post" hybrid. You'll see that before making the building there were some materials that you'd in your spaceship, and after making the building, they've been removed, this is because after making the building, some of the items are consumed for its construction and the remaining goods are automatically stored in the building.
Now, go and play.... and I'll advice to make military residents instead of science residents.