Planet S

Planet S

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Copper Ore
Hi, how do I mine this? I can never seem to get enough of whatever it is I need to unlock the copper mine.
Help please.
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lolmanjo  [vývojář] 12. čvc. 2022 v 4.59 
To mine copper, you need 300 developers or mechanics in your city. Since the grass planets don't have copper deposits, you also have to colonize a second planet with copper.
Naposledy upravil lolmanjo; 12. čvc. 2022 v 4.59
How do I get that many developers/mechanics before I run out of cash?
lolmanjo  [vývojář] 13. čvc. 2022 v 2.04 
If you start a game with 90.000 credits, it should be possible to get a positive balance before you run out out money. If I remember correctly, you should be able to get a positive balance even before upgrading any residents. Try building like 20 workers houses and stabilize their supply. Then, if you look after you balance, you should be good to go.
Naposledy upravil lolmanjo; 13. čvc. 2022 v 2.04
PeaceProcess původně napsal:
How do I get that many developers/mechanics before I run out of cash?

Zoom all the way out with the mouse wheel if you aren't already.

Find any planet with 4 or more Clay, 4 or more Iron, and 4 or more Coal (by clicking on it once to bring up a menu on the left, do not double click as that will zoom in on that specific planet).

Click spaceships in the bottom left, click your spaceship, then right click on the planet you wanted to colonize. Remember, if you lose your ship just zoom out of the planet and click spaceships, then right click again to send the ship to that location. Put down a colony in any decent spot: preferably with a lot of space around it.

Zoom into the planet with the scroll wheel, then click clay in the top right to find a clay deposit; keep clicking if you want to try and find a better spot by cycling through all the clay deposits on the planet.

On the bottom left, your menu will have changed after zooming far enough to lock into the planet's orbit. Click building menu where colonies used to be.

Build two clay mines, build one brick factory, build a town center, build a worker residence (each residence needs to be connected to the town center via other residences, so make a line or simply put the town center at the middle of them all), slightly away from the residences build one vegetable farm by placing the farm down and clicking on it then selecting the fields option from the farm information screen that pops up when you click on the farm and then place the fields around the farm itself (it seems these can be merely touching other fields leading back to their farm, though the first must touch the farm).

Build more clay mines, brick factories, and 'wind parks' as needed. You'll want to fully saturate your 4 or so clay mines, then have enough brick factories that your clay isn't going up much: meaning you're basically producing at max capacity. A small and slowly expanding field of 'wind parks' will make sure you never run out of energy, as long as you actually remember to check your current energy supply and build a windmill before it hits 0 or negative numbers.

As soon as your production is running, start building residences to produce money and expand your vegetable fields along with your 'wind park' fields to keep your residences at a decent operating efficiency. Mo' people, mo' money; mo' money, less problems. Simple.

As soon as you've got a ten or so residences, consider placing a bar somewhere attached to the residences. One will be fine. This will boost your residences pop closer to the max. Sometime later, perhaps twenty or so residences; go ahead and let them have time to recruit workers to live in those residences by going over to place down a warehouse somewhere on the planet, preferably with a lot of space around it, and start putting down cotton farms. You'll need a lot of them, but a few will be enough for now; maybe five or ten cotton farms. Build some uniform factories until your cotton isn't really going up anymore. Don't bother putting the cotton gain into the negative, as it isn't efficient.

From 30k you'll probably be down close to 20-10k currency by the time you hit 0 income instead of negative income, but that's fine. As long as currency isn't zero you still have time to begin snowballing your residence fields, vegetable fields, and cotton fields to larger and larger sizes.

Just build more basic worker residences. All basic. More and more and more. Keep the 'wind parks' topped off enough to power everything and keep the vegetables/work uniforms supplied. Put down a warehouse every so often to hasten supply delivery, but don't put them to close together: they aren't important. The warehouse doesn't provide anything at this early stage besides making sure the supplies arrive at the snap of a finger. They might be more important later, but just one every so often will be fine on your brick and money starter world.

Eventually you should have A Ton of income and a few hundred thousand or even a million or so currency. More importantly, you'll be able to put out everything you need from this one single planet to colonize EVERY planet in the entire system.

Upgraded houses? You don't need those until your colony is stabilized completely.

But you will need them eventually. A single upgraded house is enough to get you a developer to unlock steel production, which will allow you to colonize other worlds. You can easily leave your first world stable and producing currency if you don't upgrade more houses; so just leave them all basic worker residences.

But you'll need a few more once you want to unlock things like the coal power plant. Furthermore, if you want to fully saturate the developer houses, you will need a total of 300 developers to make the sand and copper mines for the holo. At 300 you can also create a small shipyard, so that's something to keep in mind.

But that's not important until you reach your second planet with copper. The first planet is all about building the roots of your world tree in order to take over the solar system. Just keep remembering this simple fact: as long as you establish a strong starter planet... you can't lose.

This is why you need clay, iron, and coal on your starter planet; allowing you to craft the steel and bricks to colonize every other planet.

To upgrade a house, either click on it and press upgrade Or go to the left of the building menu in the bottom left. Click tools, then upgrade, and finally click the house you want to turn into a developer's residence.

This unlocks science in the building's menu. If you have all of your worker residences producing a few thousand income, the only thing you need to do is build four or so iron and coal mines each, then build two iron smelters and then two steelworks.

So far as I can tell, you need to make a trade route to fill your ship. I can't find any other way to fill the ship with supplies.

Click trade routes, make a trade route with your only ship and only colony. Apply the bricks to the material list, right click to remove them from the loading queue or simply swap it from bricks to steel. Then zoom out and go into the ship itself via the bottom left menu 'spaceships' and left click to remove the bricks by clicking max and then any of the brick stacks. Let the ship fill with steel and then zoom out again.

Right click the planet you want with copper to send the ship there, then zoom in on the planet and start a new colony. (I'm not sure if you need to specifically target a tan planet to get the sand yet, but you might want to take that into consideration as not all copper planets look like they're covered in sand.)

By this point, you should have basically unlimited income to keep upgrading and unlocking so long as you're careful to be halfway efficient.

https://steamcommunity.com/sharedfiles/filedetails/?id=2834644645
Wow, that was amazingly helpful. Thank you man!
PeaceProcess původně napsal:
Wow, that was amazingly helpful. Thank you man!

:steamthumbsup:
What about sand? I haven't been able to find a planet where I can put a sand mine.
LeatherJr původně napsal:
What about sand? I haven't been able to find a planet where I can put a sand mine.

Sand mines must be placed on a beach, found near any body of water so far as I can tell. Though there may be a minimum size limit for the body of water. And I'm not sure if ice planets have them.
I found it.
LeatherJr původně napsal:
I found it.
:steamthumbsup:
jswthird původně napsal:
Sand mines must be placed on a beach, found near any body of water so far as I can tell. Though there may be a minimum size limit for the body of water. And I'm not sure if ice planets have them.
OMG ty so much, I didn´t know this!!
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Datum zveřejnění: 12. čvc. 2022 v 4.51
Počet příspěvků: 11