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Yup - feels kind of broken since if you put the time in you can get out 5 coins from putting in four if you get a stick or a flint, while paused. Also a chance to get foil cards which are worth a lot more too.
Not to bash this game for it. It has more of a casual feel for it.
And flints come around even from common rocks.
As for the hypothetical problem of being outpaced by enemies - just prioritise your food production and up the amount of population. Give them spears (you just need trees for it), and gang up many pikemen vs one enemy at a time.
To build on that: I found that gradually switching from villagers to militia entirely (with a couple of explorers) worked better in the long run than rushing to soldiers with swords -- soldiers eat 3 food instead of 2, and militia are not much slower than villagers/workers at doing most tasks. By the time I was getting ready for the demon I no longer needed to be producing many resources, my food was very well secure (I had a dozen farms thanks to exploring graveyard + plains and I was stockpiling carrots so fast they threatened to fill up my play area completely!) and while I was making soldiers too at that point, in the end my militia could easily hold off portals without them.