Stacklands

Stacklands

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Sabbrewolf Apr 15, 2022 @ 7:02am
Flint is the primary gate keeping material
It's RNG whether you'll get it from rocks or at random from the packs. And you need 4 of them to get the mine and the smelter.. I've lost numerous runs just because I could not start iron production before the enemies outpace my output as militia men.
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PhailRaptor Apr 15, 2022 @ 11:00am 
The Quarry and Mine can also produce them, though it seems the rate lower than for Rocks and Ore, respectively.
Just pause with [space] then use 4 coins to buy second pack. 4 cards pop out. If neither of those 4 cards is flint, sell them (while still on pause) giving you 4 coins. Rinse, repeat while still on pause up until you have flint.
HoGrRo Apr 16, 2022 @ 11:38am 
Originally posted by DEVILMAYCRY33:
Just pause with [space] then use 4 coins to buy second pack. 4 cards pop out. If neither of those 4 cards is flint, sell them (while still on pause) giving you 4 coins. Rinse, repeat while still on pause up until you have flint.

Yup - feels kind of broken since if you put the time in you can get out 5 coins from putting in four if you get a stick or a flint, while paused. Also a chance to get foil cards which are worth a lot more too.
Also gives you a possibility to get a Rat to compensate for this 'mulligan', but technically you can have an infinity of coins this way at the 0.0 seconds of the first moon.
Not to bash this game for it. It has more of a casual feel for it.
And flints come around even from common rocks.

As for the hypothetical problem of being outpaced by enemies - just prioritise your food production and up the amount of population. Give them spears (you just need trees for it), and gang up many pikemen vs one enemy at a time.
YetiChow Apr 17, 2022 @ 6:12am 
Originally posted by DEVILMAYCRY33:
Also gives you a possibility to get a Rat to compensate for this 'mulligan', but technically you can have an infinity of coins this way at the 0.0 seconds of the first moon.
Not to bash this game for it. It has more of a casual feel for it.
And flints come around even from common rocks.

As for the hypothetical problem of being outpaced by enemies - just prioritise your food production and up the amount of population. Give them spears (you just need trees for it), and gang up many pikemen vs one enemy at a time.

To build on that: I found that gradually switching from villagers to militia entirely (with a couple of explorers) worked better in the long run than rushing to soldiers with swords -- soldiers eat 3 food instead of 2, and militia are not much slower than villagers/workers at doing most tasks. By the time I was getting ready for the demon I no longer needed to be producing many resources, my food was very well secure (I had a dozen farms thanks to exploring graveyard + plains and I was stockpiling carrots so fast they threatened to fill up my play area completely!) and while I was making soldiers too at that point, in the end my militia could easily hold off portals without them.
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Date Posted: Apr 15, 2022 @ 7:02am
Posts: 5