Stacklands

Stacklands

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鲁鲁16 2 nov, 2024 @ 14:21
Energy utilization problem
1 Waterwheel can provide 3 LV or 1 HV energy, which can be used for 1 robot station,and use 1 robot for working.
1 Nuclear-power plant provide 5 HV, but it need 3 recycling center and 0.6 wastewater treatment plants, and it need 5 robot for its own working. So, it need 5+3*2+0.6*1=11.6 robots for working. But in that 5 HV, there are 3 HV should be used for recycling center, and 1 HV for 1 robot center(10 robots,but still not enough).
Maybe using nuclear energy is not a good choice in this game?
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1 Nuclear Plant needs 1 dedicated recycling center. The uranium mine also needs a pollution sink, whether another recycler or a landfill. Not sure where 3 recycling centers comes from.
atmin 3 nov, 2024 @ 12:17 
Maybe this game is designed by the German government, trying to promote European oil power plants over French nuclear power plants :steamsalty:

Jokes aside, nuclear power plants definitely pollute way too much in the current version.

Oil power plant is the best trade-off as you only need 2 aliens + 1 wind turbine + 1 oil rig and output only 3x Pollution for 3 HV.
Neo Noir 4 nov, 2024 @ 12:12 
Personally I just use the burner generator 5 HV from a lumber so you only need 1 worker for it.
maelxp 4 nov, 2024 @ 13:04 
I just used water wheels and combiners, until I had enough wind turbines and solar panels.

pro tip, you can use a combiner and a splitter to turn 3 LV into 4 LV. It works just fine. But don't try to extend that further for "free energy". I tried it. The game detects that and the output per LV is not enough, if you do that more than once.

I agree, that the nuclear power plant is completely ridiculous. In reality, even compared to solar and wind power, nuclear power produces the LEAST pollution of all power plant types. Yes, there is the nuclear waste, but that is minuscule compared to the pollution by the others. And yes, both solar and wind produce a LOT of pollution during production, that is typically and conveniently 'forgotten' by their proponents.
Senast ändrad av maelxp; 4 nov, 2024 @ 13:08
鲁鲁16 6 nov, 2024 @ 3:00 
Ursprungligen skrivet av ClaireOmnicider TTV:
1 Nuclear Plant needs 1 dedicated recycling center. The uranium mine also needs a pollution sink, whether another recycler or a landfill. Not sure where 3 recycling centers comes from.
I think 2 recycling center is not enough, I uesd 2 but pollution overflowed.
atmin 6 nov, 2024 @ 7:20 
Ursprungligen skrivet av 鲁鲁16:
Ursprungligen skrivet av ClaireOmnicider TTV:
1 Nuclear Plant needs 1 dedicated recycling center. The uranium mine also needs a pollution sink, whether another recycler or a landfill. Not sure where 3 recycling centers comes from.
I think 2 recycling center is not enough, I uesd 2 but pollution overflowed.
I haven't tested yet with the new patch that decreased nuclear pollution, but before it, I had 15 recycling centers with 7 nuclear power plants/7 uranium mines and they were always over 10 units of pollution (usually between 10 and 15, sometimes 20).

I think now, it's manageable since the nuclear power plants outputs 4 units of pollution instead of 10. But I prefer oil power plants anyway because I can use aliens only so no need for apartments and food (only for my Robot Geniuses in the Laboratory and my army)
Senast ändrad av atmin; 6 nov, 2024 @ 7:28
maelxp 6 nov, 2024 @ 7:58 
Ursprungligen skrivet av atmin:
Ursprungligen skrivet av 鲁鲁16:
I think 2 recycling center is not enough, I uesd 2 but pollution overflowed.
I haven't tested yet with the new patch that decreased nuclear pollution, but before it, I had 15 recycling centers with 7 nuclear power plants/7 uranium mines and they were always over 10 units of pollution (usually between 10 and 15, sometimes 20).

I think now, it's manageable since the nuclear power plants outputs 4 units of pollution instead of 10. But I prefer oil power plants anyway because I can use aliens only so no need for apartments and food (only for my Robot Geniuses in the Laboratory and my army)
Aliens from UFOs? I only ever found 1.
And the aliens created in the lab take housing spaces last time I checked. Also "robot geniusES"? You can only have 1, just like the normal genius. If you try to create another, the academy just loops infinitely.
Senast ändrad av maelxp; 6 nov, 2024 @ 7:58
atmin 6 nov, 2024 @ 8:59 
Ursprungligen skrivet av maelxp:
Ursprungligen skrivet av atmin:
I haven't tested yet with the new patch that decreased nuclear pollution, but before it, I had 15 recycling centers with 7 nuclear power plants/7 uranium mines and they were always over 10 units of pollution (usually between 10 and 15, sometimes 20).

I think now, it's manageable since the nuclear power plants outputs 4 units of pollution instead of 10. But I prefer oil power plants anyway because I can use aliens only so no need for apartments and food (only for my Robot Geniuses in the Laboratory and my army)
Aliens from UFOs? I only ever found 1.
And the aliens created in the lab take housing spaces last time I checked. Also "robot geniusES"? You can only have 1, just like the normal genius. If you try to create another, the academy just loops infinitely.
I just checked and my aliens do not take housing spaces or food. They were all created in the lab.

You can bypass this limit of 1 Genius (or basically any card in the game) with a combination of cards on the Mainland that can duplicate any card in the game.

The "hidden" recipe is (from top to bottom) :

Magic Glue, Magic Glue, Breeding Pen, the card to duplicate, any card (for instance Magic Glue) = 1 duplicated card every 120s, including Genius and Robot Genius.

If you need a continuous production (because the basic recipe stops after 1 duplicated card so you have to manually stack your cards again), you need this recipe (from top to bottom) :

Magic Glue, Magic Glue, Resource Magnet, the card to duplicate, Breeding Pen, the card to duplicate, the card to duplicate
Senast ändrad av atmin; 6 nov, 2024 @ 9:00
maelxp 6 nov, 2024 @ 9:12 
Ursprungligen skrivet av atmin:
Ursprungligen skrivet av maelxp:
Aliens from UFOs? I only ever found 1.
And the aliens created in the lab take housing spaces last time I checked. Also "robot geniusES"? You can only have 1, just like the normal genius. If you try to create another, the academy just loops infinitely.
I just checked and my aliens do not take housing spaces or food. They were all created in the lab.

You can bypass this limit of 1 Genius (or basically any card in the game) with a combination of cards on the Mainland that can duplicate any card in the game.

The "hidden" recipe is (from top to bottom) :

Magic Glue, Magic Glue, Breeding Pen, the card to duplicate, any card (for instance Magic Glue) = 1 duplicated card every 120s, including Genius and Robot Genius.

If you need a continuous production (because the basic recipe stops after 1 duplicated card so you have to manually stack your cards again), you need this recipe (from top to bottom) :

Magic Glue, Magic Glue, Resource Magnet, the card to duplicate, Breeding Pen, the card to duplicate, the card to duplicate
So you use glitches and bugs. Not the way the game is meant to be played...

Maybe they changed the alien. Last time I played, the aliens from the lab required housing. Units in this DLC generally don't require food, only shacks, slums and (luxury) apartments do.
atmin 6 nov, 2024 @ 10:04 
Ursprungligen skrivet av maelxp:
Ursprungligen skrivet av atmin:
I just checked and my aliens do not take housing spaces or food. They were all created in the lab.

You can bypass this limit of 1 Genius (or basically any card in the game) with a combination of cards on the Mainland that can duplicate any card in the game.

The "hidden" recipe is (from top to bottom) :

Magic Glue, Magic Glue, Breeding Pen, the card to duplicate, any card (for instance Magic Glue) = 1 duplicated card every 120s, including Genius and Robot Genius.

If you need a continuous production (because the basic recipe stops after 1 duplicated card so you have to manually stack your cards again), you need this recipe (from top to bottom) :

Magic Glue, Magic Glue, Resource Magnet, the card to duplicate, Breeding Pen, the card to duplicate, the card to duplicate
So you use glitches and bugs. Not the way the game is meant to be played...

Maybe they changed the alien. Last time I played, the aliens from the lab required housing. Units in this DLC generally don't require food, only shacks, slums and (luxury) apartments do.
I do use this glitch but only after I fully played the new content, just a matter of convenience and not a way to cheat and break the expected learning curve. Just like Skyrim mods.
At some point, replacing 3 Educated Workers in the Lab with 3 Robot Genius wasn't much a difference because all my other workers were Aliens.
Senast ändrad av atmin; 6 nov, 2024 @ 10:05
maelxp 7 nov, 2024 @ 5:24 
Ursprungligen skrivet av atmin:
Ursprungligen skrivet av maelxp:
So you use glitches and bugs. Not the way the game is meant to be played...

Maybe they changed the alien. Last time I played, the aliens from the lab required housing. Units in this DLC generally don't require food, only shacks, slums and (luxury) apartments do.
I do use this glitch but only after I fully played the new content, just a matter of convenience and not a way to cheat and break the expected learning curve. Just like Skyrim mods.
At some point, replacing 3 Educated Workers in the Lab with 3 Robot Genius wasn't much a difference because all my other workers were Aliens.
At that point you can also glitch yourself infinite solar panels and don't need nuclear power plants at all...
M 8 nov, 2024 @ 13:15 
I have the impression that pollution comes also from uranium if its not inside a container. So you don't want to have a lot of uranium stacked on top your nuclear plant.
EquipJosh 8 nov, 2024 @ 13:59 
Wait how do you even get aliens?
maelxp 8 nov, 2024 @ 14:09 
Ursprungligen skrivet av EquipJosh:
Wait how do you even get aliens?
There are two options:
The random way: On random events, a UFO crashes and you can search it with an worker
The planned way: Once you have a lab, you can put 3 science on it and you will get one alien
maelxp 8 nov, 2024 @ 14:11 
Ursprungligen skrivet av M:
I have the impression that pollution comes also from uranium if its not inside a container. So you don't want to have a lot of uranium stacked on top your nuclear plant.
Pretty sure you only get it from mining the uranium, not from the uranium, but not 100% sure, as I rarely even use uranium. Wind and Solar are far superior in this game.
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