Stacklands

Stacklands

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MAKAIROSI Mar 29, 2024 @ 8:22am
Resource Magnet placed under buildings
So, resource magnet is at the moment pretty much useless since you seemingly cannot place it under anything. It just is, on its own. The only way to really use it right now is to combine it with a crane, and a resource chest, but nothing else. I personally combined it with coins and chests to collect the random coins from gold mines.

Resource magnets are pretty much an end-game structure. It requires magic dust which is quite rare to come by (world of death DLC has a lot, but not in the main game). Therefore we can safely say that it can be used for something more straight-forward.

What I propose, to allow it to be placed under buildings, is pretty straightforward and isn't really *that* OP.

So for example, a stove is making omelletes, or a barrel is making cheese. Place a resource magnet under stove for eggs, or one under a barrel for milk.

Now with this simple alteration we can set up very cool automations. Code-wise, the production cards will simply disregard resource magnets and work with what's underneath them. However, when it comes to automating, using end-game structures and recipes, we can even automate bread production.

Greenhouse -> wheat -> resource magnet on mill -> flour -> 2 resource magnets for flour and water -> dough -> resource magnets on stove -> bread and even, resource magnet -> hotpot for bread!

So with this extremely simple alteration, here we are, a perfectly good way of automating things. I can't understand, to be honest, why it's not in the game already.
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Showing 1-3 of 3 comments
Minuit Apr 1, 2024 @ 9:49am 
I understand your concerns since I thought the same in the first place, but in many games, automation comes at a high cost; here you found the way (magnet-> crane-> chest/producer etc...). And the cost is a vertical tree build (cranes) and a decent number of cards to use space imho. Automation is a huge qol option, it can't just be magic orelse your board would be empty and the game boring. Just my two cents though.
Last edited by Minuit; Apr 1, 2024 @ 9:54am
MAKAIROSI Apr 1, 2024 @ 11:22am 
Originally posted by Minuit:
I understand your concerns since I thought the same in the first place, but in many games, automation comes at a high cost; here you found the way (magnet-> crane-> chest/producer etc...). And the cost is a vertical tree build (cranes) and a decent number of cards to use space imho. Automation is a huge qol option, it can't just be magic orelse your board would be empty and the game boring. Just my two cents though.

This is for the end-game. Not for mid. The more you advance, the more automation options you have. With the ultimate options arriving in the end-game. That's all. You have pretty much finished the game by then.

I have abundant resources, it's impossible to ever lose now, might as well give me resource magnets under stoves to automate (simple) food production.

Resource magnets cost gold, to get gold you need to go to the island, and even then you need quite some time to set it up. This means you have already survived a ton of stuff. Boss 1, maybe even the witch, pirates, tamed monkeys, survived on fish enough time to be familiar with it, all the harshness is gone.

But cranes are almost literally useless, the only way to use them is to automate breeding and butchery (which is not that good as a constant source of food xD), since their constant transfer (even if the recipient is unable to get what they're transferring) just makes them way too hard to work with. Practically useless. Not only that, but if they move out of position (and yes, glued items DO move out of position) they will start transferring random stuff to random places (wherever they end up in) so it's more hassle than usefulness.

I ended up using an exploit that allows you to do exactly what I'm proposing, and the game is so much more fun!! So why not include it in the main game as part of its normal mechanics, I've no idea. Again, I'm talking about end-game.
CrimsonSolace Aug 17, 2024 @ 12:05am 
Originally posted by MAKAIROSI:
Originally posted by Minuit:
Resource magnets cost gold, to get gold you need to go to the island
you need to go to the island for consistent gold. you get gold bars often enough from enemies. also, magic dust really isnt that rare at all. you get plenty just from the strange portal spawns.
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