Stacklands

Stacklands

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What Are Best Stats/Weapons/Defense?
I'm wondering what to look at and consider when I'm equipping my villagers. Obviously there are specific items for certain jobs, but for combat or general usefulness, what stats should I be looking at the most? I see things like 10% chance of crit or whatever, and that make sense, but what about -1 defense, or +2 attack speed? +2 out of what?

Generally, I'm trying to figure out what's the best armor(s) and weapon(s), though hopefully w/out too many spoilers. I'm personally at the stage where I've beaten the demon after building the temple, it's day 38 now and I'm going to visit the Island right before the moon changes. I have people mostly wearing chainmail armor (with one leather armor and a quiver equipped), with a mix of 2 Mage Swords, 1 bunderbluss, 3 bear claws, 2-3 archers, a morning star, and many ninjas..

Is there a general build for combat that is bet, or am I looking for a mixed up composition?

Appreciate any help!
Last edited by Just Another Jinx Main; Jan 26, 2023 @ 9:05am
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Showing 1-3 of 3 comments
EngelKnuser Jan 26, 2023 @ 9:16am 
Well if you're going to the Island, you'll basically be back to square one for a while. But, at this point I'd concentrate on getting leather tunics/tiger fur coats and skull helms on my Ninjas. Or you could fight the Boss a few more times on the mainland to get better gear to spread around. But like I said, you'll be solo on the island for a bit, until you can build a bigger 'boat'. Good Luck!
Last edited by EngelKnuser; Jan 26, 2023 @ 9:33am
M Feb 11, 2023 @ 1:38pm 
It depends.
Fighting follows a rock-paper-scissors model with (melee, distance and magic) and there are different opponents. It also makes a difference if you fight one enemy or a group of them.

In my opinion, not dying and dealing some damage works for everything. So it is not necessary to go for melee/distance/magic or crit damage. More important is what keeps you alive. That is healing (magic broom, forest amulet or skull helmet, demon sword, bone staff) and reducing the damage you take through defense or stun (in particular against single enemy).
Healing, life steal or stun need to be triggered, so speed is very important (use dogs or pirates).
Oatmealwhat Feb 11, 2023 @ 7:50pm 
A Builder melee unit always carried me through the Demon Lord, Demon and Kraken bosses. Builder with Hammer and Gold Armor for stun proc is good. For headgear, you can farm wolves thru the Armory card packs. Alternatively, if you don't have access yet with the gold mine, you can use the Iron Shield with stun chance effect for Builder units.

For magic units, I have a wizard with the Witch broom for party heal and another one with Magic Staff for secondary healing.

For range, the Ninja unit is very good with Gold Armor for increased stun proc. Take note that the Ninja attacks three times so you have 3 chances to proc stun. Also, the pirate hat is a good headgear since it also gives stun chance effect, but this is very hard to obtain.

If you want a pure stunner unit, you can get the Pirate on the Island. It has a stun passive and you can give it a Morningstar weapon, Pirate hat headgear and Gold Armor.

Good luck and enjoy!
Last edited by Oatmealwhat; Feb 11, 2023 @ 7:52pm
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Date Posted: Jan 26, 2023 @ 9:03am
Posts: 3