Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
this is how im doing with 20 food need on forest on beach im dieing 2much
For production I use 12 Greenhouses with carrots -> carrot magnet -> crane -> hotpot
That is a pretty hands-off setup, the only thing to do is sell the surplus every so often. Granted, you need glass from the island to get greenhouses. So the eggs into stoves making omelettes route might be viable earlier.
get greenhouses, magnets and cranes to automate the food.
was working off fruit salad for quite a while before i got stew production going
2-farm apple
3-find plains card from explorers pack
4-find 5 soil from explorers pack
5-farm 5 apple
6-get 5 apple tree
7-get axe and give it villager
8-chop down apple trees
9-do 5 6 again
10-easy apple farm
In the early game you can rely on apples and farms to continuously produce apples. Downside is it needs manual management and villagers to harvest apples.
Later you want food production without (much) manual actions and without occupying villagers. Easiest setup is probably greenhouses with carrots. Four greenhouses with carrots supplying a mess hall is already a good source of food. Animal pen(s) with chicken with stove(s) supplying a mess hall is also good, produces lots of omelets. or just cows and milk.
Whats also nice is fritatas, but its made from two components, so it requires some manual action. But it is easy to have chicken producing more eggs than your stove can handle, with a greenhouse producing potatos, you can occasionaly drag a stack of potatos and a stack of eggs to your stove for fritata mass production.
If you play on the island (which I prefer, as if all goes wrong you still can continue from the mainland), it is a bit different: In the beginning, you have bananas instead of apples. In the beginning, monkeys provide a good work force and require only one banana each round and don't die if you don't give it to them, Mid game on the island, grilled fish is a good food. With a fish trap, a lime greenhouse and a stove, you'll likely produce more grilled fish than you need, but the fish must be killed manually. On the island, there are no cows or chicken, but for later automated food production, greenhouses with carotts works as well. A pen full of parrots provides lots of berries to (and is a good idea anyways to convert pirates).
Rotting food is not an issue, if it happens you produce more food than you need anyways. If you want to have some food storage for safety anyways, have some aquarium with tuna.
When combined with a magnet and crane that puts it into a hotpot, it is fully automated and does not take much space on the board.
Here[imgbb.com] is my end game board as an example (top left).
On the island i went for fish traps and lime greenhouses (Tuna gives 3 fish) for a while but it got a little annoying killing fish so i used parrots and limes to compost a bunch of soil for nice and simple Carrot greenhouses.