Stacklands

Stacklands

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chrixle Dec 10, 2022 @ 3:29pm
Card Mess
The game could be nice, but it starts lagging too easily and the stack area is too vast for the amount of content. Especially when the frame rate drops and the cards bouncing against each other everywhere... It's a pretty stupid game design to limit the game like that, it kinda destroys the fun.

I am at my first run after Moon 36 but it becomes kinda unplayable as it requires so much time without useless reordering even though I have more than 3x30 warehouses...

Why not create a chest where you can store on dedicated item but a lot of times? Not just coins.

And why not crease a village where you can stack a single building but like 30 or more times? This would make the game so much better...

Let coin chests display the total number of coins when stacked in stead of the top one. Let coin fall through and always keep the lowest one at maximum size.

Also allow card stacks to link to another one, so that they try to stay connected and not bounce around stupidly?

Create drop zones that can be placed next to a building or directly connect it to another building. Use shift to select a dedicated drop position.

And allow card to be placed behind another card, like with pressing shift or what ever.

Allows groups not only to initiate but also to join battles.

Form groups of units with CTRL+Number to select them and move them to a single stack you press the number.

Allow resource buildings to stack and let them add a progress bar for each building. It doesn't make sense I can stack e.g. warehouses but not gardens e.g.. Should count towards earth too.

Allow to draw area, and cards cannot bounce out of an area (even though animals and other stuff can freely move regardless these boundaries. Just the bounce is limited in order to not create a mess everytime an items slips at the wrong place...

The booster are almost unclickable at low frame rates btw.


So many so simple improvement. The game has heavy issues in usablity. When you have to waste so much time because things require useless micromanaging, then this have to be fixed. I hope to see improvement to continue my game. As of now, it's almost unplayable and I dont know why I should go on neither why I should start another one. I mean, where is the fun to endlessly build warehosues just to try to keep it up? Does not sound like fun. Thus there need to be a lot more stuff that replaces this micromanagement.

Please make the micromanagement more fun, otherwise the limiting game mechanics kill the game itself.
Last edited by chrixle; Dec 10, 2022 @ 3:32pm
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Showing 1-15 of 18 comments
[SF] MooMan Dec 12, 2022 @ 2:19pm 
Maybe you should upgrade your gaming laptop from 2008. This game requires literally 0 resources
maelxp Dec 12, 2022 @ 2:19pm 
I think you play the game wrong. I never had more than 5-10 warehouses. More is just unnecessary. You can do everything in the game with 150-200 card limit. I beat every boss in the game several times over and never need to go over 200...

How would you make staking gardens work? How should the game know, which items it should grow without you micromanaging it?
Shift key is already assigned to grabbing full stacks, so you can't use it for other functionality.

It would be nice, if you could anchor some of the cards and where they spawn their output, but I believe, that that chaos is exactly the challenge of the game. You are meant to try to keep order in the chaos of the cards. If you find that tedious or you can't handle the chaos, then this game simply isn't for you.
Last edited by maelxp; Dec 12, 2022 @ 2:21pm
maelxp Dec 12, 2022 @ 2:22pm 
Originally posted by SF MooMan:
Maybe you should upgrade your gaming laptop from 2008. This game requires literally 0 resources
given, that he has 3*30 = 90 Warehouses, he seems to have hundreds of cards. No wonder the game slows down.
chrixle Dec 26, 2022 @ 1:50pm 
Originally posted by SF MooMan:
Maybe you should upgrade your gaming laptop from 2008. This game requires literally 0 resources
The problem is the game physics engine that runs wild with constant bounces. The collision calculation occurs too frequently, having or increasing these intervals help in reducing the PU load. But thanks for a useless comment anyways.
Last edited by chrixle; Dec 26, 2022 @ 2:10pm
chrixle Dec 26, 2022 @ 2:09pm 
Originally posted by maelxp:
I think you play the game wrong. I never had more than 5-10 warehouses. More is just unnecessary. You can do everything in the game with 150-200 card limit. I beat every boss in the game several times over and never need to go over 200...

How would you make staking gardens work? How should the game know, which items it should grow without you micromanaging it?
Shift key is already assigned to grabbing full stacks, so you can't use it for other functionality.

It would be nice, if you could anchor some of the cards and where they spawn their output, but I believe, that that chaos is exactly the challenge of the game. You are meant to try to keep order in the chaos of the cards. If you find that tedious or you can't handle the chaos, then this game simply isn't for you.

"You play the game wrong". Sure, cause you actually know how it is played and know how I play. You reach 200 cards very easily in the game, its easily done in less than 20 cycles. Just because you "can" play it with less cards does not at all mean at all anything else it wrong. Cause obvious you also can otherwise as well.

If you would have thought once about that you would know that stacking gardens etc. is not difficult at all. Or how does the oven know what to cook, etc.? It seems are not realizing similar game mechanics are already ingame.

You do not really understand, that the chaos itself multiplies. And it kills off the fun if it mulitplies into something that is not really doable anymore. The chaos does not come from you being not organized but the game board is very limited in the first place. The chaos is by design and I am stating it's to much interferring with the fun. Cause the micromanagement kills too much.

Anyways some of these points were released in the latest patch. It increases usability a lot, but still misses a lot of things. So obviously what I have marked as serious issues in usabilities have also being work on at the time by the dev. So you can think yourself "how wrongly" I addresses these things.

I wonder why people instead of being able to discus properly with each other just ends in offensive bs and going with the "you are stupid / you are wrong" thing just right off the bat. I could also start, if you are not into game design, maybe this talk isnt for you. But I am fine with some manners. But if that is too much, then maybe chatting really is just not for you. :)
maelxp Dec 27, 2022 @ 4:37am 
Originally posted by chrixle:
"You play the game wrong". Sure, cause you actually know how it is played and know how I play. You reach 200 cards very easily in the game, its easily done in less than 20 cycles. Just because you "can" play it with less cards does not at all mean at all anything else it wrong. Cause obvious you also can otherwise as well.
The target/goal of the game is to finish the quests given in the game. You can do so without EVER reaching 200 cards. As such, my original point stands. Of course you CAN reach 200 cards easily, but that is exactly what my point was: If you do get over 200 cards, you are going in a wrong direction, as it becomes needlessly difficult to handle that many cards, since you can easily finish the game without that extra difficulty.

Originally posted by chrixle:
If you would have thought once about that you would know that stacking gardens etc. is not difficult at all. Or how does the oven know what to cook, etc.? It seems are not realizing similar game mechanics are already ingame.
Fine, but you forget one crucial thing: There is already an upgrade for the garden and it has been in for a while: The greenhouse. And that one would be difficult to stack, as it keeps the crops, that it grows, which would have the exact problems I described in my post.

Originally posted by chrixle:
You do not really understand, that the chaos itself multiplies. And it kills off the fun if it mulitplies into something that is not really doable anymore. The chaos does not come from you being not organized but the game board is very limited in the first place. The chaos is by design and I am stating it's to much interferring with the fun. Cause the micromanagement kills too much.
I do understand perfectly, that the chaos multiplies. My point is, that you don't NEED to let it multiply, if you keep the card count low - which is absolutely possible.

Originally posted by chrixle:
Anyways some of these points were released in the latest patch. It increases usability a lot, but still misses a lot of things. So obviously what I have marked as serious issues in usabilities have also being work on at the time by the dev. So you can think yourself "how wrongly" I addresses these things.
I never said, that the game can't be improved. In fact, I specifically agreed with one of your points - a point that has now been changed. Though as I stated in my post, that point provided a challenge, that is now no longer in the game, so the game became easier and less challenging. What is the point of a game, if every difficulty is removed? It just becomes boring.

Originally posted by chrixle:
I wonder why people instead of being able to discus properly with each other just ends in offensive bs and going with the "you are stupid / you are wrong" thing just right off the bat. I could also start, if you are not into game design, maybe this talk isnt for you. But I am fine with some manners. But if that is too much, then maybe chatting really is just not for you. :)
I literally asked you questions and posed an opposing opinion. That is the literal DEFINITION of a discussion. If everyone just agrees, it is not a discussion. I never said you are stupid and I only said, that you play the game wrong in regards to the obscene amount of cards you have. A point, that I continue to stand firmly on, as you simply don't need to have that many cards to be able to play the game successfully.
wjbqmzl Dec 27, 2022 @ 10:19pm 
I totally agree, I played one round for about 9 hours, and I have so many cards and so much resources (I just like hoarding resources). Right now I am afraid to open the game because I do not want to see the mess. I had 3 lumber mill, 2 quarry, 2 sawmill, 2 bricklayer, 2 iron mine, 1 smelter. It was going fine until it start to become super crowded. I am afraid of the portal because when it appear, it just push everything everywhere and all the materials are still producing creating more piles of resources everywhere.
I see one guy saying this is the wrong way to play the game, I call that BS :47_thumb_down: . There is no "the right way" to play this game.
First of all, you can use resource magnets, cranes and resource boxes to automatically capture and collect resources. Second, do not produce so frequently and control the output
maelxp Dec 28, 2022 @ 6:14am 
Originally posted by wjbqmzl:
I see one guy saying this is the wrong way to play the game, I call that BS :47_thumb_down: . There is no "the right way" to play this game.
Just because there is not one specific "right way", doesn't mean, that there aren't "wrong ways". In fact, there are ALWAYS wrong ways. Essentially, every way, that doesn't lead to you winning the game, can be considered a "wrong way" of playing the game. But more specifically, playing the game in a way, that causes your PC to struggle, is a wrong way. Especially, since there are a lot of ways to avoid that - like keeping the card count low and keeping your production in check with the new cards like resource magnets and material storage. Also the new magic glue, that keeps your stacks from moving around is really helpful.
stacksengine Dec 28, 2022 @ 6:30am 
playing the game in a way, that causes your PC to struggle, is a wrong way

Usually, it is up to game designers to control the number of objects (aka game performance) via game means. Players can't be "wrong" if the game mechanics allow them to do smth.

Having said that, I believe only 1% of players reach the 300+ card limit while 99% never have those issues. So, changing the core game rules drastically is probably not worth the effort atm. Moreover, I bet Aran already has Stacklands 2 in the works - let's wait and see how creative it would be :)
maelxp Dec 28, 2022 @ 7:08am 
Originally posted by stacksengine:
Usually, it is up to game designers to control the number of objects (aka game performance) via game means. Players can't be "wrong" if the game mechanics allow them to do smth.
I can guarantee you, that if the devs would limit the card number, that players would revolt for a higher card limit... you simply can't satisfy everybody.
Cress Dec 29, 2022 @ 5:39am 
I have 0 problem with framerates, but still agree with the vast majority of your points. The game needs to be redesigned to be far less tedious/annoying to play, and endgame items don't really alleviate this unless you want to grind endgame for organizational items when the game is pretty much over already.
J Dec 29, 2022 @ 4:46pm 
[Why not create a chest where you can store on dedicated item but a lot of times? Not just coins.]

You can do this. Just keep playing and unlocking cards. I haven't beaten the game, but it seems like the further you get, the less of a problem cards moving around becomes. There are cards that fix a lot of the annoying ♥♥♥♥ that happens earlier on.

As for the lag, that's not the game, that's your pc
maelxp Dec 29, 2022 @ 11:57pm 
Originally posted by J:
[Why not create a chest where you can store on dedicated item but a lot of times? Not just coins.]

You can do this. Just keep playing and unlocking cards. I haven't beaten the game, but it seems like the further you get, the less of a problem cards moving around becomes. There are cards that fix a lot of the annoying ♥♥♥♥ that happens earlier on.

As for the lag, that's not the game, that's your pc
You can do this NOW. It wasn't in the game, when the post was made.
Smart Sheep Dec 31, 2022 @ 11:35am 
Anything game system allows is the right way to play the game. Period. People advocating to avoid something the game allows to work around game's inherent issue is just hilarious. If dev want to impose card limit, he should/would have done so in game.
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Date Posted: Dec 10, 2022 @ 3:29pm
Posts: 18