Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How would you make staking gardens work? How should the game know, which items it should grow without you micromanaging it?
Shift key is already assigned to grabbing full stacks, so you can't use it for other functionality.
It would be nice, if you could anchor some of the cards and where they spawn their output, but I believe, that that chaos is exactly the challenge of the game. You are meant to try to keep order in the chaos of the cards. If you find that tedious or you can't handle the chaos, then this game simply isn't for you.
"You play the game wrong". Sure, cause you actually know how it is played and know how I play. You reach 200 cards very easily in the game, its easily done in less than 20 cycles. Just because you "can" play it with less cards does not at all mean at all anything else it wrong. Cause obvious you also can otherwise as well.
If you would have thought once about that you would know that stacking gardens etc. is not difficult at all. Or how does the oven know what to cook, etc.? It seems are not realizing similar game mechanics are already ingame.
You do not really understand, that the chaos itself multiplies. And it kills off the fun if it mulitplies into something that is not really doable anymore. The chaos does not come from you being not organized but the game board is very limited in the first place. The chaos is by design and I am stating it's to much interferring with the fun. Cause the micromanagement kills too much.
Anyways some of these points were released in the latest patch. It increases usability a lot, but still misses a lot of things. So obviously what I have marked as serious issues in usabilities have also being work on at the time by the dev. So you can think yourself "how wrongly" I addresses these things.
I wonder why people instead of being able to discus properly with each other just ends in offensive bs and going with the "you are stupid / you are wrong" thing just right off the bat. I could also start, if you are not into game design, maybe this talk isnt for you. But I am fine with some manners. But if that is too much, then maybe chatting really is just not for you. :)
Fine, but you forget one crucial thing: There is already an upgrade for the garden and it has been in for a while: The greenhouse. And that one would be difficult to stack, as it keeps the crops, that it grows, which would have the exact problems I described in my post.
I do understand perfectly, that the chaos multiplies. My point is, that you don't NEED to let it multiply, if you keep the card count low - which is absolutely possible.
I never said, that the game can't be improved. In fact, I specifically agreed with one of your points - a point that has now been changed. Though as I stated in my post, that point provided a challenge, that is now no longer in the game, so the game became easier and less challenging. What is the point of a game, if every difficulty is removed? It just becomes boring.
I literally asked you questions and posed an opposing opinion. That is the literal DEFINITION of a discussion. If everyone just agrees, it is not a discussion. I never said you are stupid and I only said, that you play the game wrong in regards to the obscene amount of cards you have. A point, that I continue to stand firmly on, as you simply don't need to have that many cards to be able to play the game successfully.
I see one guy saying this is the wrong way to play the game, I call that BS
Usually, it is up to game designers to control the number of objects (aka game performance) via game means. Players can't be "wrong" if the game mechanics allow them to do smth.
Having said that, I believe only 1% of players reach the 300+ card limit while 99% never have those issues. So, changing the core game rules drastically is probably not worth the effort atm. Moreover, I bet Aran already has Stacklands 2 in the works - let's wait and see how creative it would be :)
You can do this. Just keep playing and unlocking cards. I haven't beaten the game, but it seems like the further you get, the less of a problem cards moving around becomes. There are cards that fix a lot of the annoying ♥♥♥♥ that happens earlier on.
As for the lag, that's not the game, that's your pc