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I'm using market all the time, usually I use 2 market and only sell expensive stuff worth of 5 gold, like fruit salad. It's not worth it to sell cheap stuff using market, only sell 5 gold stuff.
Here's my trick of using market early on. If you have 4 villager, make 3 fruit salad. After the end of the month, 8 worth of food will be eaten and left behind fruit salad with 1 food and 5 gold, sold it using market, you'll get 10 gold.
As the feature of clicking the coin chest, we have that as far a i can remember.
Here another trick related to coin, you can sell stuff without dragging them to the sell menu by backspace+click on the card you want to sell...
And by having automation you will need better storage method.
Having bunch of resources and food means you will need a place to spend them, probably more dangerous enemy and locations to explore.
By the time you wait them for sale, you are actually losing the potential usage of the 5 coins, and gain 5 coins after 60 seconds.
At an early stage of game 5 coins and 60 seconds may have a significant impact on your economic. It is a decision need to be carefully made. Or else in the worst case scenario, everyone will starve.
Don't get me wrong, we ALL want automation in general, but that might be a bit. . . too indepth if we are talking about a method to just "tweek" a single card. That sounds more like a DLC expansion where it adds a new pack type. . . you see how that's a bit more extreme to be considered a simple fix.
Again, don't get me wrong, it's a great topic for a separate discussion, but I was more asking in terms of balance tweaking rather than content expansion. I get content expansion is a method that could go by to give something new purpose, buttttt. . . ehhh.