Stacklands

Stacklands

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Vental May 30, 2022 @ 9:33pm
Does anyone actually use the market card?
I'm sorry but the fact that it's one at a time just NEVER seems worth. Is it just me or does it feel like it needs some serious tweeking?

I noticed you can add stacks to it, but when you do, you can't "add" onto the stack once you start it. This is so annoying because you would think if it's setup like that, it would sell the whole stack, right? No, it doesn't, it only sells 1 item in the stack at a time. And it's kinda late game to where by the time I would even consider making it, I don't really buy too many packs at that point because I'm already self sufficient by then.



If no one does use this card, I'd love to hear everyone's ideas on how they would fix it.
Mine would be anywhere from:
• making the recipe for a card this bad cheaper as it only seems useful in early game
• add a villager to speed up the progress
• give it tiers, the more you sell, the more it levels up meaning the faster it will sell or it will allow you to sell in bulk/can sell more where it increases how much you can sell at a time by 1 per level; also and each level gained increases that market card worth by 1 if you want to sell that market card.
• Let us just sell full stacks.


There is so many things you can do to make this card not trash (assuming it is trash), so I'd love to hear all your ideas. I personally like the idea of cards having an XP system. If this game gets a sequel, I think that's the road it should take, where it's all about XP between different units and stations.
Last edited by Vental; May 31, 2022 @ 1:28am
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Showing 1-5 of 5 comments
Tedha May 30, 2022 @ 11:53pm 
Market is early game card, not late game card. It's cheap enough to make and can boost you early on.

I'm using market all the time, usually I use 2 market and only sell expensive stuff worth of 5 gold, like fruit salad. It's not worth it to sell cheap stuff using market, only sell 5 gold stuff.

Here's my trick of using market early on. If you have 4 villager, make 3 fruit salad. After the end of the month, 8 worth of food will be eaten and left behind fruit salad with 1 food and 5 gold, sold it using market, you'll get 10 gold.

As the feature of clicking the coin chest, we have that as far a i can remember.

Here another trick related to coin, you can sell stuff without dragging them to the sell menu by backspace+click on the card you want to sell...
hokomili May 31, 2022 @ 12:21am 
I would say a reasonable and preferable idea is to make a few automation mechanisms and a bunch of new booster packs related to their materials. That would trigger the motivation to earn more coins.
And by having automation you will need better storage method.
Having bunch of resources and food means you will need a place to spend them, probably more dangerous enemy and locations to explore.
hokomili May 31, 2022 @ 12:53am 
Originally posted by Ndarumon:
Market is early game card, not late game card. It's cheap enough to make and can boost you early on.
There's something called opportunity cost.
By the time you wait them for sale, you are actually losing the potential usage of the 5 coins, and gain 5 coins after 60 seconds.
At an early stage of game 5 coins and 60 seconds may have a significant impact on your economic. It is a decision need to be carefully made. Or else in the worst case scenario, everyone will starve.
Vental May 31, 2022 @ 1:27am 
Originally posted by hokomili:
I would say a reasonable and preferable idea is to make a few automation mechanisms and a bunch of new booster packs related to their materials. That would trigger the motivation to earn more coins.
And by having automation you will need better storage method.
Having bunch of resources and food means you will need a place to spend them, probably more dangerous enemy and locations to explore.


Don't get me wrong, we ALL want automation in general, but that might be a bit. . . too indepth if we are talking about a method to just "tweek" a single card. That sounds more like a DLC expansion where it adds a new pack type. . . you see how that's a bit more extreme to be considered a simple fix.

Again, don't get me wrong, it's a great topic for a separate discussion, but I was more asking in terms of balance tweaking rather than content expansion. I get content expansion is a method that could go by to give something new purpose, buttttt. . . ehhh.
SoulMuncher May 31, 2022 @ 2:55pm 
I got a lot of use out of the market in my most recent run, my only complaint is how the coins won't stack into the coin chest and push everything around :P
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Date Posted: May 30, 2022 @ 9:33pm
Posts: 5