Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Edit: elsewhere on this board, the dev writes that the mobile version is indeed an illegal bootleg ripoff, so stick the this Steam version. (Thread: “Mobilversion” Buggy)
And I can confirm, it is very enjoyable to play on a tablet. Especially if you have a pen and keyboard-folio.
For mid/late game play it feels a lot better on tablet than on the Steam Deck (which I started playing the game on before switching to desktop).
That said I'm not actually certain I'd want to buy a Android/iOS port. The lack of ability to easily backup my save data and sync it with the other devices I'd play the game on is a hard sell. And it sounds like the game is complex enough it doesn't perform well on mobile, even if the graphics themselves would render fine.
Maybe a mobile companion app would be the best solution?
i.e. You run the Steam version of Stacklands on a PC but have a mobile app that connects to the game and renders a view of the game on the tablet with full touch/pen support (not a video stream, the mobile app would render the game's graphics).
That way the save data would be on your PC. The PC could handle all the complex physics and logic calculations that are most likely the most performance heavy part of the game for a mobile device to handle. But by rendering the graphics locally and only sending metadata over the network (objects, positions, etc) instead of a whole video stream like Steam Link, that would bypass Steam Link's issues of stuttering, wrong aspect ratio, non-native resolution, etc.
From my own experience:
- Data save/export/sync is a minor technical issue.
- Stacklands-like games have no major performance issues on mobile (tablets).
- Mobile version needs dedicated controls to: (a) change game speed + pause/unpause, (b) change modes between "grab one card", "grab stack", "grab cards used in recipe".
I have no idea if or when Aran is really going to release the mobile version of Stacklands, but you can search for "Stacks:Space" on Google Play. That's my own implementation of the game and it plays perfectly fine on my Galaxy Tab S7+ (12" screen) but is not really playable on a phone (6.2" screen) - the screen is simply too small.