Stacklands

Stacklands

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LordMatsu May 18, 2022 @ 9:25am
Mobile Release?
This gameplay looks like it would be perfect for phone.

Is there planning for Android/iOS implementation?
Last edited by LordMatsu; May 20, 2022 @ 4:19pm
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Showing 1-9 of 9 comments
DespoticPlayer May 18, 2022 @ 2:13pm 
Same question here. Any plans for a mobile release? The game looks like it would do great on mobile!
jrv116psu Nov 20, 2022 @ 5:02pm 
Same question
doomswell Nov 21, 2022 @ 3:46pm 
I can't imagine playing this on mobile; there can easily be 200~400 cards on the bard at any single time.
Matiqloo Nov 21, 2022 @ 7:58pm 
same question
janetenvedle Nov 24, 2022 @ 5:49am 
Originally posted by doomswell:
I can't imagine playing this on mobile; there can easily be 200~400 cards on the bard at any single time.
1
stacksengine Nov 27, 2022 @ 8:35pm 
Stacklands-like games on a 6" phone? No way. On a 12" tablet? Perfectly fine.
ThorneHill27 Jan 1, 2023 @ 11:26am 
It appears there is a mobile version available for iOS/Apple, but poorly reviewed. Some believe it is a bootlegged version, and not from the genuine developer of this Steam version, so be warned. I haven’t tried it.

Edit: elsewhere on this board, the dev writes that the mobile version is indeed an illegal bootleg ripoff, so stick the this Steam version. (Thread: “Mobilversion” Buggy)
Last edited by ThorneHill27; Jan 1, 2023 @ 11:30am
nadir-seen-fire Jan 3, 2023 @ 2:12am 
To test out this idea I tried playing the Steam version of Stacklands on my Galaxy Tab+ via Steam Link.

And I can confirm, it is very enjoyable to play on a tablet. Especially if you have a pen and keyboard-folio.

  • If you have a keyboard-folio you still get the full set of keyboard inputs (i.e. you can still use space, E, etc)
  • I found pen tapping the search bar and typing a name much easier than doing it with a mouse and desktop keyboard
  • For hitting the confirmation buttons that on desktop you usually just press space to do, pen/touch input is so convenient that I just tapped confirmation buttons instead of hitting the spacebar even though my keyboard-folio also had a space bar
  • The biggest problem though is there is no scrollbar so there is no convenient way to zoom, having the ability to pinch-zoom would be so much nicer

For mid/late game play it feels a lot better on tablet than on the Steam Deck (which I started playing the game on before switching to desktop).

That said I'm not actually certain I'd want to buy a Android/iOS port. The lack of ability to easily backup my save data and sync it with the other devices I'd play the game on is a hard sell. And it sounds like the game is complex enough it doesn't perform well on mobile, even if the graphics themselves would render fine.

Maybe a mobile companion app would be the best solution?

i.e. You run the Steam version of Stacklands on a PC but have a mobile app that connects to the game and renders a view of the game on the tablet with full touch/pen support (not a video stream, the mobile app would render the game's graphics).

That way the save data would be on your PC. The PC could handle all the complex physics and logic calculations that are most likely the most performance heavy part of the game for a mobile device to handle. But by rendering the graphics locally and only sending metadata over the network (objects, positions, etc) instead of a whole video stream like Steam Link, that would bypass Steam Link's issues of stuttering, wrong aspect ratio, non-native resolution, etc.
stacksengine Jan 3, 2023 @ 5:00am 
That said I'm not actually certain I'd want to buy a Android/iOS port. The lack of ability to easily backup my save data and sync it with the other devices I'd play the game on is a hard sell. And it sounds like the game is complex enough it doesn't perform well on mobile, even if the graphics themselves would render fine.

From my own experience:
- Data save/export/sync is a minor technical issue.
- Stacklands-like games have no major performance issues on mobile (tablets).
- Mobile version needs dedicated controls to: (a) change game speed + pause/unpause, (b) change modes between "grab one card", "grab stack", "grab cards used in recipe".

I have no idea if or when Aran is really going to release the mobile version of Stacklands, but you can search for "Stacks:Space" on Google Play. That's my own implementation of the game and it plays perfectly fine on my Galaxy Tab S7+ (12" screen) but is not really playable on a phone (6.2" screen) - the screen is simply too small.
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Date Posted: May 18, 2022 @ 9:25am
Posts: 9