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- berry alcove and orchards (even if the cost is a farm + 3-5 trees/bushes, for late-game QoL it would be worth it)
- negative exploration cards with continual effects until cleared
- foxes/enemies attacking livestock, and enemies stealing coins (the goblin or troll could do that, which saves having to implement a new enemy and adds variety to the existing list)
- gardens -> farms, I love this idea although I'm not entirely sold on making soil out of food + poop. Maybe instead it could be that soil -> garden requires 1 poop in addition to the current recipe, and then garden -> farm requires an additional poop?
- a medic/healer role, although I think this would be super powerful (especially since we can now pause the game to re-organise the battle lines!) and so should maybe require a chalice + tome to create?
- as a side note/new suggestion, to complement the healer I'd love to see a knight/"designated tank" unit with high health but low attack (a low chance to hit, and 1 damage) -- the item could be a shield and the recipe for it could be 1 wood + 2 iron bars, making it marginally more expensive than a sword; and this troop wouldn't be much good on its own since multiple enemies will still wear it down but it would be good for slowing enemies while you muster high-damage counterattackers
- stacking market stalls to create a trader -- there could even be a chance to create a range of things, e.g. a treasure chest or key, an explorer, a map, or a livestock animal, so it's more of a "hold a fair and see what comes" (although the trader is the most likely outcome by a fair margin)
- improved worker speed by giving them a tool: I love this idea, but I feel like they'd be significantly more powerful than first appearances; so I'd propose they should also move up to consuming 3 food per moon like soldiers do. The cost increase would still pay for itself if you're using them to produce food, but it means you have to have reliable food production to support them.
Speaking of reliable food production, I'd love to see a crop like wheat added which can't be eaten directly, but is cheap (sells for 1 gold) and quick to grow and can be cooked with other foods in order to make decently filling meals. Wheat + egg + apple @ campfire = apple pie (3 fill value), 2 wheat + egg + milk + berry @ campfire = cake (5 fill value), wheat + egg + raw meat @ fire = meat pie (5 fill value)