Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After checking with new data, there is already no key at the start.
I'm not kidding about it being gone from Rampart as well.
but will those keys be found if you start fresh in Chapter 2?
I think they can easily patch this out by just spawning in the keys/notes again in their usual location where you first get them, maybe add another quest inventory slot just in case.
Can probably be coded in a day and be ready for hotfix that week...
It must exist, but I am not inclined to check in a world poisoned by invisible zombies.