Isle of Arrows

Isle of Arrows

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Parry Hotter Jun 20, 2022 @ 10:23am
Win with Small build
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Showing 1-3 of 3 comments
Klaus  [developer] Jun 21, 2022 @ 8:17am 
The game does not allow paths to be connected as it would put the player in an unfavourable position.
Last edited by Klaus; Jun 21, 2022 @ 8:18am
Buntkreuz Jun 29, 2022 @ 2:47pm 
But it would be cool if there was some way to make use of it or interact with the fact that you have two "cores" and paths.
Like having a tower teleporting enemies to the other path or if one enemy enters one core it spawns at the other path (thus having the chance to deal two damage to you, but if you kill it, you regain the health you lost), maybe combining both would change your core to the new enemy spawn point, to reward you for achieving this.

Personally i assumed that this was the intended mechanic behind this.
I get faced with the problem of having two paths to take care of, but if i manage to connect them, it am rewarded with a longer path which gives me several advantages.
Last edited by Buntkreuz; Jun 29, 2022 @ 2:47pm
Specter Aug 6, 2022 @ 5:05pm 
I was just coming to ask that. I did something similar though your's is more compact than mine. I just made them cycle back. If I didn't run out of rounds I would have kept trying to merge the two together.

I personally think if the player managed to join the two, at the farthest point it becomes a random free-for-all which direction the enemies go. I mean I put the effort into it I should accept the consequences for it. Like, "The enemy of my enemy is my friend, let's join forces and on the count of three, scatter! THREETWOONE SCATTER! AHHHH!"

Or Easter egg it and the two points merge into 1 and all the creeps upgrade to the next highest tier that would have normally spawned. haha. So worth it.

https://steamcommunity.com/sharedfiles/filedetails/?id=2845687353
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