Layers of Fear

Layers of Fear

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Raptor Jun 17, 2023 @ 9:26am
Is it optimized?
Not that I intend to buy this game but because I want to know if these developers finally got their act together in the optimisation department so I can know now if SH2 remake is going to be a piece of ♥♥♥♥ or not?
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Showing 1-11 of 11 comments
Ivan_ST Jun 17, 2023 @ 12:47pm 
Running this remake on old i5 6600, 16Gb ram and RX 6600, all maxed out + ray tracing enabled. Get 45-70 fps in FHD.
Frosty Grin Jun 17, 2023 @ 8:07pm 
The demo was remarkably optimized. Looked great too. So I'm optimistic about the SH2 remake.
directorguy7 Jun 17, 2023 @ 9:00pm 
Yes it is. And I can tell its not THAT well optimized. They did a good job, but they are not a AAA company, and look how good they can make UE5 run. Testament to how good the engine is. Still so weird a game as dumb as fortnite has funded probably one of if not the only game engine that gives Source 2 a run for its money.
UE is probably in the future going to have a hand in total human conscious reality simulations.
nebadon2025 Jun 17, 2023 @ 10:36pm 
For me the game is not well optimized at all, I am running on a 6800XT and 3900XT CPU with 64gb DDR4-3600 and it really struggles to maintain 60fps and not feel stuttery, I really had to reduce the settings and cap it to 60fps for it to be playable, and it mostly is, but there are definitely a lot of times where it has problems maintaining a solid frame rate. Another on e of their game The Medium is even worse for me, almost nothing I can do gets me a good looking and solid 60fps.. I am quite worried about Silent Hill 2 being good, its honestly not looking good at this point, considering The Medium is like 2 years old and still runs very poorly.
cOLDWATER/R Jun 18, 2023 @ 12:02am 
ryzen 5950x and rtx 2070 , with RTX ON and DLSS quality = 75-95 fps but without dlss = 55 fps
e_boulanger Jun 18, 2023 @ 6:56am 
Compared to the Unity version of Layer of Fear, this version is "uber" optimized. I could not play the Unity version. After less than 5 minutes of playing, Unity would litterally send my laptop fans to their highest RPM. With this version, I barely hear my laptop fans, even after an hour of play. Graphics are better and animation is fluid (with the occasional stuttering, but that does not bother me). I play at 1920x1080 on a laptop with RTX 3070, 8 GB Vram and 16 GB Ram, Nvidia drivers 535.98. I am very pleased so far.

For me, that's a clear win for Unreal Engine 5. I hope developper will take note and stop using Unity for graphically demanding games, and simulations.
halfmonkey Jun 18, 2023 @ 7:06am 
Maybe it's just me...the game subtly hitches and stutters every time something changes out of view or is about to jump-scare the player (which, after the first few minutes, is the entire game.)

Running (or whatever the slow jog is) in long corridors allows for really obvious LOD pop-in that get's worse as you go on.

At least Silent Hill will have mass quantities of fog to hide the odd way that Unreal handles asset streaming...
DarkSeed Jun 18, 2023 @ 10:26am 
I´ve got a Ryzen 5 5600X with an RTX 3060 Ti (8 GB) and 16 GB of RAM the game runs smooth (about 60 fps) at 4K and Raytracing enabled with all set to "High" and DLSS set to Balanced ;) Really well optimised!
MapleOmega Jun 18, 2023 @ 1:51pm 
32gb ram, ryzen 5 5600 CPU, RX 6600xt, Everything on high, 110 fps on average, no fps drops or crashes.
BlueStinger Jun 19, 2023 @ 8:00am 
Originally posted by e_boulanger:
For me, that's a clear win for Unreal Engine 5. I hope developper will take note and stop using Unity for graphically demanding games, and simulations.

The last game they used Unity was the original Layers of Fear in 2016. Everything since has been with UE.
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