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UE is probably in the future going to have a hand in total human conscious reality simulations.
For me, that's a clear win for Unreal Engine 5. I hope developper will take note and stop using Unity for graphically demanding games, and simulations.
Running (or whatever the slow jog is) in long corridors allows for really obvious LOD pop-in that get's worse as you go on.
At least Silent Hill will have mass quantities of fog to hide the odd way that Unreal handles asset streaming...
The last game they used Unity was the original Layers of Fear in 2016. Everything since has been with UE.
https://www.pcgameshardware.de/Layers-of-Fear-Spiel-55923/Specials/2023-Unreal-Engine-5-Release-Benchmarks-Steam-1421920/2/
MfG
Raff