Layers of Fear

Layers of Fear

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Kattey May 15, 2023 @ 10:17am
Demo is awful
Ok. It's just bad. First part is ruined. Does anybody really likes to run away from another "creepy" thing in labyrinth in searching of gear?

First part was cool partially because there was mistery. Yep, there were segment with wife. 30 seconds long. No runaways from boogeymen like in trash cheepy horrors.

I don't know. how it will be on release. But now game has no atmosphere.

I don't like it all. There is a feeling that developers don't know what to do. First part was good, and they just make it bad instead of improving.
Last edited by Kattey; May 15, 2023 @ 10:19am
Originally posted by Saucerhead:
Don't worry, the game has absolutely not turned into a fugitive simulator. As for the demo - it's a matter of format - you can't just show a "guided tour" of the property, no one will be interested in it. We showed the lantern and how it works - but it's still Layers of Fear
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Showing 16-26 of 26 comments
RoosterX86 May 15, 2023 @ 11:41am 
Originally posted by Saucerhead:
Similar questions have already been asked. Currently, the introduction of such a solution is being considered.
Thank you for taking this feedback into consideration!
TotesBreakfast May 15, 2023 @ 11:47am 
They did something similar in SOMA. I think it originally started as a user mod that removed the repetitive enemy encounters and the developer eventually updated the game to officially give the option of playing without them. I like having the option because while I can enjoy those types of encounters on the first playthrough, they are just tedious and obtrusive if I want to experience the story/setting again on second playthroughs.
MTL5 May 15, 2023 @ 5:25pm 
Just my two cents, but the Number 1 criticism of Layers of Fear was that it was a walking sim where nothing bad actually happened. You could just walk in a straight line into the spooky dark and it wouldn't do anything.

IMO the remake devs have tried to make the game more active, less passive. They want to avoid the "run and hide" mechanics of other games, so encounters have the flashlight (borrowed from Blair Witch) where you can actively engage hostiles to slow them down.

If you really liked the OG Layers of Fear because it was a relatively pure walking sim, then I understand being disappointed. But this remake has tried to address player feedback about the original games, and quite a lot of people didn't like the fact the original Layers of Fear was so passive.
Cyber7148 May 15, 2023 @ 8:31pm 
i agree, chase parts can be cool if done right but looking for items and have to repeat do it over and over again takes away from enjoy it and seems this will be a thing through out like it was in layers of fear 2 witch when i seen the 2nd chase in that i just quit. Its just not fun and not scary. Just a thing to add on play time.
TotesBreakfast May 15, 2023 @ 8:56pm 
Yeah, I'd prefer more effort go into the story and thoughtful environmental interactions, as opposed to throwing in some derivative and rudimentary gameplay tropes.
Kimul May 16, 2023 @ 11:40am 
I'm not a fan of chase part, but rest of the demo looks like improved Layers of Fears and I love it.
Fluidz May 16, 2023 @ 6:26pm 
I was hoping the demo would pick up in speed, certainly got that when the chase started, my heartbeat doubled until the finish :winter2019joyfultearsyul:

Enjoyed the experience. Eagerly waiting for the full game :)
Last edited by Fluidz; May 16, 2023 @ 6:29pm
denbrough May 16, 2023 @ 11:12pm 
Please stop hyping on negative yelling. It's just your opinion and nothing more.
denbrough May 16, 2023 @ 11:16pm 
Originally posted by Kattey:
Originally posted by potato:
i dunno what you're doing playing horror games then
We are talking not about all horrors games man. We are talking about Layers of fear. Which again was not about runnig away, It was good because it was not anmother trashy horror. It was deeper. Addin chasinbg thing just make it like other game and make it worse as well.

Oh, another " let me say something for everyone" post, I see.
Kattey May 17, 2023 @ 7:40am 
Originally posted by denbrough:
Please stop hyping on negative yelling. It's just your opinion and nothing more.

Don't make up stupid thinks. If I have my own opinion and publish it it does not mean I had intention to hype.

About "another "let me say something for everyone" - I can say your remark is another "I'm so clever" post. It's way more hype than my sincere opinion about game.

Funny that some people can't stand alternative opinion and just call it "hype" instead of healthy discussion. It's way more simple, isn't it?
Last edited by Kattey; May 17, 2023 @ 7:47am
TheImpaler May 17, 2023 @ 1:02pm 
Originally posted by MTL5:
Just my two cents, but the Number 1 criticism of Layers of Fear was that it was a walking sim where nothing bad actually happened. You could just walk in a straight line into the spooky dark and it wouldn't do anything.

IMO the remake devs have tried to make the game more active, less passive. They want to avoid the "run and hide" mechanics of other games, so encounters have the flashlight (borrowed from Blair Witch) where you can actively engage hostiles to slow them down.

I totally agree here, that I remember hearing the "no danger" aspect didn't make this a REAL horror game in the past. Frankly I enjoyed that about the first game because I am not someone who likes "permadeath" horror games BUT I do appreciate what they did here. I would prefer to have a way to fight/delay a creepy thing vs. hiding in a closet waiting for it to pass (which sometimes takes forever). I don't think I have to feel death breathing down my shoulder to be truly terrified/scared when playing a game.

I welcome the change here, the lantern is a nice touch - something with multiple uses - and I can't wait for next month when the full game comes out.
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Showing 16-26 of 26 comments
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Date Posted: May 15, 2023 @ 10:17am
Posts: 26