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IMO the remake devs have tried to make the game more active, less passive. They want to avoid the "run and hide" mechanics of other games, so encounters have the flashlight (borrowed from Blair Witch) where you can actively engage hostiles to slow them down.
If you really liked the OG Layers of Fear because it was a relatively pure walking sim, then I understand being disappointed. But this remake has tried to address player feedback about the original games, and quite a lot of people didn't like the fact the original Layers of Fear was so passive.
Enjoyed the experience. Eagerly waiting for the full game :)
Oh, another " let me say something for everyone" post, I see.
Don't make up stupid thinks. If I have my own opinion and publish it it does not mean I had intention to hype.
About "another "let me say something for everyone" - I can say your remark is another "I'm so clever" post. It's way more hype than my sincere opinion about game.
Funny that some people can't stand alternative opinion and just call it "hype" instead of healthy discussion. It's way more simple, isn't it?
I totally agree here, that I remember hearing the "no danger" aspect didn't make this a REAL horror game in the past. Frankly I enjoyed that about the first game because I am not someone who likes "permadeath" horror games BUT I do appreciate what they did here. I would prefer to have a way to fight/delay a creepy thing vs. hiding in a closet waiting for it to pass (which sometimes takes forever). I don't think I have to feel death breathing down my shoulder to be truly terrified/scared when playing a game.
I welcome the change here, the lantern is a nice touch - something with multiple uses - and I can't wait for next month when the full game comes out.