Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But at least the original LoF ended up feeling unintentionally funny, which added to the haunted house sim parts.
It's called *marketing*, you lifelong ninny.
Leave that description to something like Amnesia the Dark Descent, or the PT short. Both arent exactly story focused, but the former definitely left a mark in that type of Lovecraft horror in games. And PT managed to be very disturbing and extremely unique. Not to mention LoF clearly took "inspiration" from it to the point of almost copying at points.
I played the first one and while it's an okay game, I personally feel like using words like, "haunted house simulator" is giving it too much credit. It was more of a walking simulator than anything else. A haunted house should allow you to explore, while the majority of the first Layers of Fear was insanely railroad-y to the point they reused room layouts and designs. I beat the first game but was insanely underwhelmed by the overall experience.
I mean that's just a generally untrue statement. There's plenty of PC survival horror games that have done better than Layers of Fear. Off the top of my head would be Alone in the Dark, Sanitarium, The Suffering, Resident Evil, Phantasmagoria, Clive Barker's Undying, Clock Tower, the Elvira series, Realms of the Haunting, Wax Works.
Layers of fear doesn't do anything new or original and the writing is mediocre at best.
And judging by sales numbers, the sequel Layers of Fear 2, and a remaster in Unreal Engine 5. I'd say it left a mark.
It left a mark on Bloober Team themselves thats for sure. But not "for narrative driven first person horror". Especially when PT is the game that actually did that and inspired other games. Thats what leaving a mark looks like.
If it was "left a mark on first person horror graphics" than that would be a lot more accurate cause LoF still is a pretty looking haunted house sim.
I read somewhere you actually have to have the card and install it first to tell the differences. Like turning all the features on and turning the resolution up to 4k as well.
Don't worry I'm sure you missed the settings screen writing up your fifth grade response so you could feel cool like all the other immature haters in this thread.
The game was very good both of them. But they both required a deeper sense of thinking to understand what was going on. Almost like it was layered into the meaning.
I'm so sorry you and your friends here just don't get anything past resident evil or some ♥♥♥♥ horror game that is just like resident evil, but top down and it's pixelated. Cause both of those are very lame representations of what "real horror" should be as well. This one doesn't fit that moniker either.
Both these games were about what could be round the corner or what you thought of the situations. It asked you to evoke your imaginations. In that case it asked you all to do something none of you could, use your brains.
And also, you clearly ignored the part where I mentioned Silent Hill 2 (original) as an example of a massively influential horror story, while RE was for massively influential gameplay, and Signalis for being a smaller team that nailed both aspects as well.
I also wouldn’t say LoF requires much brain use or thinking since most of the puzzles are just turning around multiple times to see something changing.
Compare that to something like SH1 where you need to interpret a poem to solve a piano puzzle, or Signalis where you need to read a document in another room to apply the definition of a word to solve a locked safe puzzle in a completely different room with the only big clue being a word
Last time I checked walking sims were a thing, years before this game came out in fact.