Wicked Island
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Wicked Island

Opinion on Demo
Personally I understand that its a demo and this is just my opinion. You need to fix many of the defeat scenes the monsters dont know where the characters holes are lol, there needs to be a little more to the demo its not quite enough grant it i dont really know whats missing so you can ignore that. I'd like the dragon removed in general but thats just because its depressing realizing that you cant interact with it. The option to decide what type of interaction you have with your slave would be nice too and leveling the different types of holes I use needs to have some sort of impact on interactions maybe make the defeat system a minigame of types and the leveling of said holes makes that minigame easier or harder depending on the level idk just an idea other than some other things you guys need to iron out its pretty good even for a demo cant wait for full release.
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Showing 1-6 of 6 comments
Communion Feb 17 @ 11:15am 
Seriously broken game. Avoid until at least a dozen more patches. Just interacting with the first portal brings up some kind of wheel that freezes the game. Ctl+Alt+Delete is your main skill in this game.
feels like you are going to hard on the graphics, if the character is to plus size the clothing/armor just melds into the character. hit boxes could be fixed to a better position. and the people you rescue from the *dungeon* could use some work as well. but thats my OP.
but the dragon are still there
like what you got so far but I do have a few suggestions

1 the sex scene should not End by you pressing B you should have the creature speeds up as it gets close to climax then have a random algorithm the creature may stop or he might carry on or he might choose a different hole

2 when you get past level 10 you seemed a bit overpowered maybe you can have a certain random creature which is a random swap but levels to your level but you get better rewards if you kill it

3 maybe have certain creatures that spawn during the day and some that spawned during the night

4 instead of just normal armour perhaps you can have a wolf hide armour a bear hide armour dragon hide armour and so on and each armour gives you certain perks for instance the wolf armour can give you fastest running speed the bear armour can protect you from the elements cold wind rain
g.nelson Mar 19 @ 11:22am 
The demo of the game has a solid concept and is enjoyable to play, if a bit disturbing at times. The world in the demo is quite large and there is a LOT to explore. the content and storyline is pretty well laid out with some pop culture references sprinkled throughout here and there, which is a bit campy and fun to discover. There are a number of biomes and a wide diversity of things to collect, build gather, farm, create, etc., with an obvious tech progression as you build to open new options.

Overall, the game is extremely intricate for an Alpha Demo, but is not ready for a Beta Release quite yet. It does offer a fun, involved, and entertaining experience, however, despite the glitches and bugs.

Bugs Noticed while Playing and Suggestions:

It is obvious that the demo is still a bit rough around the edges with some glaring bugs that need to be addressed, and it could use some game balancing of enemy MOBs compared to character skill and equipment progression (such as: a werewolf probably should not be easy to beat by a new (unskilled) character with a sharpened stick and wearing only cloth underwear...if that. Deer are fearlessly docile and don't tend to run when the character is near, Boars should be more aggressive as this should be the low-level intro challenge, but they tend to be much more flighty than aggressive. Bears (like werewolves) should pose more of an early-game challenge/threat.

There are WAY too many options in initial character (cosmetic) creation,., and many of the sliders do not have meaningful names and seem to make similar changes, some of which are freakishly cartoonish.

Some of the ragdoll animations for enemy death scenes and corpses are a bit outrageous, (I've seen wolf bodies spin off like helicopters into the sky at the slightest touch).

The camera is still locked to the character during sex scenes which makes it difficult to pan the view around to different angles and the control rig isn't fully disabled which can cause a lot of animation clipping and improper placement of actors where things aren't fitting quite together correctly. From a cinematic perspective, it would be easier and better to disable the character's control rig during the scene, and maybe temporarily move it to a third-party camera actor, unless the idea is to offer options to struggle or change positions. As denoted by some other posts, this might be a bit more enjoyable if the NPC AI directed the flow of the scene instead of having it 100% player-controlled, or maybe have an option in the settings to adjust NPC interaction strength v. Player-controlled scenes. As it is right now, the player controls the speed of the thrusting and when the scene ends, so there is no natural "story" flow built-in of the scene of initiation/struggle/groping/molesting, build-up, penetration, varying intensity, variety (changing positions), climax, and resolution.

A saved scene and a re-play notion might be an interesting feature, especially in the NPC driven cinematics, especially if the player could control some of the camera angles during the replay, or also have an option for the system to, alternatively, offer to highlight certain angles/shots and visuals of note. Especially after the cinematic bugs get worked out.

However, one option that seemed to be missing (and maybe I overlooked it) was Character height...although, a variable height might pose a challenge in the visual animation cinematics built within the game.

Some of the menus can pop up while other menus are active in the HUD and there seems to be a glitch with closing the main menu specifically while the build menu is active or the build menu staying up while it is inactive if you can manage to get the main menu to close.

I use multiple monitors, so if my mouse pointer drifts off-screen, the game goes unresponsive while still active, which is problematic during the more player-interactive combat sequences.

The dot for the crosshairs can be difficult to see on-screen at times when trying to target things for combat targeting, placement, interactions, etc.

Light sources (such as the torch or the earrings) should help a bit more with illuminating an area and maybe tone down the glare from the light source a bit. As it is, torches and other light sources are often not very helpful to effectively see in the dark.

There are several clipping issues such as with the hair, sex scenes, and when doing masturbation with certain body types (especially while pregnant or the tummy is distended).

Suggestion, if the tutorial is enabled in the settings, then for the quest to get pregnant by a were-creature, there should be a bit more on "how" to change the game settings to make that happen in the game, and where to go to make those settings enabled/disabled. This was not clear upfront on a playthrough and was very frustrating getting killed multiple times without any indication as to what I was doing wrong at the time. There should similarly be a subnote in the journal entry for that step in the quest to direct the player to change the game settings for that quest.

Some minor visual suggestions, Larger trees should possibly complete their fall sequence before breaking into logs (wood and branches) and perhaps be an injury threat. As it is, the tree breaks at the base when falling, a better chopping animation that drops the tree from part way up and leaves a stump behind would be more visually appealing in the wood harvesting process.

Snap points are a little glitchy, especially where the 45 angle wall meets the roof and doesn't align well. There are not any good smaller options to fill some of the gaps in construction or to make peaks on roofs if the roof pieces have an odd spacing, it looks like there should be a shallower roof pitch that has not yet been implemented quite yet, but some more build options would be warranted. It seems problematic to offset roof pieces with wall pieces to allow for roof overhangs and eves as a stylized option.

Some of the scene text is scrolling by fast which is difficult to read if the colors are not contrasting enough, or when the background is not flat and uniform, and you aren't expecting it or you are distracted by something else for a moment. This was especially noticed during the pregnancy cycle and during other effects. It would be useful to have a place to go to read the past most recent messages even if only temporarily, and/or have more of a text delay before it leaves the screen.

When the the belly is distended due to a recent insemination, there is a point when the belly resets as the body purges the excess, a visual of this purging process could be introduced at that time.

Perhaps as a future idea, the settings could offer some more "Kink" slider options (0% to 100%) to help the game cater to certain preferred kinks or avoid kinks that are a turnoff to the player. Such as: Teasing/Foreplay, Initial Penetration force/speed, Choking, Hair Pulling, Scratching, Spanking, Slapping, Bondage, Discipline, S&M, Dominance/Submission, Squirting, Facials, Swallowing, Spitting, Gargling, Groping/Molesting, Wrestling/Struggling, Sensual/Caressing, Intensity, Vaginal, Anal, Oral, Various Prefered Possitions, Orgasmic intensity, Orgasmic Frequency, Enthusiasm of participation (eager v. reluctant), Min/max duration (long scene v. short scene), etc.
Last edited by g.nelson; Mar 19 @ 11:41am
its a sad day when free skyrim sex mods come with thousands of animations that work perfectly with any shape/size character, but this guy cant manage a dozen or so.
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