WWE 2K23

WWE 2K23

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qsnoopyjr May 25, 2023 @ 1:53pm
Painful to watch AI vs AI in some matches
One of the top matches I hate AI vs AI is Last Man Standing, they will do a head slam count till 4-8, AI is getting up, on its knees and another head slam, count 4-8 again.

AI needs to be smarter, should not always wait everytime the other AI or person goes down.

This mode could be very awful with unblockable attacks and AI constantly doing it you and letting the ref count every single time. Tiny attacks not going to keep people down, unless they been getting a beating for a very long time.

I don't want to spend over 40 minutes just watching ref count over and over. Theres no actual flow, no actual fight going on, its just slap the person on the head they go down again and start counting again, thats painful. When you know they going to back up, why AI even stop attacking? Keep the attack on until there is a decent chance they don't get back up.

Game has it so you stay down for awhile
Then the AI purposesly waits till 8 or so, to recovery, understandable.
Then the health system, they green health again, hard to drain their health when they recover from weak attack and wait 8 seconds of health gain again.
Last edited by qsnoopyjr; May 25, 2023 @ 1:56pm
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Showing 1-8 of 8 comments
Simisubzero Jun 20, 2023 @ 6:29pm 
How do you start ai vs ai battles in wwe 2k23?
qsnoopyjr Jun 22, 2023 @ 6:20am 
Originally posted by Simisubzero:
How do you start ai vs ai battles in wwe 2k23?
In MyGM just spectate a match. Just don't select a superstar to play on and start the game.

Think I made it sound like a good AI, like chatGPT.
Machine Learning AI,
WWE 2K23 I don't think it has ML AI.

Would not be painful to watch AI vs AI if it was ML AI, like it would realize being stuck in the same situation it should actually go for the pin or do more moves in the case of LMS match now rather than be stuck in its loop which does nothing for it to actually win the match.

Just because the ref is counting in LMS match doesn't mean the AI should wait every single time. Feel like LMS match is broke player wise too, can't kip up in it. It should wait like a second to see if player wants to kip up or do something, if not, start with the count.
Last edited by qsnoopyjr; Jun 22, 2023 @ 6:24am
stonecoldecw23 Jun 22, 2023 @ 1:28pm 
AI just needs to stop rolling out of the ring. and the other thing is way too much momentum rewarded after a pin attempt.
qsnoopyjr Jun 25, 2023 @ 8:24pm 
Originally posted by stonecoldecw23:
AI just needs to stop rolling out of the ring. and the other thing is way too much momentum rewarded after a pin attempt.
The rollout is automatic behavior in matches with multiple opponents. Usually after the first minute if more than 2 in ring after 3-4 attacks that person will rollout.
Momentum buildup from kickouts is from everyone not just AI vs AI. Use sliders to adjust it.

I'm spectating tag matches, table match in particular lately, the AI is so bad vs each other in tag tables.
They,
say table is south of ring, they throw each other east/west.
throw each other to the corner
they have so much issue throwing in the right direction
Also, they'll standing drag, they'll goto the ropes with them, can tell they meant to goto the table.
Also, the teammate when they run to their teammate getting beat up, if the enemy is doing something they just stand and stare and then change targets and do nothing until the other enemy comes at them.

I'm like help your teammate out. Why is the AI freezing up?

Seems like the AI's that win most often are the ones with tosses/slams and accidently toss someone on the table.

The HIAC tag matches AI vs AI, when everyone outside the ring they spend like 10 mins just throwing each other back and forth.
AI has issue throwing the person into the ring.

1. Issue I see with is it throws the person the wrong way. Getting someone in the ring, getting someone on the table.
2. Something happens like they get bumped and they stand still and do nothing
3. Going for the objective, the win
AI has issues with these 3 things I tend to notice.
4. Would be if its outside and difficult to get back into ring, like on top of the cell, the AI will spend like 30+ minutes doing repetitive stuff over and over again
5. Repetitive stuff, if you just did it like 3 times a minute ago, why do it again and again and again? Go for the win.

Why you going for a steel chair, that person already beaten to death, go for the win.
Last edited by qsnoopyjr; Jun 25, 2023 @ 8:27pm
stonecoldecw23 Jun 26, 2023 @ 3:18am 
no, the rollout happens just as often in 1v1 matches and sliders labeled rollout frequency dont do anything because i have tried everything to fix it.

unless there is other settings i am not aware of, rollout duration and frequency are the only sliders that would change rolling out right?

and what exact sliders affect momentum given for kickouts? i didnt see any. thanks for replys
qsnoopyjr Jun 26, 2023 @ 7:50am 
Originally posted by stonecoldecw23:
no, the rollout happens just as often in 1v1 matches and sliders labeled rollout frequency dont do anything because i have tried everything to fix it.

unless there is other settings i am not aware of, rollout duration and frequency are the only sliders that would change rolling out right?

and what exact sliders affect momentum given for kickouts? i didnt see any. thanks for replys

I see what you mean now, yeah 1v1 the rollout is pretty annoying.
Is this regards to watching AI vs AI 1v1? When the AI gets outside its nasty, they are terrible, so bad at getting people back into the ring and going for the objective, which is to win.

Think dragging would solve this but I was watching a table match the table is near the ropes lengthwise, the AI is trying to drag the other AI onto the table but near the turnbuckle so they get dragging, stop, drag again, get stuck, stop, drag again, repeat. It doesn't realize it has to drag around so it can lean the opponent.

Anyways, momentum, I think thats superstar related if your fighting high OVR I wanna say if their signature stat is high kickouts, reverses, etc. it will gain a lot from any.

I checked the gameplay balance, I thought there was something but don't see it.
interesting is basic reversal windows slider
ground attack reversal windows slider
signature/finisher reversal (this is odd, because there is an AI finisher reversal rate which is different slider)
maybe singature/finisher reversal slider is kicking out of pin, doing reverses, etc. buildup of singature.

A lot of sliders no context or possibly pointless, like basic reversal window,
if I have it at 50 and it shows the window to press button to reverse window, whats difference between 50 and 80? I think this something where its 0 dont show or any number and it shows the window, don't need 0-100. Other things they have are like 0-10. Wheres on/off if thats all there is to it you know? Don't need to confuse me with 0-100.
Last edited by qsnoopyjr; Jun 26, 2023 @ 7:54am
stonecoldecw23 Jun 26, 2023 @ 1:50pm 
wow, i have more questions then answers after reading your last post. lol.

i am mainly talking about AI vs AI. because in p1 vs AI matches i can use wake up taunt as soon as i see AI go for roll out. the one thing that makes me so mad is when my own MY OWN fighter rolls out when i am in no need of a break.

i can confirm post kickout momentum gain is not related to superstar OVR...because i consistently have matches with 40 OVERALL VS 90 plus OVERALL and the 40 seems to get an unfair boost from a kickout. same boost 90 gets. but higher should get more in my opinion.

and finally AI vs AI.... i try to create matches that go a certain way. one sided. i am gaining some ground, its gotta be on legend difficulty and most of the time 90 overall gets job done against jobber 40.

but sometimes thanks to that previously mentioned unfair momentum boost from kickouts... the 40 gets the win. and im like HOW!
qsnoopyjr Jun 28, 2023 @ 10:32am 
OVR only so much, the behavior, those sliders that give their likeliness to throw, to grapple, to go for weapons, to do things that contribute winning.
superstar that taunts and goes for weapons, short, likes to do strikes, their strikes moveset has moves that miss a lot. Those factor in too.

But painful to watch is HIAC tag team, tables too.
You can tell what the AI is trying to do like in HIAC they get stuck outside they are trying to get the opponent in the ring but what they do? throw throw throw wrong direction.
I watched a match tables,
AI just had to throw east, what they do? they irish whipped south. I KNEW what it was thinking or trying to accomplish but I'm gonna say bad coding made them do the wrong thing.

Outside countout, they trying to get someone in the ring, whoops suppose to whip towards, instead they whipped to the other side outside. And now they can't whip until they do like 2 moves. Then the bad kicks in again and they whip back to original side. Now the count is at 7 or so, thats the trigger run back into ring. Now if they don't go outside again eventually the person will come in. Whoops they went outside, guess we gotta this rodeo all over again.

Painful to watch

Noticing in fatal 4 way matches
If AI pins AI near ropes where an outside AI is, the outside AI will literally run around a corner and into the ring. Wayyyy too long.

Pretty sure when its player pinning AI, the AI will run into the ring at that side, they wont run to another side.

So feels like AI vs AI they get even dumber, the code is worse. Making AI vs AI painful to watch in matches with more than 1v1.

Last edited by qsnoopyjr; Jun 28, 2023 @ 11:28am
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Date Posted: May 25, 2023 @ 1:53pm
Posts: 8