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This is simply wrong. That 'issue' is still in '22. And if you look at real life WWE, tag matches almost always end with the non-legal partner being waylayed somehow.
I do hope they properly patch it. Or at the VERY least make it to where both partners get in the ring at the same time. The hop into the ring times are VERY skewed toward the one being pinned. I'd understand if you have a super heavyweight and they climb into the ring slowly but thats not at all the issue.
I believe I remember in old games that if the partner was HEAVILY damaged they'd either tiredly stand on the apron and not be active or just flat out not come in because they're so heavily damaged. I'd prefer that....or again just having both teams get in their equally at the same time so your team can at least have the chance of defend you.
Not necessarily, as the ladder minigame was something I had in mind when pondering this, and the AI seems to cope okay with that, at least in my experience.
That could work, admittedly. Though, would that mean if the player was controlling someone in that state, they'd essentially be Stunned?
I believe if the player was on the apron you could essentially have it be a stun of sorts. Or just out of stamina. I know theres not a full proper stamina thing in this one but I do remember in maybe 17 or 18 tag partners at times would get tired on the ropes sometimes and be leaning over on them tired.
It may be like that in the R.a.W, but when was the last time you saw WWE enforce such a limit? And it is a WWE game.
https://wrestlingheadlines.com/dax-harwood-clarifies-old-tag-team-rule-in-wwe-says-rules-in-wrestling-are-a-good-thing/amp/
https://www.thesportster.com/raw-tag-match-ends-wwe-secret-rule/
would be nice if weakened enemies could be pinned off a random northern lights suplex pin. Though I will say you can definitely pick these random quick pins up more often than in the previous game. One time I beat the AI at full health in 5 seconds by doing a normal clothesline and going for a pin, sometimes you get lucky. but for tag matches it feels like it would be nice to have more ways to win than just hoping for a finisher before you fail the mini game since the odds are heavily stacked against you as a baby face.
And also I guess it would be nice if the heels were the ones who broke up the pins but the baby faces didnt. like the heels should be using the cheap tactics to win, the babyfaces shouldnt have to, maybe they should get some other mechanic. idk.
when going for a pin switch to your partner and protect yourself