Brotato

Brotato

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Kipp Oct 10, 2024 @ 9:26pm
Captain
Incentivising using fewer weapons while the opponent has bonus scaling is an extremely unfun mechanic. Please reconsider
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Showing 1-9 of 9 comments
La Ley Innata Oct 11, 2024 @ 12:23am 
Devil's advocate here, that's not a flawed mechanic, if the incentive was a lot better, it wouldn't be unfun, if you got like double the amount of bonus xp it would be great, but right now you only offset the xp penalty so it isn't fun
Zavon Oct 11, 2024 @ 6:07pm 
I 100 percent agree. The captain feels terrible to play. I've struggled with it more than any other character thus far. He needs a massive buff to account for the upscaling enemies.
jahill007 Oct 11, 2024 @ 6:24pm 
Yeah the enemy damage buff each wave is so dumb. I can understand the added health maybe... maybe. But, now you have to build him tanky to be able to take a hit?

He's like a gimped one armed to start with, but when you get weapons on him to become more powerful it doesn't matter. The enemies were getting stronger the whole time.
Spawnling Oct 11, 2024 @ 8:11pm 
Javelins are fun on him. 100% melee scaling, +1 piercing per level & auto crit is quite useful.
Only problems are how much attack speed is needed, when to switch to more than 2 (3) weapons and gaining enough armor to not get oneshot.
test Oct 12, 2024 @ 5:04am 
Originally posted by Kipp:
Incentivising using fewer weapons while the opponent has bonus scaling is an extremely unfun mechanic. Please reconsider
I disagree, its not unfun, you get insane stats from level ups, I went for a single hatchet until first boss on level ~13 where I already had insane stats that I could clear the entire waves with a single weapon, plus a lot of harvesting, so then I buy 5 more weapons and I am completely broken on danger 5
Last edited by test; Oct 12, 2024 @ 5:05am
Slurp Oct 12, 2024 @ 6:51am 
Just in general, most of these new characters feel like puzzles to be solved, and then never played again. If you like solving puzzles, then I suppose this is fun. But if you like to play characters over and over again with different builds, then this is not fun at all.
Nogan Oct 12, 2024 @ 7:35am 
Originally posted by Slurp:
Just in general, most of these new characters feel like puzzles to be solved, and then never played again. If you like solving puzzles, then I suppose this is fun. But if you like to play characters over and over again with different builds, then this is not fun at all.
Yeah, I've D5'd all the new characters save for Captain on Abyss and this has been my general impression. The issue with the puzzle concept is that it really compounds the variance issue because success is so determinate based on your shop and level up rolls. To give a simple example, Buccaneer's -50% material drop with double value swings expected returns wildly by dozens of mats per wave. That can make all the difference between survival and a loss.

Captain suffers the most from this dynamic. You desperately need to roll into XP gain items every round. You desperately need to find relevant weapons in the shop to upgrade, and then before key rounds to fill your loadout. You desperately need to roll into uncommon tiered stats on level up that directly shore up your current weakness. Doubled level ups ARE strong in a vacuum, but within the context of increased enemy scaling, they're effectively two in one go. It's not a bonus, it's a detriment. Taking a common tier upgrade is equivalent to taking two common tier upgrades in a row, and you might dump all your materials rolling for something remotely relevant to your current situation. Extremely frustrating.

At best, the puzzle isn't complex. Builder and Diver are both consistent because you can just start with the best weapon every time and steamroll, but they're garbage otherwise. How many times can you run Diver with Cacti club before you never touch him again? Meh.
Nogan Oct 12, 2024 @ 8:23am 
Patch just modified some characters. Enemy scaling on Captain is only -3% now.
TheAwakening Oct 15, 2024 @ 2:05pm 
Yeah it's taking me more than 20 rounds to beat Captain on D5 alone. You have to be insanely lucky and yet it wont help a lot.
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Date Posted: Oct 10, 2024 @ 9:26pm
Posts: 9