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Picking up a different ranged weapon imho costs too much tempo even if you luck into something with good spread/coverage like shotgun.
You go deep melee ( getting also hp regen ) and attack speed along with critical chance, and that's it.
the whole thread is unneeded then
the point of the character is it's a gimmick to teach you how the harpoon gun works
- you should have 1 harpoon and 5 melee weapons, upgrade the harpoon for 1 coin when you find one in the shop
-> shuriken is one of the harder ones to build, i suggest going for the others like knife/dagger first (precise tag to boost crit, dagger builds money..)
- buy crit, ignore the "hp regen for melee" mechanic because it's a joke (but you should still get melee), then you hit the stuff that you spear and the rest writes itself
harpoon gun is actually amazing for killing angler fish safely because it stuns/slows them (same for goblin sharks, mollusc spellcasters etc)
- buy tons of damage, play like a glass cannon style in at least the first 9-10 waves, make sure every angler you pull in gets killed immediately, along with everything else that's smaller
- make sure you get enough speed that you *can* run away from stuff when you need to
-> anything you drag up close to you should die immediately, if it doesn't just run away so you can spear and gather more stunned enemies to laugh at
once you get familiar with the harpoon mechanics you'll see big results from it, it's definitely not weak but it is different from standard brotato. some tips on that front:
- it's the only ranged weapon with a minimum range, so it won't shoot things up close to you. you want it to be constantly shooting at something useful.
-> think about the above (run away to gather more), you have to get "out to spear range" sometimes even though you're a melee character
-> when you run away, enemies clump up because they're all trying to chase you
- use manual aim sometimes for choosing where the harpoon goes (pick the best big guy on the other side, not the one the game picks if you let it autoaim)
-> harpoon gun is probably the #1 weapon in the entire game for manual aiming, it benefits so much it's unbelievable. manual aim otherwise is a really meh mechanic, you'll be surprised what you can do with this and how much more interesting it makes the game!
--> 99% of brotato gameplay is you move to where your weapons attack the thing you want. with harpoon you don't have to do that, instead you move them to where you want to attack them from.
--> you pick off and remove key big enemies *without having to move near them and risk getting boxed in by a crowd*
--> in exchange for that, you need tons of damage and you're inclined to do a really greedy build, buy less defense etc
- pay attention to how/when you go in to pick up materials. you'll be tempted to stay in one place like a corner so the harpoon is more effective (everything goes into a cone in front of you and dies there). need to pick up a huge glob of materials and then reposition sometimes, items like cauldron can help you boost pickup range efficiently
- it's not good to be constantly on the move firing "from the middle of the map outward in random directions" like with normal characters
-> you have to move a different way so that it works with the harpoon
-> make it feel like you're spearfishing and grabbing like 5 fish at a time, then slashing them off the spear with a knife in your other hand
once you get it down it's honestly really fun, one of the most interesting new mechanics and i'm a big negative nancy about this game so that's saying a lot :}
harpoons are really good with creature too, once you use diver to learn the mechanics. harpoons on non-diver characters work a bit different: they do damage so they kill the small guys they pierce, but then drag in the big guys who are now half dead and stunned. it's almost better than with diver, but both ways work for sure.
good luck!
- enemies with charging attacks: you can't slow them if they're charging, but you can still get the damage bonus on them. very important to spear them from outside charging range so they're neutralized, then kill them
-> you don't want to spear a goblin shark / walrus thinking it's going to be slowed, then find it slides on the edge of the map and kills you
- it's good to add a bit of range so you can stab things that just got dragged. easier said than done: the best +range items are late game stuff like lantern, goggles etc. try your best - levelups or glasses can still help quite a bit.
- sharp bullet is great because you don't care about -% piercing damage (your harpoon does no damage anyway). more piercing is extremely good, buy every bandana/etc that you see
-> -% accuracy on eyepatch doesn't affect your melee weapons, with a little inaccuracy your harpoons probably still hit anyway
- even ricochet isn't bad on this character! you don't care about the bounce damage penalty when your harpoons do 1 damage anyway
- here's the big one, this is why you go with just 1 harpoon:
-> look at how often it attacks, get a feel for it. use your manual aim right when you know it's ready (not too early, so you don't put your melee weapons into cooldown unnecessarily)
-> you want to use manual aim, but you want to use it as little as possible. just brief single shots on key targets
--> plus you don't want more than 1 of your 6 weapons to be doing 1 damage per hit, right? more than 1 harpoon will ruin your build
i swear the regen mechanic is written backwards and the developers haven't noticed yet. i have 48 regen, and more than half of it is coming from my fairy and not the diver mechanic. relying on lifesteal and fruit to heal because i can't build enough melee to make this mechanic useful to me.
I'll try to find some way to do this. The cactus clubs though are not guaranteed, I rarely if ever see them, but if I get some, I'll try it out.
And I'm sure there's a way ya'll are doing that quote thing, but I don't know it.
Thanks for the advice, I'll stop selling the harpoon gun and try this out. I'm just very very very very very annoyed at the darn thing.
I'll just get better at it, I beat the entirety of the first stage, (well besides diver and captain) so I can do this. I'm a stubborn latina, we never give up lol
characters that are good with it are like .. generalist, maybe creature, where you can get the spikes' damage up really high. with diver all it does is tickle a bunch of enemies that you aren't close enough to hit with melee yet.
remember you want to play to the character's strengths. crit you buy is worth 25% more, you can build max crit on daggers/knives for really cheap (really early in the game), because the precise tag gets you some of it automatically. then you spend the rest of the game doing 4x crits on everything you hit - that gets even better with the debuff from harpooning enemies. cacti club has 2x crits and swings slowly, so it's not taking advantage of this either.
harpoon gun will hit enough enemies to spread the debuff around and your regular melee attacks can kill the little guys with no harpoon tap (this is how you know you bought enough damage)
if it's getting you killed, it means you aren't killing the stuff you're dragging in. get more damage so you do kill it, or run away from them sometimes. if you won't be able to kill something, run away while it's still slowed. plan your routes so you don't get cornered by a big crowd.
quoting is just the button in the top right when you scroll over someone's post
Don't forget they have an AoE Slow and two of them make everything vulnerable, slow and close to you. xD
Tried 2 runs in a row with 2 harpoon guns and thief knives. These worked pretty well (without any cursed weapons).
what you have to do is move in such a way that enemies clump up, AND sometimes you manually shoot at "that one angler that's not in the crowd but i want him out of the way so i can move up there"
it's the same for other melee characters, you could practice moving "around" the enemies so they group up. play one run with loud + thief daggers, practice circling enemies so you stab them all at once - then do the same thing with diver
it's like "kiting" - imagine 2 different situations
- #1 is you're in the middle with enemies around you on all sides. each weapon is sticking out at some of them, but you basically remain surrounded until you find a way to slip out to the outside where it's safer. very stressful and slow to kill/make money (you're hitting 1-3 enemies at a time instead of like 10 with each melee)
- #2 is you're outside the crowd of enemies, as long as you stay on the outside they all keep trying to move toward you, so they gradually clump up (then your melee hits more at one time).
you want to be on the outside so they gather, so the harpoon pierces a bunch of them. also makes it harder to get cornered and pressured by big enemies you can't 1shot
when you're surrounded, the harpoon will bring in far away enemies and make you even more surrounded! (will take away your escape path out of the middle)
give it more time and practice. if you know how to make money and buy tons of melee/%damage, maybe you just need to smooth out your mechanics a bit more
(And I've got a fun build out of it)
Congrats on your win.