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Croc you can just get away from then, and Colossus you have a choice between moving along the circle and moving against it, breaking free.
Tooltips regarding which elite is going to spawn would be nice though.
Good idea. I'll try to build 20% speed next time.
I used to go for attack properties and take a small amount of defense before the elite level. And also take a slowing item to counter Monk, one of my most hated elite monsters bar none. It works not bad.
I think a rouge-like game with randomly generated monsters should be somewhat adaptable to different playstyles, rather than ruining that playstyle when you encounter a certain monster. Obviously, Croc and Colossus are not tolerant enough.
Colossus I think is actually quite difficult, he ends my runs often. His first phase is mean, you need enough range to hurt him from outside his bullet field, or be VERY good at sidestepping.
I think Mother and Colossus are the hardest elites currently, maybe Butcher aswell.
You gotta be proactive, a lesson the game most obviously tries to teach you with how overwhelming the host babies can be if you aren't trying to be active in how you handle them(or the spider eggs, but that's so simplistic that it doesn't really convey a broader lesson very well).
Edit: I just now did a d5 mage run where I was very offensively powerful but had a -14% speed penalty going into wave 17, which had a Croc elite. I only had to dodge him 8 times before he died but I did it just fine without really thinking about it. I'm not super good at this game or anything either. Had Rhino on stage eleven as well, who has more or less the same charge behavior, and was a little harder because I wasn't as relatively strong and iirc my speed was below a -20% penalty.
Personally I'd say the only times Croc is harder than Rhino is when he pops up on a stage with mummies and big chargers and you don't have the offense to deal with them invading your space inside the circle. Croc's ranged attacks come out fast, but also fade instantly, so you only need to make one isolated decision about him at a time; meanwhile Rhino's bullets linger on the screen and can make spacing really hectic when he's constantly spraying them with the short charges, so all the decisions compound on each other, and it's unreasonable to try and control where his bullets are going to be at in the first place, at least it is for me.