Brotato
The new elite enemies are OP!!!!
The new elites, Croc and Colossus, are definitely over powered than other guys!
One that requires you to dodge high-frequency dash attacks without a break, and after the second stage you're even limited to move in a tight circle.
The other is even worse, as it confines you to a moving circle forcing you to walk in a direction that greatly increases the probability of you hitting other enemies or their projectiles, especially in wave 14.
I think we need to reduce the frequency of their attacks or widen the circle. Alternatively, show the elite monster tips exactly before the elite wave so that build ideas can be changed, as these two elites have a very different play-style compared to the others.

这就是新出的两个精英怪,一个牛头马面哥,血量750,速度350,1阶段1秒冲一次还能发两个波,2阶段不但能冲还要在你脚底下画个圈。另一个大头苍蝇哥,血量750,速度300,1阶段能射50次,2阶段不但要画圈还要让你自己动,3阶段就,啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊
< >
Visualizzazione di 1-8 commenti su 8
In addition, I've played Brotato for 220 hours and reached all achievements with all characters cleared N5. Please don't divert the issue to my playing skills.
Ultima modifica da 卡布达; 10 ago 2023, ore 23:01
Tbh 20% movement speed by the first elite feels mandatory now unless you have mastered bullet hells.
Croc you can just get away from then, and Colossus you have a choice between moving along the circle and moving against it, breaking free.

Tooltips regarding which elite is going to spawn would be nice though.
Messaggio originale di Bumc:
Tbh 20% movement speed by the first elite feels mandatory now unless you have mastered bullet hells.
Croc you can just get away from then, and Colossus you have a choice between moving along the circle and moving against it, breaking free.

Tooltips regarding which elite is going to spawn would be nice though.

Good idea. I'll try to build 20% speed next time.
I used to go for attack properties and take a small amount of defense before the elite level. And also take a slowing item to counter Monk, one of my most hated elite monsters bar none. It works not bad.
I think a rouge-like game with randomly generated monsters should be somewhat adaptable to different playstyles, rather than ruining that playstyle when you encounter a certain monster. Obviously, Croc and Colossus are not tolerant enough.
The problem is that characters like streamer are insta deleted by crocs. There's no 20% speed alternative.
That's weird, I've always found the colossus to be one of the easier mini-bosses. Croc can certainly be hard to kill(and survive), but not too hard to avoid for the whole round if you haven't got the dps to chew him up relatively fast.
Croc is very weak, just sidestep in like a 25 degree angle after he locks on. His dash and both the slashes will miss you. You can keep sidestepping when he starts using his circle attacks.
Colossus I think is actually quite difficult, he ends my runs often. His first phase is mean, you need enough range to hurt him from outside his bullet field, or be VERY good at sidestepping.
I think Mother and Colossus are the hardest elites currently, maybe Butcher aswell.
Messaggio originale di ThunfischGott:
Croc is very weak, just sidestep in like a 25 degree angle after he locks on. His dash and both the slashes will miss you. You can keep sidestepping when he starts using his circle attacks.
Colossus I think is actually quite difficult, he ends my runs often. His first phase is mean, you need enough range to hurt him from outside his bullet field, or be VERY good at sidestepping.
I think Mother and Colossus are the hardest elites currently, maybe Butcher aswell.
If your move speed is under 15% you won't move fast enough to sidestep on D5. He'll constantly dash faster than you can move in any direction and you'll just die. 20% + speed is essentially mandatory now.
Messaggio originale di Swamp Trash:
Messaggio originale di ThunfischGott:
Croc is very weak, just sidestep in like a 25 degree angle after he locks on. His dash and both the slashes will miss you. You can keep sidestepping when he starts using his circle attacks.
Colossus I think is actually quite difficult, he ends my runs often. His first phase is mean, you need enough range to hurt him from outside his bullet field, or be VERY good at sidestepping.
I think Mother and Colossus are the hardest elites currently, maybe Butcher aswell.
If your move speed is under 15% you won't move fast enough to sidestep on D5. He'll constantly dash faster than you can move in any direction and you'll just die. 20% + speed is essentially mandatory now.
That just plain isn't true, You can dodge fine with half that speed bonus if you anticipate/bait its movement, which isn't that hard since there's no rng in the way that boss moves. When you've had marginal luck in the shop you need to manipulate the enemy movement, not just react to everything like you have no control over anything but your potato.

You gotta be proactive, a lesson the game most obviously tries to teach you with how overwhelming the host babies can be if you aren't trying to be active in how you handle them(or the spider eggs, but that's so simplistic that it doesn't really convey a broader lesson very well).

Edit: I just now did a d5 mage run where I was very offensively powerful but had a -14% speed penalty going into wave 17, which had a Croc elite. I only had to dodge him 8 times before he died but I did it just fine without really thinking about it. I'm not super good at this game or anything either. Had Rhino on stage eleven as well, who has more or less the same charge behavior, and was a little harder because I wasn't as relatively strong and iirc my speed was below a -20% penalty.

Personally I'd say the only times Croc is harder than Rhino is when he pops up on a stage with mummies and big chargers and you don't have the offense to deal with them invading your space inside the circle. Croc's ranged attacks come out fast, but also fade instantly, so you only need to make one isolated decision about him at a time; meanwhile Rhino's bullets linger on the screen and can make spacing really hectic when he's constantly spraying them with the short charges, so all the decisions compound on each other, and it's unreasonable to try and control where his bullets are going to be at in the first place, at least it is for me.
Ultima modifica da AN; 11 set 2023, ore 22:10
< >
Visualizzazione di 1-8 commenti su 8
Per pagina: 1530 50

Data di pubblicazione: 10 ago 2023, ore 22:50
Messaggi: 8