Brotato

Brotato

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Curse-generating enemies
Didn't realize they were there, thus causing me to get cursed on their death. Oversight was getting passive damage sources on the bull run like turrets and alien eyes. Genuinely doesn't feel like a good or intuitive mechanic when one spawned directly where the turret was and there's not really anything the player can do to avoid generating that curse.

There also doesn't appear to be any negative curse, so there's no counteracting those small mistakes. All around, an interesting, but bad mechanic.

Bounces, piercing, general long-range, AoE, etc... the player is punished for picking what works.
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Showing 1-5 of 5 comments
elite outsider Nov 14, 2024 @ 4:08pm 
yeah, curse is unavoidable unless you disable the DLC to play without it

it's fun but also makes endless scale up extra hard, so if you care about endless you're in for even more of a challenge (or another way to say it is demon is the only viable character but even moreso)

i've seen people claim you can axolotl away your curse, but i dunno how you could have a run where curse is your highest stat and be successful...

Originally posted by Pheonix Fontaine:
Bounces, piercing, general long-range, AoE, etc... the player is punished for picking what works.

could have used your voice in my thread about how ranged is weak because of pierce/bounce penalties and so on :}
Last edited by elite outsider; Nov 14, 2024 @ 4:09pm
Sindain Nov 14, 2024 @ 8:56pm 
IMO curse is generally a very positive stat so i don't think this is much of an issue. It gives you more income and much better items, while only slightly increasing the strength of the enemies.

maybe its an issue in endless but in wave 1-20 having more curse is almost always good.
Pheonix Fontaine Nov 14, 2024 @ 9:11pm 
Originally posted by Sindain:
IMO curse is generally a very positive stat so i don't think this is much of an issue. It gives you more income and much better items, while only slightly increasing the strength of the enemies.

maybe its an issue in endless but in wave 1-20 having more curse is almost always good.
It's fine honestly as a stat.

I don't notice it except that it suddenly is a non-optional thing forced on me. Which specifically is a problem because of the "end a run with 0 curse" challenge. The challenge in itself isn't really that bad, but those weird incidences where a fluke gets you, I feel it doesn't feel good when you specifically go out of your way to avoid it and a curse giving enemy spawns next to your damage or your character randomly targets it just off-screen.

I feel like those flukes just need some counterbalance mechanic so I can counteract or reduce the curse. In an endless run, that may be critical to balance in terms of player control of that. But in shorter runs, it's purely because I didn't ask or want for it. I wouldn't be bothered if this wasn't like 9 runs of avoiding it and not having seen the curse enemy.
Endy Nov 14, 2024 @ 9:48pm 
in my opinion those enemies shouldn't appear in crash zone (vanilla map) and curse should only come into play trough items there and could be avoidable in endless.
that's my only flaw with the DLC.

Besides I also see curse as a positive stat between wave 1-20 as mentioned above (which feels odd).
so I'm always going to increase curse as much as possible because cursed items are really powerful and extra scrap feels always welcome (unless I'm playing one of the very few characters that get extra punished for curses)
Last edited by Endy; Nov 14, 2024 @ 9:50pm
Light0234 Nov 15, 2024 @ 7:18am 
my guy its a double edged sword if you know how to deal with curse and know piority targets that are cursed you should have no problems stacking it
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Date Posted: Nov 14, 2024 @ 2:53pm
Posts: 5