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And it's not that your chance for ranged weapons if you've gone melee (or melee, if you've gone ranged) are "obliterated", it's that you're more likely to have weapons of the same type and the same sets show up in the shop. Have a Cactus Club? More Cactus Clubs will generally show up, as well as other Primitive & Heavy weapons, most of which also happen to be melee.
Also I still haven't seen a single new weapon I've unlocked today.
Both the beta and the main game suck when it comes to balance
I'm not even sure this will be finished when the game is fully released.
A shotgun cant even do damage unless you want to do a glass cannon run with it and even then the enemy shots do up to 18 damage per shot while F!@#$ Hundreds of shots go across the screen, so even if you focus on shotguns & level 3 of them to 5 then focus on damage its still not enough.
I do not think the dev is playing this game cause the amount of unfairness has been reduced to "use sliders" for modding the difficulty, instead of balancing the game itself.
Difficulty or not the RNG is completely busted in both multiple levels and shop.
Want that damage upgrade you need?
well your in luck you have 2 levels to spend.
reroll reroll reroll reroll reroll reroll .. oops your out of money!!
pick some BSs you didnt want
Next level
Purple damage
!@#$%
Game forces you in various directions that feel more like its rigged to get you to "try again".
There are better versions of RNG and this one just Suuuuucks with certain weapons, while breaks completely even with others.
I see now why everyone is saying to play this game with mods.
Funny how you give such statement on the game when you haven't even unlocked most of the characters yet, nor beaten danger 3 ...
The balance is "off", it could be better, but it isn't nearly as bad as you say it is. If you reroll so much that you end up out of money on a level up screen ... that's on you, it means that you're chasing a specific stat, and that you're not aware of the other stats that you need. Most of the balance issues happen at danger 4 and 5, before that most of your failed runs will be caused by your mistakes in positionning or your lack of knowledge regarding stat management. This game is not like some other Vampire Survivors clones, that allow you to be overpowered without thinking much. Here you have stats to manage, you have to pay attention to the balance between your economy / damage / tankiness, etc.
"I do not think the dev is playing this game cause the amount of unfairness has been reduced to "use sliders" for modding the difficulty, instead of balancing the game itself.
" > The game is monitored and patched by the dev. They pay attention to the balance and patch it when they see fit. Chunky got his rework, some passives and items already got balance changes, etc.
In addition, if the balance was as bad as you say it is, the game wouldn't have as many players. Seems to me like the game wasn't for you (which is fine) but saying that the dev doesn't play his own game, etc ... it's just rage kid behaviour ^^
And the many negative reviews complain the same thing's, so whatever hardcore player.
Let me know when you got a nice strat for shotguns on the "Well Rounded".
Jank, busted RNG for level stats, doesn't play test all characters, and overkill on the bullets.
Same things people complained about.
Well rounded usually means basic and viable
but those 18-15+ damage enemy bullets when you LITERALLY can't dodge or clear is bunk and broken.
If your solution is moar damage, or "Ignore the guns OFFERED with the character at the start".
Or focus on nonviolent push back and armor to tank with a SHOTGUN lol
tried that. more elemental damage. tried that
I tested many ways to make Shotgun useful even with 4, level 5 shotguns.
Pick better weapons is a excuse, not a fix for a busted "Untested" & badly paired character, or is it weapons are "class specific" ok?
Then how about keep the weapons that are busted dead ends and wastes of leveling jank damage and shoddy off the tables, since the RNG of normal leveling is "Just fine".
Sliders for damage, speed, and health for enemies per character?
Its not My job to balance a game with sliders, its my job to say "Hey guys buy it or stay away" atm its pretty jank and getting janker on normal.
Hard mode is for those who want to push that slider to 200
not for the casual trying to beat it as "The dev intended"
> 95% steam reviews, wether it's overall or in the past 30 days.
So ... ;)
its not lies a lot of those players Loving the difficulty aren't casual players.
Same as for any Shotgun user, or for most weapons, really: learn when to move in close to the big enemies to concentrate your fire, get lots of Ranged Damage, Damage %, Attack Speed, Speed, etc...
A pair of Pumpkins, if you can, to wipe out the piercing penalty. Life Steal rather than HP Regen (though, obviously, you'll want both).
If Sacred Sausage shows up for you, get it (and any more that show up, obviously) and add Elemental Damage to the list of stats you want. Probably won't need Snakes, but they'll still be nice.
If a big, rare weapon shows up, don't be ashamed to take it. There is no rule that says you need to exclusively use 6 of a weapon for it to be good.
Also no rule that says the elites or bosses HAVE to be killed, though that's not actually hard with 6 Shotguns. Less confident players can stick to evading them and will have plenty of room as their Shotguns vaporize huge swathes of lesser mobs.
Did did did did .
Flank fire on both beta and non beta from tiny enemy swarms.
If i couldnt take down mobs safe with an absurd 18 damage focused and fire rate. Unless you expect me to get to 70 damage while trying to keep my health and my firerate passable, no sry. min maxing the shotguns is more luck than anything esp with those wacky rerolls for levels, favoring obvious things that build "well rounded" would never want.
Even with High harvesting your damage is too low by the end as I said before 60+ damage wasn't taking the mobs out acting more like alien human shields and the overwhelming speed of the bullets is nauseating on top of trying to clear out areas due to the wonderful spread being random and un-aimable.
So no please try again
Basic unlocks the only run I beat was on doctor and some other class I already unlocked everyone but the level based characters.
I don't see a point where weapon X is invalid outside of shotgun I dont feel like skipping weapons because to me that is a un tested weapon. Its been nerfed badly as has the Level RNG. the only good thing is you can get several weapons on your person and by 9-12 you should have 3-4 level five least for shotguns.
The issue is pretty apparent in the insane bullet speed tied to massive damage that even 5-10 armor wont separate proper to take down the mobs due to being overly spawned even when you take white flag which SHOULD decrease mobs but instead seems to make it worse.
So ya Pretty f-ing busted.
If they stacked damage sure then you would have a valid reason to have 5-6 of them eventually but atm they cause more harm than good. they dont clear they cause more havoc and they have pittance damage even at 60-70 on damage.
And they Target bloody everything with 50+ range
Lets take that range away .. ok Now we have BIG damage and we have to waltz the map hoping to god we dont caress the 1000's of lil slugs with too much fire
Its a shotgun and now it has !@#$ damage
0 range \
and causes more mobs that toss hyper fast fireballs
You all tell me whats wrong with shotgun?