Brotato

Brotato

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Zero Nov 10, 2022 @ 12:25am
The enemies do way too much damage and need to be nerfed.
Getting two-shot because you didn't roll 40 armor drops is ridiculous. It takes the fun out of the game completely.
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Showing 1-10 of 10 comments
thunda Nov 10, 2022 @ 12:56am 
In the gameplay menu you can adjust enemy damage until the fun is back in the game
Zero Nov 10, 2022 @ 1:07am 
Originally posted by thunda:
In the gameplay menu you can adjust enemy damage until the fun is back in the game
Oh, I didn't know that. It's just feelsbadman when you die instantly with 50+ health on wave 20 lol.
flameDjinn Nov 10, 2022 @ 1:14am 
50 health is really low, even if i have lots of firepower and long range i usually end up with something like 70.
Last edited by flameDjinn; Nov 10, 2022 @ 1:17am
thunda Nov 10, 2022 @ 2:44am 
Originally posted by Zero:
Originally posted by thunda:
In the gameplay menu you can adjust enemy damage until the fun is back in the game
Oh, I didn't know that. It's just feelsbadman when you die instantly with 50+ health on wave 20 lol.
Get some armor bro
Svend_gris Nov 10, 2022 @ 2:47am 
you need armor, dodge and regen/life steal, so when you take a hit you heal back up and dodge is op in this game, up to 60 chance not to get hit and 40 hp is really low.
it seems like you are building "wrong"
Last edited by Svend_gris; Nov 10, 2022 @ 2:49am
GeminiEclipse Nov 10, 2022 @ 7:43am 
I'm not that great at this game and I have 6 clears at D5 since the new patch. The damage is absolutely fine.

Don't exaggerate what you actually need to survive. You'll get further trying than lying.
arnaud_defrance Nov 10, 2022 @ 10:10am 
Don't get armor. It scales horribly past 5. 10 armor is the most you need, ever.

Ghost has -100 armor and it only increases damage by 82%. Health quickly becomes a better investment.

Dodge is mandatory. It'll gives you considerable amount of time to heal. Even a little dodge works incredibly well.

Melee lifesteal is tons of time better than most ranged. It lifesteal on hit, every enemy hit. The medical scissors and saw often lets you walk into a herd of enemy and walk out of it at full health.

Another factor is that you get invulnerability frames when you get hit. So if you walk into low damage enemies you can avoid damage for big enemies.

Last bit is knockback. Having a bit can throw enemies off-course or just give you that bit of extra time you need before they hit your hitbox. Getting some on fast-firing weapons alongside lifesteal is great.
thunda Nov 10, 2022 @ 11:16am 
Originally posted by arnaud_defrance:
Don't get armor. It scales horribly past 5. 10 armor is the most you need, ever.
I'd say 15 is the most, but I sometimes go up to 20. 10 is almost too little. Depends on your HP, the more HP you have the more efficient armor is.

Dodge is mandatory. It'll gives you considerable amount of time to heal. Even a little dodge works incredibly well.
Little dodge doesnt do anything, it scales inversely compared to armor. Armor gets less efficient the more you have it, dodge gets more efficient. 10% vs 5% dodge is not a 5% difference, its a 100% difference in received hits. Basically you want all the dodge or none of it.

Melee lifesteal is tons of time better than most ranged. It lifesteal on hit, every enemy hit. The medical scissors and saw often lets you walk into a herd of enemy and walk out of it at full health.
Melee lifesteal is meh, because melee has no range (except Spears). What if you take some hits through dodge, youre left with lets say 10% hp, and you cant risk running into the huge deathball again? Youre in trouble. For melee best healing is consumables by far, so if you can get luck high do it, boost consumable healing. Easiest and most reliable healing by far. If there's like 5 consumables under that deathball of mobs you can reliably run into it to heal + kill them.

Lifesteal also caps at 10 hp/s which for lets say 60 hp character is not enough to "walk into a mob and get out with full health" if you go in with 10 hp.
Last edited by thunda; Nov 10, 2022 @ 11:18am
Superhero Hill Nov 10, 2022 @ 2:14pm 
After purchasing it yesterday and failing to complete a run after many many hours, I've finally not only completed a playthrough (pacifist), but did a second successfully right after with Lucky. The interesting thing is I didn't even have many level 4 weapons with Lucky. What seemed to really help in both runs was a lot of dodge, a little armor, some regen, and a lot of movespeed.

In my previous attempts I had made it to the bosses many times but died there. Having the high movespeed made it a lot easier to avoid the boss attacks, and when I didn't the dodge stat often helped out. When dodge didn't, the HP regen kicked in. The fast movement speed bought me time to regen.

Also an important tip is that you don't need to kill the boss, you just need to survive for the 90 seconds.

I do think that for new players the difficulty is a bit high and that it could just scale more severely for the more difficult runs since it seems a lot of people posting in this thread are saying that it isn't that hard.

One thing that I'd really love is checkpoints maybe every 5 levels.
Drifter Nov 10, 2022 @ 2:19pm 
I personally feel like the damage isn't all that high unless you play some squishy character like ranger or hunter.

Make sure you get a little bit of armor early and don't get hit by every projectile and you are usually fine. Later focus on getting some more health and then start stacking dodge in the late game if it's not too far in the negative.
Last edited by Drifter; Nov 10, 2022 @ 2:22pm
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Date Posted: Nov 10, 2022 @ 12:25am
Posts: 10