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Lots of people lately pointing out the same thing - if you go outside the obvious cookiecutter builds most of the game becomes a huge chore.
depending on how you play it you either can't make it through wave 20, or you can just barely win and then you're simply too weak to ever turn it into an endless run. it's so obviously a character that's meant for endless but it can't succeed in that environment, so instead it's "wow i got a lot of weapons going at the very end of this short run, okay on to the next character" ... such a missed opportunity
consider how inconsistent it is to level up on the first wave. you need like a 1 in 10 rng of enemies+a tree to make it happen, and if you don't get it your build is already off to a horrid start that probably never gets any better.
a little thing like that can be solved by nudging the xp penalty a small amount and they haven't done it, probably because not enough people are actually trying the character with anything except sticks. they must not play their own game enough to see how flawed and lopsided 90% of it is - would explain how all the patch changes since the DLC release were kneejerk reactions based on players complaining.
also your idea is kind of self defeating - the strongest build doesn't include choosing baby
fortunately lots of people on the forums here get it. more and more threads all the time where people say essentially the same thing. even if nothing gets changed it's good to know some people are smart enough!