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That sounds like very important information! How do you come across it in game?
the symbols where it shows how the damage is calculated (e.g. "30% <little sword icon>" means 30% of your 'melee damage' stat is added to the base damage of the weapon)
weapons can scale on melee (stick), ranged (smg), elemental (icicle), engineering (plank), attack speed (hatchet, mace), harvesting (sickle), hp (potato thrower), speed (jousting lance), armor (spike shield), life steal (sharp tooth), range (sniper gun/crossbow), luck (lute, flute), and curse (added by creature and by being cursed or naval e.g. anchor)
this also applies to items - baby elephant's damage is % of your luck * %damage
rip and tear scales off melee, baby with a beard scales off ranged
(all of the non-weapon damage effects use %damage, structures' damage does not, so pearl is really good for lucky/druid to make their luck damage blow up but it doesn't make your turrets stronger)
another thing to note:
- diver's damage penalty is on ranged weapons (weapons that use ranged damage), like harpoon gun or smg. not for projectile melee weapons like javelin/shuriken as said above
- generalist's limit is actually for melee (swing/stab) vs PROJECTILE weapons. he can only equip up to 3 weapons that fire projectiles, regardless of what damage they scale on (max 3 shurikens even though they scale on melee)
-> the way to know if something is a projectile or not: can it have pierce/bounce added by other items? javelin can, spear cannot
-> spear also 'stabs and returns to you' so it's obviously melee, not projectile
definitely two things that the game does a poor job explaining and most players miss
any time you watch a streamer try this game for the first time, they don't figure out the weapon scaling for ages
Not even on the ranged portion of the weapon scaling?
That's very confusing, if true.
It's not.
Javelins get 100% melee and shurikens get 25% melee.
There's no ranged % involved.
yep exactly, no pink bow symbol means no ranged scaling
shuriken used to be unique (pre-DLC) for being a melee scaling projectile, since it's kind of counterintuitive.. now javelin is more of the same, basically
it's okay for the harpoon to do 1 damage because your other stuff will do huge damage
search for the recent diver thread for more info!
it's actually crazy powerful to stun and position the big nasty enemies to kill them easily
i bet you can honestly hit more enemies with it than smg without needing to find multiple pierce items
it works really well on other characters like creature too (better than on diver in some ways, since it does damage to kill small guys it pierces)
but to each their own!