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Farmer got rid of it, Engineer compensates it by having turrets, entrepreneur got nothing to get around it.
It works both on flat and on % damage, so for most builds it double-dips for ungodly damage decrease.
Fortunately, you don't really need % damage in early game, so if you find something that works without stacking flat damage you'll be alright.
Unfortunately that's none of entrepreneur's starting weapons (maybe pistol, but it feels miserable to play).
What could work then?
* Alternative scaling. Shields scale with armor, crossbows scale with range and turrets -- with engineering. Unfortunately, these are underpowered because of high synergy with potatoes they are good on.
* High base damage/low scaling. Mostly primitive, explosive and heavy weapons. Spears, slingshots and even stones can hold you for a while until you get enough ground.
Early game you start with anything that can clear first wave (you don't get free harvesting, so missing early material is unacceptable) and then either
* immediately recycle it and look for viable stuff or
* keep your starting weapon around until you grab something viable you can also clear next wave with
Mid to late you'll figure out yourself if you beat D5 on other characters.
Don't know why but I just hate those tasers. Slow, no damage, just pure pain,
Just go full on harvesting until you have like 150..
Then build full tank and speed and just run away for the last 5-8 rounds
I've had the best close on him with tasers (later flamethrower) and harvesting and elemental.
My best runs with him were actually Shuriken, early harvesting, crit, and getting a lucky trophy or 2, at which point crit is double dealing for his economy and damage. For most I like slingshot better, but if you get this, the extra money is broken. But that's a little more luck based. I've beat it this way without trophy because the crit scales better than damage for him, and attack speed later (you still need some flat damage), and the stars get rid of the crowds. But it did get harder the last two patches with the crowds in early rounds and their low damage until their economy scales.
I've had good rounds with him with explosive and slingshots too, but those don't get quite as crazy usually, and there's always a sketchy point around wave 8-10 where you cross over.
https://steamcommunity.com/sharedfiles/filedetails/?id=2920539378
Indeed, it's like if someone said "smg don't deal a lot of damage with the pacifist" and they completed a D5 run with SMG's with ranger then say "With the right build they can work wonders".
I guess some people have trouble reading.
Brotatoes*
Yeah if you want the slowdown effect there is an orange bot that does it.
Stack harvesting, atk spd, and general defenses.
Pick up the first decent tier 2/tier 3 weapon that's offered. Rocket launcher/Nuke Launcher are ideal, flaming hands or flamethrower is fine too.
Easy win from there, just snowball.