Brotato

Brotato

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Saga Jan 12, 2023 @ 8:01am
Suggestion: Co-op multiplayer
You know you want to.
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Showing 1-8 of 8 comments
Deathraven13 Jan 12, 2023 @ 8:39am 
The thing is: They probably can't.

Their engine doesn't seem like it would allow it AND they would have to work a lot on that because if they just add a player it would be very easy instead of just easy.

How do you balance the game around that when the SP part isn't very balanced to begin with ? Since there are two players then the mats are split wich mean do all players share the same mats or is it to each their own or at the end it's all mats collected divided equaly to each players ?

So it's not that simple and I could add even more questions but you probably understand what I mean by now.
max Jan 12, 2023 @ 9:26am 
Godot definitely allows local multiplayer. Idk about online. I'm guessing balance is the biggest challenge here. Lots of people wanted co-op for Hades but alas.
Mageh533 Jan 13, 2023 @ 3:10am 
Originally posted by Deathraven13:
The thing is: They probably can't.

Their engine doesn't seem like it would allow it AND they would have to work a lot on that because if they just add a player it would be very easy instead of just easy.

How do you balance the game around that when the SP part isn't very balanced to begin with ? Since there are two players then the mats are split wich mean do all players share the same mats or is it to each their own or at the end it's all mats collected divided equaly to each players ?

So it's not that simple and I could add even more questions but you probably understand what I mean by now.
My guy you have no idea what you are talking about it. Godot surely does not have any limitation to add coop, specially local coop with remote play together which is the easiest to implement. Balance is the only thing here to really worry about and whenever the devs think its worth it.
GeXile Jan 13, 2023 @ 3:25am 
Imagine a D5 MP difficulty, where you share money and loot and decide together who gets what :O would love it.
Deathraven13 Jan 13, 2023 @ 4:27am 
Originally posted by Mageh533:
My guy you have no idea what you are talking about it. Godot surely does not have any limitation to add coop, specially local coop with remote play together which is the easiest to implement. Balance is the only thing here to really worry about and whenever the devs think its worth it.

The Godot engine does have limitations for co-op other than balance, it as to display another character and more projectiles + turrets, I know because when doing the endless mod adding more ennemies made the game drop in FPS and crash, same when making ennemies attack faster. So I know what I'm talking about especialy since I own the game. ;)
George Washington Nov 27, 2023 @ 11:36am 
Originally posted by Deathraven13:
The thing is: They probably can't.

Their engine doesn't seem like it would allow it AND they would have to work a lot on that because if they just add a player it would be very easy instead of just easy.

How do you balance the game around that when the SP part isn't very balanced to begin with ? Since there are two players then the mats are split wich mean do all players share the same mats or is it to each their own or at the end it's all mats collected divided equaly to each players ?

So it's not that simple and I could add even more questions but you probably understand what I mean by now.
The money is there. Just sitting there waiting for the developers to take it. Take the money. Build the game. Call it Brotatoes, ditch Godot.
max Nov 27, 2023 @ 3:16pm 
Originally posted by Snouts McGoop:
Originally posted by Deathraven13:
The thing is: They probably can't.

Their engine doesn't seem like it would allow it AND they would have to work a lot on that because if they just add a player it would be very easy instead of just easy.

How do you balance the game around that when the SP part isn't very balanced to begin with ? Since there are two players then the mats are split wich mean do all players share the same mats or is it to each their own or at the end it's all mats collected divided equaly to each players ?

So it's not that simple and I could add even more questions but you probably understand what I mean by now.
The money is there. Just sitting there waiting for the developers to take it. Take the money. Build the game. Call it Brotatoes, ditch Godot.

I’ll take Things That Aren’t Going To Happen for 800, Alex.

Jokes aside, telling a 2D indie developer to switch from Godot back to Unity is a hard sell at this point.
Nanami Nov 27, 2023 @ 7:41pm 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Date Posted: Jan 12, 2023 @ 8:01am
Posts: 8