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Very powerful weapons, with a focus on weapon upgrades specifically and dealing damage to a large amount of monsters all at once, consistently with no real shop or dynamic player upgrades
Brotato leans more into the Rogue-like side of things
Various upgrades, weapon, knock-back, currency, luck etc, all combine to give the player various outs and options to approach combat. You don't even have to specifically kill monsters to earn money or progress, and the game is much more dependant on RNG and less forgiving if you get bad RNG.
I personally prefer Brotato as i like the stylised art and Rogue-like approach more than the rustic old school 2d copy pasta art from Vampire survivors.
You don't need to convolute the game with mechanics like arcanas since the rogue-like RNG does a well enough job to keep the game simple and interesting.
Edit: spelling fixes
Vampire survivors is just choosing some weapons and killing swarms of enemies mindlessly. It lacks interactivity and decision making past choosing your weapons every run.
I much prefer Brotato unless you are looking for a mindless fun game you can keep running in the background while queuing in another game or whatever.
Brotato you actually have a chance to lose, (unlike VS) so when you win, it feels really good. some strategy, but still mostly luck of the RNG to give you the items you need.
Both games scratch different itches.
what i mean is that if you like potatoes then Brotato is the superior choice
Oh for sure VS is way more refined, but that's largely in part to the fact they are using bought asset packs, doing bare minimum of their own art other than recolouring, and has been out almost a complete year before Brotato and has way more time to be patched with additional content.
Infact i remember buying VS close to its initial 2021 release date and it had less characters than brototo has now, half the weapons and none of the additional mechanics.
Edit: Just to confirm, VS DOES have its own art, all the spells are largely unique to VS and some of the characters had to be edited and remade by their own artists because people pressumed the stole them from Castlevania. But ALSO the Dev has openly admitted that all the characters originally come from bought asset packs anyone can use in their games, like Gedonia or Getting Over It did.
For some reason I really dig the art and sound design here.