Brotato

Brotato

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Bromantic Oct 25, 2024 @ 7:27am
Co-op Balance
Hi! really loving the DLC so far, but i have a question, any plan in the future to make classes with -X% Materials drops balanced for Coop? The fact that its affecting all materials drop makes them unplayable in Coop
Also, someone knows what happens if we take multiple Negative Mat Drop? does it stack, or it only take the worst one? If it doesnt stack i guess it can work in coop if we all take negative mat classes
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Showing 1-10 of 10 comments
Bicky sensei Oct 25, 2024 @ 2:43pm 
i came here about the same issue coop is unbalanced.
for the mat drop, it does seem to me that they don't stack, so you can play with with multiple characters that have that stat, but you can't play with characters that don't together.
More so, any wharacter that has an influence on "mat drop / mob hp/ mob dmg/ anything other that itself" becomes impossible to play freely in coop.
One easy way to fix this would be to change tha stat in a way that doesn't affect others.
-50% mat drop -> lose 1 mat for every 2 mat picked up
there are many characters that can't be played together because of that

BUT, it also provides challenge for hardcore gamers (we've tried a 3 jack team, and end up being smashed so fast, it's interesting as a challenge)

so i'd recommend, make a button for either balancing the coop or leave it as it is. if you want the fun, you want everyone to be able to play any character together with the others. only themselves should be affect§ed by their negative modifiers. if you want challenge, then leave the negatives mods affecting everyone and choose them on purpose ^^
Bicky sensei Nov 2, 2024 @ 5:31am 
up
B the Self Nov 4, 2024 @ 1:53am 
Some characters don't work for coop at all for example Sailor is spawning cursed aliens all the time and early game too, streamer needs to stay still to farm , if streamer stays still while a lot of cursed aliens are running it's way , it's going to explode and get one shot.

So if you want to play negative drop % mats , try to pair that brotato with another one that has positive % mats or more enemies like Loud for example.
As far as I know everything stacks , if you have 4 explorers the map is going to be HUGE if you have 4 old characters map is going to be TINY.

I don't think devs should be concerned and balance game around coop , because if character has a negative you can always pick other character for the counter positive trait. For example loud + old , loud + jack (examples)

You can always try to test this with 4 Jacks if enemies have like +700% HP or so maybe you can notice if negative traits stack?
Kappa Nov 4, 2024 @ 3:06am 
Considering the game is coop, and players are meant to play together and find themselves some sort of balance and synergies, I see no issue at all.

I don't expect devs to balance this, just because some players deliberately try to ruin their game ( it happened to me and my friends too to make some bad pick and end up having a really hard time dealing with the difficulty, but that's it ).

I think every character perk stacks ( or at least me and my friends had that feeling ).

Funniest one was 4x Old, with the smallest map ever seen.
Easiest one ( the most broken one ) is imo the streamer, that alone can carry the whole group.
[MET]Moloch Nov 21, 2024 @ 9:59am 
Why is this not a main outcry?

I want to play the dlc in coop but most new characters are pretty impossible to use together. Sure get me the diver that gives all enemy's 250%hp, the other players will love it. So many characters have this selfish dynamic, where they get the upside but the whole team suffers the downside where it's no fun bringing them to the table.

Maybe have a checkbox in coop with "scale to others" where material drops, enemy hp and such are calculated for the specific char instead of the group.
B the Self Nov 21, 2024 @ 2:29pm 
Originally posted by METMoloch:
Why is this not a main outcry?

I want to play the dlc in coop but most new characters are pretty impossible to use together. Sure get me the diver that gives all enemy's 250%hp, the other players will love it. So many characters have this selfish dynamic, where they get the upside but the whole team suffers the downside where it's no fun bringing them to the table.

Maybe have a checkbox in coop with "scale to others" where material drops, enemy hp and such are calculated for the specific char instead of the group.
dont use them? or learn to combine the characters, this game is single player focus and coop was just the cherry on top
boKsen Nov 22, 2024 @ 2:56am 
Originally posted by Kappa:
Considering the game is coop, and players are meant to play together and find themselves some sort of balance and synergies, I see no issue at all.

I don't expect devs to balance this, just because some players deliberately try to ruin their game ( it happened to me and my friends too to make some bad pick and end up having a really hard time dealing with the difficulty, but that's it ).

I think every character perk stacks ( or at least me and my friends had that feeling ).

Funniest one was 4x Old, with the smallest map ever seen.
Easiest one ( the most broken one ) is imo the streamer, that alone can carry the whole group.
you should try 4x explorer. you suddenly find yourself in los santos and need a car to get anywhere
Kappa Nov 22, 2024 @ 2:58am 
Originally posted by boKsen:
Originally posted by Kappa:
Considering the game is coop, and players are meant to play together and find themselves some sort of balance and synergies, I see no issue at all.

I don't expect devs to balance this, just because some players deliberately try to ruin their game ( it happened to me and my friends too to make some bad pick and end up having a really hard time dealing with the difficulty, but that's it ).

I think every character perk stacks ( or at least me and my friends had that feeling ).

Funniest one was 4x Old, with the smallest map ever seen.
Easiest one ( the most broken one ) is imo the streamer, that alone can carry the whole group.
you should try 4x explorer. you suddenly find yourself in los santos and need a car to get anywhere

Ahahah good idea there! going to try that asap!
[MET]Moloch Dec 10, 2024 @ 6:07am 
Originally posted by Waves of the Self:
dont use them? or learn to combine the characters, this game is single player focus and coop was just the cherry on top

This is the expansion that gave us coop. For me coop is the bigest game changer here and a great achivement of the dev's.
It was weird, having to play most of the new characters single player because I didn't want to drag the other players down.
Just having more synergy in the release would have been nice and I'd still love for them to have a scaling options where you can lessen the effects of something like "+100% enemy hp" on other characters. Love some of the classic character multiplayer interactions though, like explorer or old.
HeraldOfOpera Dec 10, 2024 @ 3:53pm 
Co-op, much like Endless, clearly had pretty close to 0 effort put into balancing it because the devs weren't actually interested in adding it but kept getting asked.
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Date Posted: Oct 25, 2024 @ 7:27am
Posts: 10