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The flip side of guns is while they have the most weaknesses, they can benefit from bounce, which other than melee weapons that launch projectiles on hit, melee weapons can never benefit from.
Pierce is only needed for guns with 0 or 1 piercing, SMGs heavily suffer from a lack of Piercing, most guns have 1 piercing or higher.
Baby with a Beard can help a ranged build but honestly I see it as much more of a pairing with Sacred Sausage on an elemental build.
Gatling Laser, if it ever comes up (The chances are far too low), that gun is basically the best weapon in the game, it shoots as fast as the minigun IV, it has a X3 critical multiplier and does significantly more damage than either SMG or Minigun while having a default Piercing of 3 (default -25% piercing damage). Chaingun is about the only ranged weapon that can potentially compete with it.
Wow, you're right ranged is pretty okay if you get gatling laser. smart stuff!
Isn't it brutally obvious the whole game is night and day around whether you find a pumpkin? Being able to win 20 waves playing like pacifist running away from a huge crowd isn't an accomplishment.
Not an 'endless complaint' either. The point is melee is easy to build in the first 20 waves, to the point that you can make your stats explode and then pivot to ranged later. The reverse isn't true, because ranged is weak. It's really simple.
In fact, you need to make that pivot because melee falls off in value in endless.. but you can because by then you have the zillions of items required to make it work.
do you run from 75% of elites and not kill them because half your damage is shredders/rockets? or do you just ignore the runs where you don't have perfect luck?
Considering range builds, I only build them if the chars has an affinity with range damage or range weapons. Melee is always superior because of infinite pierce.
Maybe I misquoted but what's a misquote or two between friends.
If any of you haven't, you should give pistols a try. Surprisingly good or maybe that's just because it's renegade.
https://steamcommunity.com/sharedfiles/filedetails/?id=3359628480
anyway congrats on dying on wave 22 with all those very low stats i guess
You should have outlined that Endless was the focus of your complaints, rather than explaining that ranged is weak, when it's clearly more than capable of handling 1-20 on D5.
https://www.youtube.com/watch?v=N6EJ4jkYctI
https://www.youtube.com/watch?v=xU18FQjqxSI
well the idea is that most of the characters/guns/mechanics are only strong enough to barely win a 20 wave run and then fall apart after, while demon/loud and melee in general makes it super easy to breeze through and then scale up into endless, because they're actually strong
nobody wants to talk about how the entire game boils down to pumpkin, instead choosing to explain how they can just barely win d5 with 26 dodge using shredder, so we talk about endless. if your benchmark is just winning wave 20, literally anything can do that, but most builds are going to be weak and unfun while they do it. especially guns, because they're badly designed!
i had a run yesterday where i made 1k minerals on wave 9, and by the final waves 18/19/20 i was making 6-7k per wave. water pistols can't do that!
and when you make that much money (with melee), you can safely buy all the stuff you need to use guns and then switch over to them. builds that begin with guns simply can't compete.
because again: the big problem with guns/ranged (explained by the litany in the first post) is how much weaker they are than melee in the first 20 waves. they're weak in endless too, unless you started with melee. don't you see how bad that design is?
Congratulations, you've now invalidated your problem in regards to how most players will enjoy the experience. It doesn't matter how Endless mode's balance is, and no: It's only unfun if you find the struggle un-fun. I enjoy the struggle and I'll gladly play any character knowing that I have to puzzle out a solution and can't just rely on the same copy-pasted 1 weapon x 6 strat.
you're right, selling people a game where 90% of the content is badly designed and lame is cool because you can cope with it by saying it's about the struggle. but endless mode isn't important for when you want to struggle in your game, the proper gentleman's way to do that is to play bad characters and weapons right?
epic steam forums win
brb spending my whole evening on chef runs. wow it's crazy you can set them on fire and then kill them with something else. this will surely be interesting for more than 30 seconds.
pathological weird behaviour like that is no use - not convincing. i still think what i think, you're basically just talking to yourself in the middle of my thread.
be sure to let me know when you make a thread with ideas in it, so i can come in and tell you it's not worth engaging with.
(and now you will reply in 30 seconds flat with something that took zero thought to come up with. gotta get the last word in and defeat the guy who said ranged damage is weak, otherwise i'll look like a wimp!)
the necessary strategies really are narrow. endless being in the game makes it easy to see, but you don't need endless to see it.
you could just look at things like how guns are dependent on pumpkin. like what the thread is about.
i just played a loud with guns run and once again everything changed dramatically when i found my first pumpkin. before that, it was garbage, afterward it was easy.
if all the guns' pierce penalties were moved back one notch there would be no problem, basically. but apparently that's tHeStRuGgLe
amazing sentence btw