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Not sure if wrenches are it, but any sufficient range melee weapon (i.e. hammer, sword or spear) is ought to do the trick. Bricks are also neat as long as yours don't break on first hit.
Wrenches get 100% melee, give 1 turret each and their bonus is 5 eng ( which contributes to structure damage ).
on wave 9 ( it's the same both in abyss and crash site btw ) one would inevitably hit some extra eng from the dwarf passive, which is extra dmg.
Eventually, one might hit the nail ( eheh ) and go for a full melee build instead with better weapons just to add eng to melee, making them way stronger ( though the nail is not granted to occur ), but I prefer wrenches to chill early levels.
You get less passive stacks (I had 10 from 1-8, 17 by the end of 9 and 41 after a horde wave) as turrets clear a lot of trash mobs, but overall it feels less awkward than swinging around a big hammer once every 3 seconds.
Regardless thanks for the input!