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But also do expect some lag at some point ( if you play endless ).
It's inevitable.
For sure, when things get really crazy in endless, I expect some lag, but this was straight up freezing solid for the remote players for all but the first few seconds of each wave. Definitely seems like something weird specific to Brotato (or the Godot engine?) because we've never seen something like that before.
I bet you won't be disappointed by parsec ( I use it for anything local coop ).
It might require a little client/host tweaks before running properly ( especially with more than 1 extra players ) but it's worth the deal.
Apart from that, which wave one will start suffering from lag is... pretty random I guess ( my cpu/gpu usage was below 20% and ram wasn't that high too... so I don't relly know what to think ).